1 //===--- Action.cpp - Abstract compilation steps --------------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #include "clang/Driver/Action.h" 11 #include "llvm/Support/ErrorHandling.h" 12 #include <cassert> 13 using namespace clang::driver; 14 using namespace llvm::opt; 15 16 Action::~Action() { 17 if (OwnsInputs) { 18 for (iterator it = begin(), ie = end(); it != ie; ++it) 19 delete *it; 20 } 21 } 22 23 const char *Action::getClassName(ActionClass AC) { 24 switch (AC) { 25 case InputClass: return "input"; 26 case BindArchClass: return "bind-arch"; 27 case CudaDeviceClass: return "cuda-device"; 28 case CudaHostClass: return "cuda-host"; 29 case PreprocessJobClass: return "preprocessor"; 30 case PrecompileJobClass: return "precompiler"; 31 case AnalyzeJobClass: return "analyzer"; 32 case MigrateJobClass: return "migrator"; 33 case CompileJobClass: return "compiler"; 34 case BackendJobClass: return "backend"; 35 case AssembleJobClass: return "assembler"; 36 case LinkJobClass: return "linker"; 37 case LipoJobClass: return "lipo"; 38 case DsymutilJobClass: return "dsymutil"; 39 case VerifyDebugInfoJobClass: return "verify-debug-info"; 40 case VerifyPCHJobClass: return "verify-pch"; 41 } 42 43 llvm_unreachable("invalid class"); 44 } 45 46 void InputAction::anchor() {} 47 48 InputAction::InputAction(const Arg &_Input, types::ID _Type) 49 : Action(InputClass, _Type), Input(_Input) { 50 } 51 52 void BindArchAction::anchor() {} 53 54 BindArchAction::BindArchAction(std::unique_ptr<Action> Input, 55 const char *_ArchName) 56 : Action(BindArchClass, std::move(Input)), ArchName(_ArchName) {} 57 58 void CudaDeviceAction::anchor() {} 59 60 CudaDeviceAction::CudaDeviceAction(std::unique_ptr<Action> Input, 61 const char *ArchName, 62 const char *DeviceTriple, bool AtTopLevel) 63 : Action(CudaDeviceClass, std::move(Input)), GpuArchName(ArchName), 64 DeviceTriple(DeviceTriple), AtTopLevel(AtTopLevel) {} 65 66 void CudaHostAction::anchor() {} 67 68 CudaHostAction::CudaHostAction(std::unique_ptr<Action> Input, 69 const ActionList &DeviceActions, 70 const char *DeviceTriple) 71 : Action(CudaHostClass, std::move(Input)), DeviceActions(DeviceActions), 72 DeviceTriple(DeviceTriple) {} 73 74 CudaHostAction::~CudaHostAction() { 75 for (auto &DA : DeviceActions) 76 delete DA; 77 } 78 79 void JobAction::anchor() {} 80 81 JobAction::JobAction(ActionClass Kind, std::unique_ptr<Action> Input, 82 types::ID Type) 83 : Action(Kind, std::move(Input), Type) {} 84 85 JobAction::JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type) 86 : Action(Kind, Inputs, Type) { 87 } 88 89 void PreprocessJobAction::anchor() {} 90 91 PreprocessJobAction::PreprocessJobAction(std::unique_ptr<Action> Input, 92 types::ID OutputType) 93 : JobAction(PreprocessJobClass, std::move(Input), OutputType) {} 94 95 void PrecompileJobAction::anchor() {} 96 97 PrecompileJobAction::PrecompileJobAction(std::unique_ptr<Action> Input, 98 types::ID OutputType) 99 : JobAction(PrecompileJobClass, std::move(Input), OutputType) {} 100 101 void AnalyzeJobAction::anchor() {} 102 103 AnalyzeJobAction::AnalyzeJobAction(std::unique_ptr<Action> Input, 104 types::ID OutputType) 105 : JobAction(AnalyzeJobClass, std::move(Input), OutputType) {} 106 107 void MigrateJobAction::anchor() {} 108 109 MigrateJobAction::MigrateJobAction(std::unique_ptr<Action> Input, 110 types::ID OutputType) 111 : JobAction(MigrateJobClass, std::move(Input), OutputType) {} 112 113 void CompileJobAction::anchor() {} 114 115 CompileJobAction::CompileJobAction(std::unique_ptr<Action> Input, 116 types::ID OutputType) 117 : JobAction(CompileJobClass, std::move(Input), OutputType) {} 118 119 void BackendJobAction::anchor() {} 120 121 BackendJobAction::BackendJobAction(std::unique_ptr<Action> Input, 122 types::ID OutputType) 123 : JobAction(BackendJobClass, std::move(Input), OutputType) {} 124 125 void AssembleJobAction::anchor() {} 126 127 AssembleJobAction::AssembleJobAction(std::unique_ptr<Action> Input, 128 types::ID OutputType) 129 : JobAction(AssembleJobClass, std::move(Input), OutputType) {} 130 131 void LinkJobAction::anchor() {} 132 133 LinkJobAction::LinkJobAction(ActionList &Inputs, types::ID Type) 134 : JobAction(LinkJobClass, Inputs, Type) { 135 } 136 137 void LipoJobAction::anchor() {} 138 139 LipoJobAction::LipoJobAction(ActionList &Inputs, types::ID Type) 140 : JobAction(LipoJobClass, Inputs, Type) { 141 } 142 143 void DsymutilJobAction::anchor() {} 144 145 DsymutilJobAction::DsymutilJobAction(ActionList &Inputs, types::ID Type) 146 : JobAction(DsymutilJobClass, Inputs, Type) { 147 } 148 149 void VerifyJobAction::anchor() {} 150 151 VerifyJobAction::VerifyJobAction(ActionClass Kind, 152 std::unique_ptr<Action> Input, types::ID Type) 153 : JobAction(Kind, std::move(Input), Type) { 154 assert((Kind == VerifyDebugInfoJobClass || Kind == VerifyPCHJobClass) && 155 "ActionClass is not a valid VerifyJobAction"); 156 } 157 158 void VerifyDebugInfoJobAction::anchor() {} 159 160 VerifyDebugInfoJobAction::VerifyDebugInfoJobAction( 161 std::unique_ptr<Action> Input, types::ID Type) 162 : VerifyJobAction(VerifyDebugInfoJobClass, std::move(Input), Type) {} 163 164 void VerifyPCHJobAction::anchor() {} 165 166 VerifyPCHJobAction::VerifyPCHJobAction(std::unique_ptr<Action> Input, 167 types::ID Type) 168 : VerifyJobAction(VerifyPCHJobClass, std::move(Input), Type) {} 169