1 //===--- Action.cpp - Abstract compilation steps --------------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #include "clang/Driver/Action.h" 11 #include "llvm/Support/ErrorHandling.h" 12 #include <cassert> 13 using namespace clang::driver; 14 using namespace llvm::opt; 15 16 Action::~Action() { 17 if (OwnsInputs) { 18 for (iterator it = begin(), ie = end(); it != ie; ++it) 19 delete *it; 20 } 21 } 22 23 const char *Action::getClassName(ActionClass AC) { 24 switch (AC) { 25 case InputClass: return "input"; 26 case BindArchClass: return "bind-arch"; 27 case CudaDeviceClass: return "cuda-device"; 28 case CudaHostClass: return "cuda-host"; 29 case PreprocessJobClass: return "preprocessor"; 30 case PrecompileJobClass: return "precompiler"; 31 case AnalyzeJobClass: return "analyzer"; 32 case MigrateJobClass: return "migrator"; 33 case CompileJobClass: return "compiler"; 34 case BackendJobClass: return "backend"; 35 case AssembleJobClass: return "assembler"; 36 case LinkJobClass: return "linker"; 37 case LipoJobClass: return "lipo"; 38 case DsymutilJobClass: return "dsymutil"; 39 case VerifyDebugInfoJobClass: return "verify-debug-info"; 40 case VerifyPCHJobClass: return "verify-pch"; 41 } 42 43 llvm_unreachable("invalid class"); 44 } 45 46 void InputAction::anchor() {} 47 48 InputAction::InputAction(const Arg &_Input, types::ID _Type) 49 : Action(InputClass, _Type), Input(_Input) { 50 } 51 52 void BindArchAction::anchor() {} 53 54 BindArchAction::BindArchAction(std::unique_ptr<Action> Input, 55 const char *_ArchName) 56 : Action(BindArchClass, std::move(Input)), ArchName(_ArchName) {} 57 58 void CudaDeviceAction::anchor() {} 59 60 CudaDeviceAction::CudaDeviceAction(std::unique_ptr<Action> Input, 61 const char *ArchName, 62 const char *DeviceTriple, bool AtTopLevel) 63 : Action(CudaDeviceClass, std::move(Input)), GpuArchName(ArchName), 64 DeviceTriple(DeviceTriple), AtTopLevel(AtTopLevel) {} 65 66 void CudaHostAction::anchor() {} 67 68 CudaHostAction::CudaHostAction(std::unique_ptr<Action> Input, 69 const ActionList &DeviceActions) 70 : Action(CudaHostClass, std::move(Input)), DeviceActions(DeviceActions) {} 71 72 CudaHostAction::~CudaHostAction() { 73 for (auto &DA : DeviceActions) 74 delete DA; 75 } 76 77 void JobAction::anchor() {} 78 79 JobAction::JobAction(ActionClass Kind, std::unique_ptr<Action> Input, 80 types::ID Type) 81 : Action(Kind, std::move(Input), Type) {} 82 83 JobAction::JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type) 84 : Action(Kind, Inputs, Type) { 85 } 86 87 void PreprocessJobAction::anchor() {} 88 89 PreprocessJobAction::PreprocessJobAction(std::unique_ptr<Action> Input, 90 types::ID OutputType) 91 : JobAction(PreprocessJobClass, std::move(Input), OutputType) {} 92 93 void PrecompileJobAction::anchor() {} 94 95 PrecompileJobAction::PrecompileJobAction(std::unique_ptr<Action> Input, 96 types::ID OutputType) 97 : JobAction(PrecompileJobClass, std::move(Input), OutputType) {} 98 99 void AnalyzeJobAction::anchor() {} 100 101 AnalyzeJobAction::AnalyzeJobAction(std::unique_ptr<Action> Input, 102 types::ID OutputType) 103 : JobAction(AnalyzeJobClass, std::move(Input), OutputType) {} 104 105 void MigrateJobAction::anchor() {} 106 107 MigrateJobAction::MigrateJobAction(std::unique_ptr<Action> Input, 108 types::ID OutputType) 109 : JobAction(MigrateJobClass, std::move(Input), OutputType) {} 110 111 void CompileJobAction::anchor() {} 112 113 CompileJobAction::CompileJobAction(std::unique_ptr<Action> Input, 114 types::ID OutputType) 115 : JobAction(CompileJobClass, std::move(Input), OutputType) {} 116 117 void BackendJobAction::anchor() {} 118 119 BackendJobAction::BackendJobAction(std::unique_ptr<Action> Input, 120 types::ID OutputType) 121 : JobAction(BackendJobClass, std::move(Input), OutputType) {} 122 123 void AssembleJobAction::anchor() {} 124 125 AssembleJobAction::AssembleJobAction(std::unique_ptr<Action> Input, 126 types::ID OutputType) 127 : JobAction(AssembleJobClass, std::move(Input), OutputType) {} 128 129 void LinkJobAction::anchor() {} 130 131 LinkJobAction::LinkJobAction(ActionList &Inputs, types::ID Type) 132 : JobAction(LinkJobClass, Inputs, Type) { 133 } 134 135 void LipoJobAction::anchor() {} 136 137 LipoJobAction::LipoJobAction(ActionList &Inputs, types::ID Type) 138 : JobAction(LipoJobClass, Inputs, Type) { 139 } 140 141 void DsymutilJobAction::anchor() {} 142 143 DsymutilJobAction::DsymutilJobAction(ActionList &Inputs, types::ID Type) 144 : JobAction(DsymutilJobClass, Inputs, Type) { 145 } 146 147 void VerifyJobAction::anchor() {} 148 149 VerifyJobAction::VerifyJobAction(ActionClass Kind, 150 std::unique_ptr<Action> Input, types::ID Type) 151 : JobAction(Kind, std::move(Input), Type) { 152 assert((Kind == VerifyDebugInfoJobClass || Kind == VerifyPCHJobClass) && 153 "ActionClass is not a valid VerifyJobAction"); 154 } 155 156 void VerifyDebugInfoJobAction::anchor() {} 157 158 VerifyDebugInfoJobAction::VerifyDebugInfoJobAction( 159 std::unique_ptr<Action> Input, types::ID Type) 160 : VerifyJobAction(VerifyDebugInfoJobClass, std::move(Input), Type) {} 161 162 void VerifyPCHJobAction::anchor() {} 163 164 VerifyPCHJobAction::VerifyPCHJobAction(std::unique_ptr<Action> Input, 165 types::ID Type) 166 : VerifyJobAction(VerifyPCHJobClass, std::move(Input), Type) {} 167