1 //===--- LangStandards.cpp - Language Standard Definitions ----------------===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "clang/Basic/LangStandard.h" 10 #include "llvm/ADT/StringSwitch.h" 11 #include "llvm/ADT/Triple.h" 12 #include "llvm/Support/ErrorHandling.h" 13 using namespace clang; 14 15 #define LANGSTANDARD(id, name, lang, desc, features) \ 16 static const LangStandard Lang_##id = {name, desc, features, Language::lang}; 17 #include "clang/Basic/LangStandards.def" 18 19 const LangStandard &LangStandard::getLangStandardForKind(Kind K) { 20 switch (K) { 21 case lang_unspecified: 22 llvm::report_fatal_error("getLangStandardForKind() on unspecified kind"); 23 #define LANGSTANDARD(id, name, lang, desc, features) \ 24 case lang_##id: return Lang_##id; 25 #include "clang/Basic/LangStandards.def" 26 } 27 llvm_unreachable("Invalid language kind!"); 28 } 29 30 LangStandard::Kind LangStandard::getLangKind(StringRef Name) { 31 return llvm::StringSwitch<Kind>(Name) 32 #define LANGSTANDARD(id, name, lang, desc, features) .Case(name, lang_##id) 33 #define LANGSTANDARD_ALIAS(id, alias) .Case(alias, lang_##id) 34 #include "clang/Basic/LangStandards.def" 35 .Default(lang_unspecified); 36 } 37 38 const LangStandard *LangStandard::getLangStandardForName(StringRef Name) { 39 Kind K = getLangKind(Name); 40 if (K == lang_unspecified) 41 return nullptr; 42 43 return &getLangStandardForKind(K); 44 } 45 46 LangStandard::Kind clang::getDefaultLanguageStandard(clang::Language Lang, 47 const llvm::Triple &T) { 48 switch (Lang) { 49 case Language::Unknown: 50 case Language::LLVM_IR: 51 llvm_unreachable("Invalid input kind!"); 52 case Language::OpenCL: 53 return LangStandard::lang_opencl12; 54 case Language::OpenCLCXX: 55 return LangStandard::lang_openclcpp10; 56 case Language::CUDA: 57 return LangStandard::lang_cuda; 58 case Language::Asm: 59 case Language::C: 60 #if defined(CLANG_DEFAULT_STD_C) 61 return CLANG_DEFAULT_STD_C; 62 #else 63 // The PS4 uses C99 as the default C standard. 64 if (T.isPS4()) 65 return LangStandard::lang_gnu99; 66 return LangStandard::lang_gnu17; 67 #endif 68 case Language::ObjC: 69 #if defined(CLANG_DEFAULT_STD_C) 70 return CLANG_DEFAULT_STD_C; 71 #else 72 return LangStandard::lang_gnu11; 73 #endif 74 case Language::CXX: 75 case Language::ObjCXX: 76 #if defined(CLANG_DEFAULT_STD_CXX) 77 return CLANG_DEFAULT_STD_CXX; 78 #else 79 return LangStandard::lang_gnucxx14; 80 #endif 81 case Language::RenderScript: 82 return LangStandard::lang_c99; 83 case Language::HIP: 84 return LangStandard::lang_hip; 85 case Language::HLSL: 86 return LangStandard::lang_hlsl2021; 87 } 88 llvm_unreachable("unhandled Language kind!"); 89 } 90