xref: /linux-6.15/include/linux/sbitmap.h (revision fbcdaa19)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Fast and scalable bitmaps.
4  *
5  * Copyright (C) 2016 Facebook
6  * Copyright (C) 2013-2014 Jens Axboe
7  */
8 
9 #ifndef __LINUX_SCALE_BITMAP_H
10 #define __LINUX_SCALE_BITMAP_H
11 
12 #include <linux/kernel.h>
13 #include <linux/slab.h>
14 
15 struct seq_file;
16 
17 /**
18  * struct sbitmap_word - Word in a &struct sbitmap.
19  */
20 struct sbitmap_word {
21 	/**
22 	 * @depth: Number of bits being used in @word/@cleared
23 	 */
24 	unsigned long depth;
25 
26 	/**
27 	 * @word: word holding free bits
28 	 */
29 	unsigned long word ____cacheline_aligned_in_smp;
30 
31 	/**
32 	 * @cleared: word holding cleared bits
33 	 */
34 	unsigned long cleared ____cacheline_aligned_in_smp;
35 } ____cacheline_aligned_in_smp;
36 
37 /**
38  * struct sbitmap - Scalable bitmap.
39  *
40  * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
41  * trades off higher memory usage for better scalability.
42  */
43 struct sbitmap {
44 	/**
45 	 * @depth: Number of bits used in the whole bitmap.
46 	 */
47 	unsigned int depth;
48 
49 	/**
50 	 * @shift: log2(number of bits used per word)
51 	 */
52 	unsigned int shift;
53 
54 	/**
55 	 * @map_nr: Number of words (cachelines) being used for the bitmap.
56 	 */
57 	unsigned int map_nr;
58 
59 	/**
60 	 * @map: Allocated bitmap.
61 	 */
62 	struct sbitmap_word *map;
63 };
64 
65 #define SBQ_WAIT_QUEUES 8
66 #define SBQ_WAKE_BATCH 8
67 
68 /**
69  * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
70  */
71 struct sbq_wait_state {
72 	/**
73 	 * @wait_cnt: Number of frees remaining before we wake up.
74 	 */
75 	atomic_t wait_cnt;
76 
77 	/**
78 	 * @wait: Wait queue.
79 	 */
80 	wait_queue_head_t wait;
81 } ____cacheline_aligned_in_smp;
82 
83 /**
84  * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
85  * bits.
86  *
87  * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
88  * avoid contention on the wait queue spinlock. This ensures that we don't hit a
89  * scalability wall when we run out of free bits and have to start putting tasks
90  * to sleep.
91  */
92 struct sbitmap_queue {
93 	/**
94 	 * @sb: Scalable bitmap.
95 	 */
96 	struct sbitmap sb;
97 
98 	/*
99 	 * @alloc_hint: Cache of last successfully allocated or freed bit.
100 	 *
101 	 * This is per-cpu, which allows multiple users to stick to different
102 	 * cachelines until the map is exhausted.
103 	 */
104 	unsigned int __percpu *alloc_hint;
105 
106 	/**
107 	 * @wake_batch: Number of bits which must be freed before we wake up any
108 	 * waiters.
109 	 */
110 	unsigned int wake_batch;
111 
112 	/**
113 	 * @wake_index: Next wait queue in @ws to wake up.
114 	 */
115 	atomic_t wake_index;
116 
117 	/**
118 	 * @ws: Wait queues.
119 	 */
120 	struct sbq_wait_state *ws;
121 
122 	/*
123 	 * @ws_active: count of currently active ws waitqueues
124 	 */
125 	atomic_t ws_active;
126 
127 	/**
128 	 * @round_robin: Allocate bits in strict round-robin order.
129 	 */
130 	bool round_robin;
131 
132 	/**
133 	 * @min_shallow_depth: The minimum shallow depth which may be passed to
134 	 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
135 	 */
136 	unsigned int min_shallow_depth;
137 };
138 
139 /**
140  * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
141  * @sb: Bitmap to initialize.
142  * @depth: Number of bits to allocate.
143  * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
144  *         given, a good default is chosen.
145  * @flags: Allocation flags.
146  * @node: Memory node to allocate on.
147  *
148  * Return: Zero on success or negative errno on failure.
149  */
150 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
151 		      gfp_t flags, int node);
152 
153 /**
154  * sbitmap_free() - Free memory used by a &struct sbitmap.
155  * @sb: Bitmap to free.
156  */
157 static inline void sbitmap_free(struct sbitmap *sb)
158 {
159 	kfree(sb->map);
160 	sb->map = NULL;
161 }
162 
163 /**
164  * sbitmap_resize() - Resize a &struct sbitmap.
165  * @sb: Bitmap to resize.
166  * @depth: New number of bits to resize to.
167  *
168  * Doesn't reallocate anything. It's up to the caller to ensure that the new
169  * depth doesn't exceed the depth that the sb was initialized with.
170  */
171 void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
172 
173 /**
174  * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
175  * @sb: Bitmap to allocate from.
176  * @alloc_hint: Hint for where to start searching for a free bit.
177  * @round_robin: If true, be stricter about allocation order; always allocate
178  *               starting from the last allocated bit. This is less efficient
179  *               than the default behavior (false).
180  *
181  * This operation provides acquire barrier semantics if it succeeds.
182  *
183  * Return: Non-negative allocated bit number if successful, -1 otherwise.
184  */
185 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
186 
187 /**
188  * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
189  * limiting the depth used from each word.
190  * @sb: Bitmap to allocate from.
191  * @alloc_hint: Hint for where to start searching for a free bit.
192  * @shallow_depth: The maximum number of bits to allocate from a single word.
193  *
194  * This rather specific operation allows for having multiple users with
195  * different allocation limits. E.g., there can be a high-priority class that
196  * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
197  * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
198  * class can only allocate half of the total bits in the bitmap, preventing it
199  * from starving out the high-priority class.
200  *
201  * Return: Non-negative allocated bit number if successful, -1 otherwise.
202  */
203 int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
204 			unsigned long shallow_depth);
205 
206 /**
207  * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
208  * @sb: Bitmap to check.
209  *
210  * Return: true if any bit in the bitmap is set, false otherwise.
211  */
212 bool sbitmap_any_bit_set(const struct sbitmap *sb);
213 
214 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
215 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
216 
217 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
218 
219 /**
220  * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
221  * @start: Where to start the iteration.
222  * @sb: Bitmap to iterate over.
223  * @fn: Callback. Should return true to continue or false to break early.
224  * @data: Pointer to pass to callback.
225  *
226  * This is inline even though it's non-trivial so that the function calls to the
227  * callback will hopefully get optimized away.
228  */
229 static inline void __sbitmap_for_each_set(struct sbitmap *sb,
230 					  unsigned int start,
231 					  sb_for_each_fn fn, void *data)
232 {
233 	unsigned int index;
234 	unsigned int nr;
235 	unsigned int scanned = 0;
236 
237 	if (start >= sb->depth)
238 		start = 0;
239 	index = SB_NR_TO_INDEX(sb, start);
240 	nr = SB_NR_TO_BIT(sb, start);
241 
242 	while (scanned < sb->depth) {
243 		unsigned long word;
244 		unsigned int depth = min_t(unsigned int,
245 					   sb->map[index].depth - nr,
246 					   sb->depth - scanned);
247 
248 		scanned += depth;
249 		word = sb->map[index].word & ~sb->map[index].cleared;
250 		if (!word)
251 			goto next;
252 
253 		/*
254 		 * On the first iteration of the outer loop, we need to add the
255 		 * bit offset back to the size of the word for find_next_bit().
256 		 * On all other iterations, nr is zero, so this is a noop.
257 		 */
258 		depth += nr;
259 		while (1) {
260 			nr = find_next_bit(&word, depth, nr);
261 			if (nr >= depth)
262 				break;
263 			if (!fn(sb, (index << sb->shift) + nr, data))
264 				return;
265 
266 			nr++;
267 		}
268 next:
269 		nr = 0;
270 		if (++index >= sb->map_nr)
271 			index = 0;
272 	}
273 }
274 
275 /**
276  * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
277  * @sb: Bitmap to iterate over.
278  * @fn: Callback. Should return true to continue or false to break early.
279  * @data: Pointer to pass to callback.
280  */
281 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
282 					void *data)
283 {
284 	__sbitmap_for_each_set(sb, 0, fn, data);
285 }
286 
287 static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
288 					    unsigned int bitnr)
289 {
290 	return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
291 }
292 
293 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
294 
295 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
296 {
297 	set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
298 }
299 
300 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
301 {
302 	clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
303 }
304 
305 /*
306  * This one is special, since it doesn't actually clear the bit, rather it
307  * sets the corresponding bit in the ->cleared mask instead. Paired with
308  * the caller doing sbitmap_deferred_clear() if a given index is full, which
309  * will clear the previously freed entries in the corresponding ->word.
310  */
311 static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
312 {
313 	unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
314 
315 	set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
316 }
317 
318 static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
319 					    unsigned int bitnr)
320 {
321 	clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
322 }
323 
324 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
325 {
326 	return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
327 }
328 
329 /**
330  * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
331  * @sb: Bitmap to show.
332  * @m: struct seq_file to write to.
333  *
334  * This is intended for debugging. The format may change at any time.
335  */
336 void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
337 
338 /**
339  * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
340  * seq_file.
341  * @sb: Bitmap to show.
342  * @m: struct seq_file to write to.
343  *
344  * This is intended for debugging. The output isn't guaranteed to be internally
345  * consistent.
346  */
347 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
348 
349 /**
350  * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
351  * memory node.
352  * @sbq: Bitmap queue to initialize.
353  * @depth: See sbitmap_init_node().
354  * @shift: See sbitmap_init_node().
355  * @round_robin: See sbitmap_get().
356  * @flags: Allocation flags.
357  * @node: Memory node to allocate on.
358  *
359  * Return: Zero on success or negative errno on failure.
360  */
361 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
362 			    int shift, bool round_robin, gfp_t flags, int node);
363 
364 /**
365  * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
366  *
367  * @sbq: Bitmap queue to free.
368  */
369 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
370 {
371 	kfree(sbq->ws);
372 	free_percpu(sbq->alloc_hint);
373 	sbitmap_free(&sbq->sb);
374 }
375 
376 /**
377  * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
378  * @sbq: Bitmap queue to resize.
379  * @depth: New number of bits to resize to.
380  *
381  * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
382  * some extra work on the &struct sbitmap_queue, so it's not safe to just
383  * resize the underlying &struct sbitmap.
384  */
385 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
386 
387 /**
388  * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
389  * sbitmap_queue with preemption already disabled.
390  * @sbq: Bitmap queue to allocate from.
391  *
392  * Return: Non-negative allocated bit number if successful, -1 otherwise.
393  */
394 int __sbitmap_queue_get(struct sbitmap_queue *sbq);
395 
396 /**
397  * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
398  * sbitmap_queue, limiting the depth used from each word, with preemption
399  * already disabled.
400  * @sbq: Bitmap queue to allocate from.
401  * @shallow_depth: The maximum number of bits to allocate from a single word.
402  * See sbitmap_get_shallow().
403  *
404  * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
405  * initializing @sbq.
406  *
407  * Return: Non-negative allocated bit number if successful, -1 otherwise.
408  */
409 int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
410 				unsigned int shallow_depth);
411 
412 /**
413  * sbitmap_queue_get() - Try to allocate a free bit from a &struct
414  * sbitmap_queue.
415  * @sbq: Bitmap queue to allocate from.
416  * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
417  *       sbitmap_queue_clear()).
418  *
419  * Return: Non-negative allocated bit number if successful, -1 otherwise.
420  */
421 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
422 				    unsigned int *cpu)
423 {
424 	int nr;
425 
426 	*cpu = get_cpu();
427 	nr = __sbitmap_queue_get(sbq);
428 	put_cpu();
429 	return nr;
430 }
431 
432 /**
433  * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
434  * sbitmap_queue, limiting the depth used from each word.
435  * @sbq: Bitmap queue to allocate from.
436  * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
437  *       sbitmap_queue_clear()).
438  * @shallow_depth: The maximum number of bits to allocate from a single word.
439  * See sbitmap_get_shallow().
440  *
441  * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
442  * initializing @sbq.
443  *
444  * Return: Non-negative allocated bit number if successful, -1 otherwise.
445  */
446 static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
447 					    unsigned int *cpu,
448 					    unsigned int shallow_depth)
449 {
450 	int nr;
451 
452 	*cpu = get_cpu();
453 	nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
454 	put_cpu();
455 	return nr;
456 }
457 
458 /**
459  * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
460  * minimum shallow depth that will be used.
461  * @sbq: Bitmap queue in question.
462  * @min_shallow_depth: The minimum shallow depth that will be passed to
463  * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
464  *
465  * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
466  * depends on the depth of the bitmap. Since the shallow allocation functions
467  * effectively operate with a different depth, the shallow depth must be taken
468  * into account when calculating the batch size. This function must be called
469  * with the minimum shallow depth that will be used. Failure to do so can result
470  * in missed wakeups.
471  */
472 void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
473 				     unsigned int min_shallow_depth);
474 
475 /**
476  * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
477  * &struct sbitmap_queue.
478  * @sbq: Bitmap to free from.
479  * @nr: Bit number to free.
480  * @cpu: CPU the bit was allocated on.
481  */
482 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
483 			 unsigned int cpu);
484 
485 static inline int sbq_index_inc(int index)
486 {
487 	return (index + 1) & (SBQ_WAIT_QUEUES - 1);
488 }
489 
490 static inline void sbq_index_atomic_inc(atomic_t *index)
491 {
492 	int old = atomic_read(index);
493 	int new = sbq_index_inc(old);
494 	atomic_cmpxchg(index, old, new);
495 }
496 
497 /**
498  * sbq_wait_ptr() - Get the next wait queue to use for a &struct
499  * sbitmap_queue.
500  * @sbq: Bitmap queue to wait on.
501  * @wait_index: A counter per "user" of @sbq.
502  */
503 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
504 						  atomic_t *wait_index)
505 {
506 	struct sbq_wait_state *ws;
507 
508 	ws = &sbq->ws[atomic_read(wait_index)];
509 	sbq_index_atomic_inc(wait_index);
510 	return ws;
511 }
512 
513 /**
514  * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
515  * sbitmap_queue.
516  * @sbq: Bitmap queue to wake up.
517  */
518 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
519 
520 /**
521  * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
522  * on a &struct sbitmap_queue.
523  * @sbq: Bitmap queue to wake up.
524  */
525 void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
526 
527 /**
528  * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
529  * seq_file.
530  * @sbq: Bitmap queue to show.
531  * @m: struct seq_file to write to.
532  *
533  * This is intended for debugging. The format may change at any time.
534  */
535 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
536 
537 struct sbq_wait {
538 	struct sbitmap_queue *sbq;	/* if set, sbq_wait is accounted */
539 	struct wait_queue_entry wait;
540 };
541 
542 #define DEFINE_SBQ_WAIT(name)							\
543 	struct sbq_wait name = {						\
544 		.sbq = NULL,							\
545 		.wait = {							\
546 			.private	= current,				\
547 			.func		= autoremove_wake_function,		\
548 			.entry		= LIST_HEAD_INIT((name).wait.entry),	\
549 		}								\
550 	}
551 
552 /*
553  * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
554  * internal state.
555  */
556 void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
557 				struct sbq_wait_state *ws,
558 				struct sbq_wait *sbq_wait, int state);
559 
560 /*
561  * Must be paired with sbitmap_prepare_to_wait().
562  */
563 void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
564 				struct sbq_wait *sbq_wait);
565 
566 /*
567  * Wrapper around add_wait_queue(), which maintains some extra internal state
568  */
569 void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
570 			    struct sbq_wait_state *ws,
571 			    struct sbq_wait *sbq_wait);
572 
573 /*
574  * Must be paired with sbitmap_add_wait_queue()
575  */
576 void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
577 
578 #endif /* __LINUX_SCALE_BITMAP_H */
579