xref: /linux-6.15/include/linux/sbitmap.h (revision b8b6ff01)
1 /*
2  * Fast and scalable bitmaps.
3  *
4  * Copyright (C) 2016 Facebook
5  * Copyright (C) 2013-2014 Jens Axboe
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public
9  * License v2 as published by the Free Software Foundation.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef __LINUX_SCALE_BITMAP_H
21 #define __LINUX_SCALE_BITMAP_H
22 
23 #include <linux/kernel.h>
24 #include <linux/slab.h>
25 
26 /**
27  * struct sbitmap_word - Word in a &struct sbitmap.
28  */
29 struct sbitmap_word {
30 	/**
31 	 * @word: The bitmap word itself.
32 	 */
33 	unsigned long word;
34 
35 	/**
36 	 * @depth: Number of bits being used in @word.
37 	 */
38 	unsigned long depth;
39 } ____cacheline_aligned_in_smp;
40 
41 /**
42  * struct sbitmap - Scalable bitmap.
43  *
44  * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
45  * trades off higher memory usage for better scalability.
46  */
47 struct sbitmap {
48 	/**
49 	 * @depth: Number of bits used in the whole bitmap.
50 	 */
51 	unsigned int depth;
52 
53 	/**
54 	 * @shift: log2(number of bits used per word)
55 	 */
56 	unsigned int shift;
57 
58 	/**
59 	 * @map_nr: Number of words (cachelines) being used for the bitmap.
60 	 */
61 	unsigned int map_nr;
62 
63 	/**
64 	 * @map: Allocated bitmap.
65 	 */
66 	struct sbitmap_word *map;
67 };
68 
69 #define SBQ_WAIT_QUEUES 8
70 #define SBQ_WAKE_BATCH 8
71 
72 /**
73  * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
74  */
75 struct sbq_wait_state {
76 	/**
77 	 * @wait_cnt: Number of frees remaining before we wake up.
78 	 */
79 	atomic_t wait_cnt;
80 
81 	/**
82 	 * @wait: Wait queue.
83 	 */
84 	wait_queue_head_t wait;
85 } ____cacheline_aligned_in_smp;
86 
87 /**
88  * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
89  * bits.
90  *
91  * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
92  * avoid contention on the wait queue spinlock. This ensures that we don't hit a
93  * scalability wall when we run out of free bits and have to start putting tasks
94  * to sleep.
95  */
96 struct sbitmap_queue {
97 	/**
98 	 * @sb: Scalable bitmap.
99 	 */
100 	struct sbitmap sb;
101 
102 	/*
103 	 * @alloc_hint: Cache of last successfully allocated or freed bit.
104 	 *
105 	 * This is per-cpu, which allows multiple users to stick to different
106 	 * cachelines until the map is exhausted.
107 	 */
108 	unsigned int __percpu *alloc_hint;
109 
110 	/**
111 	 * @wake_batch: Number of bits which must be freed before we wake up any
112 	 * waiters.
113 	 */
114 	unsigned int wake_batch;
115 
116 	/**
117 	 * @wake_index: Next wait queue in @ws to wake up.
118 	 */
119 	atomic_t wake_index;
120 
121 	/**
122 	 * @ws: Wait queues.
123 	 */
124 	struct sbq_wait_state *ws;
125 
126 	/**
127 	 * @round_robin: Allocate bits in strict round-robin order.
128 	 */
129 	bool round_robin;
130 };
131 
132 /**
133  * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
134  * @sb: Bitmap to initialize.
135  * @depth: Number of bits to allocate.
136  * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
137  *         given, a good default is chosen.
138  * @flags: Allocation flags.
139  * @node: Memory node to allocate on.
140  *
141  * Return: Zero on success or negative errno on failure.
142  */
143 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
144 		      gfp_t flags, int node);
145 
146 /**
147  * sbitmap_free() - Free memory used by a &struct sbitmap.
148  * @sb: Bitmap to free.
149  */
150 static inline void sbitmap_free(struct sbitmap *sb)
151 {
152 	kfree(sb->map);
153 	sb->map = NULL;
154 }
155 
156 /**
157  * sbitmap_resize() - Resize a &struct sbitmap.
158  * @sb: Bitmap to resize.
159  * @depth: New number of bits to resize to.
160  *
161  * Doesn't reallocate anything. It's up to the caller to ensure that the new
162  * depth doesn't exceed the depth that the sb was initialized with.
163  */
164 void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
165 
166 /**
167  * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
168  * @sb: Bitmap to allocate from.
169  * @alloc_hint: Hint for where to start searching for a free bit.
170  * @round_robin: If true, be stricter about allocation order; always allocate
171  *               starting from the last allocated bit. This is less efficient
172  *               than the default behavior (false).
173  *
174  * Return: Non-negative allocated bit number if successful, -1 otherwise.
175  */
176 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
177 
178 /**
179  * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
180  * @sb: Bitmap to check.
181  *
182  * Return: true if any bit in the bitmap is set, false otherwise.
183  */
184 bool sbitmap_any_bit_set(const struct sbitmap *sb);
185 
186 /**
187  * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
188  * sbitmap.
189  * @sb: Bitmap to check.
190  *
191  * Return: true if any bit in the bitmap is clear, false otherwise.
192  */
193 bool sbitmap_any_bit_clear(const struct sbitmap *sb);
194 
195 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
196 
197 /**
198  * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
199  * @sb: Bitmap to iterate over.
200  * @fn: Callback. Should return true to continue or false to break early.
201  * @data: Pointer to pass to callback.
202  *
203  * This is inline even though it's non-trivial so that the function calls to the
204  * callback will hopefully get optimized away.
205  */
206 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
207 					void *data)
208 {
209 	unsigned int i;
210 
211 	for (i = 0; i < sb->map_nr; i++) {
212 		struct sbitmap_word *word = &sb->map[i];
213 		unsigned int off, nr;
214 
215 		if (!word->word)
216 			continue;
217 
218 		nr = 0;
219 		off = i << sb->shift;
220 		while (1) {
221 			nr = find_next_bit(&word->word, word->depth, nr);
222 			if (nr >= word->depth)
223 				break;
224 
225 			if (!fn(sb, off + nr, data))
226 				return;
227 
228 			nr++;
229 		}
230 	}
231 }
232 
233 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
234 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
235 
236 static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
237 					    unsigned int bitnr)
238 {
239 	return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
240 }
241 
242 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
243 
244 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
245 {
246 	set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
247 }
248 
249 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
250 {
251 	clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
252 }
253 
254 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
255 {
256 	return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
257 }
258 
259 unsigned int sbitmap_weight(const struct sbitmap *sb);
260 
261 /**
262  * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
263  * @sb: Bitmap to show.
264  * @m: struct seq_file to write to.
265  *
266  * This is intended for debugging. The format may change at any time.
267  */
268 void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
269 
270 /**
271  * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
272  * seq_file.
273  * @sb: Bitmap to show.
274  * @m: struct seq_file to write to.
275  *
276  * This is intended for debugging. The output isn't guaranteed to be internally
277  * consistent.
278  */
279 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
280 
281 /**
282  * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
283  * memory node.
284  * @sbq: Bitmap queue to initialize.
285  * @depth: See sbitmap_init_node().
286  * @shift: See sbitmap_init_node().
287  * @round_robin: See sbitmap_get().
288  * @flags: Allocation flags.
289  * @node: Memory node to allocate on.
290  *
291  * Return: Zero on success or negative errno on failure.
292  */
293 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
294 			    int shift, bool round_robin, gfp_t flags, int node);
295 
296 /**
297  * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
298  *
299  * @sbq: Bitmap queue to free.
300  */
301 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
302 {
303 	kfree(sbq->ws);
304 	free_percpu(sbq->alloc_hint);
305 	sbitmap_free(&sbq->sb);
306 }
307 
308 /**
309  * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
310  * @sbq: Bitmap queue to resize.
311  * @depth: New number of bits to resize to.
312  *
313  * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
314  * some extra work on the &struct sbitmap_queue, so it's not safe to just
315  * resize the underlying &struct sbitmap.
316  */
317 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
318 
319 /**
320  * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
321  * sbitmap_queue with preemption already disabled.
322  * @sbq: Bitmap queue to allocate from.
323  *
324  * Return: Non-negative allocated bit number if successful, -1 otherwise.
325  */
326 int __sbitmap_queue_get(struct sbitmap_queue *sbq);
327 
328 /**
329  * sbitmap_queue_get() - Try to allocate a free bit from a &struct
330  * sbitmap_queue.
331  * @sbq: Bitmap queue to allocate from.
332  * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
333  *       sbitmap_queue_clear()).
334  *
335  * Return: Non-negative allocated bit number if successful, -1 otherwise.
336  */
337 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
338 				    unsigned int *cpu)
339 {
340 	int nr;
341 
342 	*cpu = get_cpu();
343 	nr = __sbitmap_queue_get(sbq);
344 	put_cpu();
345 	return nr;
346 }
347 
348 /**
349  * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
350  * &struct sbitmap_queue.
351  * @sbq: Bitmap to free from.
352  * @nr: Bit number to free.
353  * @cpu: CPU the bit was allocated on.
354  */
355 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
356 			 unsigned int cpu);
357 
358 static inline int sbq_index_inc(int index)
359 {
360 	return (index + 1) & (SBQ_WAIT_QUEUES - 1);
361 }
362 
363 static inline void sbq_index_atomic_inc(atomic_t *index)
364 {
365 	int old = atomic_read(index);
366 	int new = sbq_index_inc(old);
367 	atomic_cmpxchg(index, old, new);
368 }
369 
370 /**
371  * sbq_wait_ptr() - Get the next wait queue to use for a &struct
372  * sbitmap_queue.
373  * @sbq: Bitmap queue to wait on.
374  * @wait_index: A counter per "user" of @sbq.
375  */
376 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
377 						  atomic_t *wait_index)
378 {
379 	struct sbq_wait_state *ws;
380 
381 	ws = &sbq->ws[atomic_read(wait_index)];
382 	sbq_index_atomic_inc(wait_index);
383 	return ws;
384 }
385 
386 /**
387  * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
388  * sbitmap_queue.
389  * @sbq: Bitmap queue to wake up.
390  */
391 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
392 
393 /**
394  * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
395  * seq_file.
396  * @sbq: Bitmap queue to show.
397  * @m: struct seq_file to write to.
398  *
399  * This is intended for debugging. The format may change at any time.
400  */
401 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
402 
403 #endif /* __LINUX_SCALE_BITMAP_H */
404