xref: /linux-6.15/include/linux/sbitmap.h (revision 6e6c61d3)
1 /*
2  * Fast and scalable bitmaps.
3  *
4  * Copyright (C) 2016 Facebook
5  * Copyright (C) 2013-2014 Jens Axboe
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public
9  * License v2 as published by the Free Software Foundation.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef __LINUX_SCALE_BITMAP_H
21 #define __LINUX_SCALE_BITMAP_H
22 
23 #include <linux/kernel.h>
24 #include <linux/slab.h>
25 
26 struct seq_file;
27 
28 /**
29  * struct sbitmap_word - Word in a &struct sbitmap.
30  */
31 struct sbitmap_word {
32 	/**
33 	 * @depth: Number of bits being used in @word/@cleared
34 	 */
35 	unsigned long depth;
36 
37 	/**
38 	 * @word: word holding free bits
39 	 */
40 	unsigned long word ____cacheline_aligned_in_smp;
41 
42 	/**
43 	 * @cleared: word holding cleared bits
44 	 */
45 	unsigned long cleared ____cacheline_aligned_in_smp;
46 
47 	/**
48 	 * @swap_lock: Held while swapping word <-> cleared
49 	 */
50 	spinlock_t swap_lock;
51 } ____cacheline_aligned_in_smp;
52 
53 /**
54  * struct sbitmap - Scalable bitmap.
55  *
56  * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
57  * trades off higher memory usage for better scalability.
58  */
59 struct sbitmap {
60 	/**
61 	 * @depth: Number of bits used in the whole bitmap.
62 	 */
63 	unsigned int depth;
64 
65 	/**
66 	 * @shift: log2(number of bits used per word)
67 	 */
68 	unsigned int shift;
69 
70 	/**
71 	 * @map_nr: Number of words (cachelines) being used for the bitmap.
72 	 */
73 	unsigned int map_nr;
74 
75 	/**
76 	 * @map: Allocated bitmap.
77 	 */
78 	struct sbitmap_word *map;
79 };
80 
81 #define SBQ_WAIT_QUEUES 8
82 #define SBQ_WAKE_BATCH 8
83 
84 /**
85  * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
86  */
87 struct sbq_wait_state {
88 	/**
89 	 * @wait_cnt: Number of frees remaining before we wake up.
90 	 */
91 	atomic_t wait_cnt;
92 
93 	/**
94 	 * @wait: Wait queue.
95 	 */
96 	wait_queue_head_t wait;
97 } ____cacheline_aligned_in_smp;
98 
99 /**
100  * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
101  * bits.
102  *
103  * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
104  * avoid contention on the wait queue spinlock. This ensures that we don't hit a
105  * scalability wall when we run out of free bits and have to start putting tasks
106  * to sleep.
107  */
108 struct sbitmap_queue {
109 	/**
110 	 * @sb: Scalable bitmap.
111 	 */
112 	struct sbitmap sb;
113 
114 	/*
115 	 * @alloc_hint: Cache of last successfully allocated or freed bit.
116 	 *
117 	 * This is per-cpu, which allows multiple users to stick to different
118 	 * cachelines until the map is exhausted.
119 	 */
120 	unsigned int __percpu *alloc_hint;
121 
122 	/**
123 	 * @wake_batch: Number of bits which must be freed before we wake up any
124 	 * waiters.
125 	 */
126 	unsigned int wake_batch;
127 
128 	/**
129 	 * @wake_index: Next wait queue in @ws to wake up.
130 	 */
131 	atomic_t wake_index;
132 
133 	/**
134 	 * @ws: Wait queues.
135 	 */
136 	struct sbq_wait_state *ws;
137 
138 	/*
139 	 * @ws_active: count of currently active ws waitqueues
140 	 */
141 	atomic_t ws_active;
142 
143 	/**
144 	 * @round_robin: Allocate bits in strict round-robin order.
145 	 */
146 	bool round_robin;
147 
148 	/**
149 	 * @min_shallow_depth: The minimum shallow depth which may be passed to
150 	 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
151 	 */
152 	unsigned int min_shallow_depth;
153 };
154 
155 /**
156  * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
157  * @sb: Bitmap to initialize.
158  * @depth: Number of bits to allocate.
159  * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
160  *         given, a good default is chosen.
161  * @flags: Allocation flags.
162  * @node: Memory node to allocate on.
163  *
164  * Return: Zero on success or negative errno on failure.
165  */
166 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
167 		      gfp_t flags, int node);
168 
169 /**
170  * sbitmap_free() - Free memory used by a &struct sbitmap.
171  * @sb: Bitmap to free.
172  */
173 static inline void sbitmap_free(struct sbitmap *sb)
174 {
175 	kfree(sb->map);
176 	sb->map = NULL;
177 }
178 
179 /**
180  * sbitmap_resize() - Resize a &struct sbitmap.
181  * @sb: Bitmap to resize.
182  * @depth: New number of bits to resize to.
183  *
184  * Doesn't reallocate anything. It's up to the caller to ensure that the new
185  * depth doesn't exceed the depth that the sb was initialized with.
186  */
187 void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
188 
189 /**
190  * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
191  * @sb: Bitmap to allocate from.
192  * @alloc_hint: Hint for where to start searching for a free bit.
193  * @round_robin: If true, be stricter about allocation order; always allocate
194  *               starting from the last allocated bit. This is less efficient
195  *               than the default behavior (false).
196  *
197  * This operation provides acquire barrier semantics if it succeeds.
198  *
199  * Return: Non-negative allocated bit number if successful, -1 otherwise.
200  */
201 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
202 
203 /**
204  * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
205  * limiting the depth used from each word.
206  * @sb: Bitmap to allocate from.
207  * @alloc_hint: Hint for where to start searching for a free bit.
208  * @shallow_depth: The maximum number of bits to allocate from a single word.
209  *
210  * This rather specific operation allows for having multiple users with
211  * different allocation limits. E.g., there can be a high-priority class that
212  * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
213  * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
214  * class can only allocate half of the total bits in the bitmap, preventing it
215  * from starving out the high-priority class.
216  *
217  * Return: Non-negative allocated bit number if successful, -1 otherwise.
218  */
219 int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
220 			unsigned long shallow_depth);
221 
222 /**
223  * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
224  * @sb: Bitmap to check.
225  *
226  * Return: true if any bit in the bitmap is set, false otherwise.
227  */
228 bool sbitmap_any_bit_set(const struct sbitmap *sb);
229 
230 /**
231  * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
232  * sbitmap.
233  * @sb: Bitmap to check.
234  *
235  * Return: true if any bit in the bitmap is clear, false otherwise.
236  */
237 bool sbitmap_any_bit_clear(const struct sbitmap *sb);
238 
239 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
240 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
241 
242 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
243 
244 /**
245  * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
246  * @start: Where to start the iteration.
247  * @sb: Bitmap to iterate over.
248  * @fn: Callback. Should return true to continue or false to break early.
249  * @data: Pointer to pass to callback.
250  *
251  * This is inline even though it's non-trivial so that the function calls to the
252  * callback will hopefully get optimized away.
253  */
254 static inline void __sbitmap_for_each_set(struct sbitmap *sb,
255 					  unsigned int start,
256 					  sb_for_each_fn fn, void *data)
257 {
258 	unsigned int index;
259 	unsigned int nr;
260 	unsigned int scanned = 0;
261 
262 	if (start >= sb->depth)
263 		start = 0;
264 	index = SB_NR_TO_INDEX(sb, start);
265 	nr = SB_NR_TO_BIT(sb, start);
266 
267 	while (scanned < sb->depth) {
268 		unsigned long word;
269 		unsigned int depth = min_t(unsigned int,
270 					   sb->map[index].depth - nr,
271 					   sb->depth - scanned);
272 
273 		scanned += depth;
274 		word = sb->map[index].word & ~sb->map[index].cleared;
275 		if (!word)
276 			goto next;
277 
278 		/*
279 		 * On the first iteration of the outer loop, we need to add the
280 		 * bit offset back to the size of the word for find_next_bit().
281 		 * On all other iterations, nr is zero, so this is a noop.
282 		 */
283 		depth += nr;
284 		while (1) {
285 			nr = find_next_bit(&word, depth, nr);
286 			if (nr >= depth)
287 				break;
288 			if (!fn(sb, (index << sb->shift) + nr, data))
289 				return;
290 
291 			nr++;
292 		}
293 next:
294 		nr = 0;
295 		if (++index >= sb->map_nr)
296 			index = 0;
297 	}
298 }
299 
300 /**
301  * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
302  * @sb: Bitmap to iterate over.
303  * @fn: Callback. Should return true to continue or false to break early.
304  * @data: Pointer to pass to callback.
305  */
306 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
307 					void *data)
308 {
309 	__sbitmap_for_each_set(sb, 0, fn, data);
310 }
311 
312 static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
313 					    unsigned int bitnr)
314 {
315 	return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
316 }
317 
318 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
319 
320 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
321 {
322 	set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
323 }
324 
325 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
326 {
327 	clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
328 }
329 
330 /*
331  * This one is special, since it doesn't actually clear the bit, rather it
332  * sets the corresponding bit in the ->cleared mask instead. Paired with
333  * the caller doing sbitmap_batch_clear() if a given index is full, which
334  * will clear the previously freed entries in the corresponding ->word.
335  */
336 static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
337 {
338 	unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
339 
340 	set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
341 }
342 
343 static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
344 					    unsigned int bitnr)
345 {
346 	clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
347 }
348 
349 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
350 {
351 	return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
352 }
353 
354 /**
355  * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
356  * @sb: Bitmap to show.
357  * @m: struct seq_file to write to.
358  *
359  * This is intended for debugging. The format may change at any time.
360  */
361 void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
362 
363 /**
364  * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
365  * seq_file.
366  * @sb: Bitmap to show.
367  * @m: struct seq_file to write to.
368  *
369  * This is intended for debugging. The output isn't guaranteed to be internally
370  * consistent.
371  */
372 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
373 
374 /**
375  * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
376  * memory node.
377  * @sbq: Bitmap queue to initialize.
378  * @depth: See sbitmap_init_node().
379  * @shift: See sbitmap_init_node().
380  * @round_robin: See sbitmap_get().
381  * @flags: Allocation flags.
382  * @node: Memory node to allocate on.
383  *
384  * Return: Zero on success or negative errno on failure.
385  */
386 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
387 			    int shift, bool round_robin, gfp_t flags, int node);
388 
389 /**
390  * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
391  *
392  * @sbq: Bitmap queue to free.
393  */
394 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
395 {
396 	kfree(sbq->ws);
397 	free_percpu(sbq->alloc_hint);
398 	sbitmap_free(&sbq->sb);
399 }
400 
401 /**
402  * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
403  * @sbq: Bitmap queue to resize.
404  * @depth: New number of bits to resize to.
405  *
406  * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
407  * some extra work on the &struct sbitmap_queue, so it's not safe to just
408  * resize the underlying &struct sbitmap.
409  */
410 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
411 
412 /**
413  * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
414  * sbitmap_queue with preemption already disabled.
415  * @sbq: Bitmap queue to allocate from.
416  *
417  * Return: Non-negative allocated bit number if successful, -1 otherwise.
418  */
419 int __sbitmap_queue_get(struct sbitmap_queue *sbq);
420 
421 /**
422  * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
423  * sbitmap_queue, limiting the depth used from each word, with preemption
424  * already disabled.
425  * @sbq: Bitmap queue to allocate from.
426  * @shallow_depth: The maximum number of bits to allocate from a single word.
427  * See sbitmap_get_shallow().
428  *
429  * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
430  * initializing @sbq.
431  *
432  * Return: Non-negative allocated bit number if successful, -1 otherwise.
433  */
434 int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
435 				unsigned int shallow_depth);
436 
437 /**
438  * sbitmap_queue_get() - Try to allocate a free bit from a &struct
439  * sbitmap_queue.
440  * @sbq: Bitmap queue to allocate from.
441  * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
442  *       sbitmap_queue_clear()).
443  *
444  * Return: Non-negative allocated bit number if successful, -1 otherwise.
445  */
446 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
447 				    unsigned int *cpu)
448 {
449 	int nr;
450 
451 	*cpu = get_cpu();
452 	nr = __sbitmap_queue_get(sbq);
453 	put_cpu();
454 	return nr;
455 }
456 
457 /**
458  * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
459  * sbitmap_queue, limiting the depth used from each word.
460  * @sbq: Bitmap queue to allocate from.
461  * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
462  *       sbitmap_queue_clear()).
463  * @shallow_depth: The maximum number of bits to allocate from a single word.
464  * See sbitmap_get_shallow().
465  *
466  * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
467  * initializing @sbq.
468  *
469  * Return: Non-negative allocated bit number if successful, -1 otherwise.
470  */
471 static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
472 					    unsigned int *cpu,
473 					    unsigned int shallow_depth)
474 {
475 	int nr;
476 
477 	*cpu = get_cpu();
478 	nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
479 	put_cpu();
480 	return nr;
481 }
482 
483 /**
484  * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
485  * minimum shallow depth that will be used.
486  * @sbq: Bitmap queue in question.
487  * @min_shallow_depth: The minimum shallow depth that will be passed to
488  * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
489  *
490  * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
491  * depends on the depth of the bitmap. Since the shallow allocation functions
492  * effectively operate with a different depth, the shallow depth must be taken
493  * into account when calculating the batch size. This function must be called
494  * with the minimum shallow depth that will be used. Failure to do so can result
495  * in missed wakeups.
496  */
497 void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
498 				     unsigned int min_shallow_depth);
499 
500 /**
501  * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
502  * &struct sbitmap_queue.
503  * @sbq: Bitmap to free from.
504  * @nr: Bit number to free.
505  * @cpu: CPU the bit was allocated on.
506  */
507 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
508 			 unsigned int cpu);
509 
510 static inline int sbq_index_inc(int index)
511 {
512 	return (index + 1) & (SBQ_WAIT_QUEUES - 1);
513 }
514 
515 static inline void sbq_index_atomic_inc(atomic_t *index)
516 {
517 	int old = atomic_read(index);
518 	int new = sbq_index_inc(old);
519 	atomic_cmpxchg(index, old, new);
520 }
521 
522 /**
523  * sbq_wait_ptr() - Get the next wait queue to use for a &struct
524  * sbitmap_queue.
525  * @sbq: Bitmap queue to wait on.
526  * @wait_index: A counter per "user" of @sbq.
527  */
528 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
529 						  atomic_t *wait_index)
530 {
531 	struct sbq_wait_state *ws;
532 
533 	ws = &sbq->ws[atomic_read(wait_index)];
534 	sbq_index_atomic_inc(wait_index);
535 	return ws;
536 }
537 
538 /**
539  * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
540  * sbitmap_queue.
541  * @sbq: Bitmap queue to wake up.
542  */
543 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
544 
545 /**
546  * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
547  * on a &struct sbitmap_queue.
548  * @sbq: Bitmap queue to wake up.
549  */
550 void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
551 
552 /**
553  * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
554  * seq_file.
555  * @sbq: Bitmap queue to show.
556  * @m: struct seq_file to write to.
557  *
558  * This is intended for debugging. The format may change at any time.
559  */
560 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
561 
562 struct sbq_wait {
563 	struct sbitmap_queue *sbq;	/* if set, sbq_wait is accounted */
564 	struct wait_queue_entry wait;
565 };
566 
567 #define DEFINE_SBQ_WAIT(name)							\
568 	struct sbq_wait name = {						\
569 		.sbq = NULL,							\
570 		.wait = {							\
571 			.private	= current,				\
572 			.func		= autoremove_wake_function,		\
573 			.entry		= LIST_HEAD_INIT((name).wait.entry),	\
574 		}								\
575 	}
576 
577 /*
578  * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
579  * internal state.
580  */
581 void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
582 				struct sbq_wait_state *ws,
583 				struct sbq_wait *sbq_wait, int state);
584 
585 /*
586  * Must be paired with sbitmap_prepare_to_wait().
587  */
588 void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
589 				struct sbq_wait *sbq_wait);
590 
591 /*
592  * Wrapper around add_wait_queue(), which maintains some extra internal state
593  */
594 void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
595 			    struct sbq_wait_state *ws,
596 			    struct sbq_wait *sbq_wait);
597 
598 /*
599  * Must be paired with sbitmap_add_wait_queue()
600  */
601 void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
602 
603 #endif /* __LINUX_SCALE_BITMAP_H */
604