1 #ifndef _GAMEPORT_H 2 #define _GAMEPORT_H 3 4 /* 5 * Copyright (c) 1999-2002 Vojtech Pavlik 6 * 7 * This program is free software; you can redistribute it and/or modify it 8 * under the terms of the GNU General Public License version 2 as published by 9 * the Free Software Foundation. 10 */ 11 12 #ifdef __KERNEL__ 13 #include <asm/io.h> 14 #include <linux/types.h> 15 #include <linux/list.h> 16 #include <linux/mutex.h> 17 #include <linux/device.h> 18 #include <linux/timer.h> 19 #include <linux/slab.h> 20 21 struct gameport { 22 23 void *port_data; /* Private pointer for gameport drivers */ 24 char name[32]; 25 char phys[32]; 26 27 int io; 28 int speed; 29 int fuzz; 30 31 void (*trigger)(struct gameport *); 32 unsigned char (*read)(struct gameport *); 33 int (*cooked_read)(struct gameport *, int *, int *); 34 int (*calibrate)(struct gameport *, int *, int *); 35 int (*open)(struct gameport *, int); 36 void (*close)(struct gameport *); 37 38 struct timer_list poll_timer; 39 unsigned int poll_interval; /* in msecs */ 40 spinlock_t timer_lock; 41 unsigned int poll_cnt; 42 void (*poll_handler)(struct gameport *); 43 44 struct gameport *parent, *child; 45 46 struct gameport_driver *drv; 47 struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */ 48 49 struct device dev; 50 51 struct list_head node; 52 }; 53 #define to_gameport_port(d) container_of(d, struct gameport, dev) 54 55 struct gameport_driver { 56 const char *description; 57 58 int (*connect)(struct gameport *, struct gameport_driver *drv); 59 int (*reconnect)(struct gameport *); 60 void (*disconnect)(struct gameport *); 61 62 struct device_driver driver; 63 64 bool ignore; 65 }; 66 #define to_gameport_driver(d) container_of(d, struct gameport_driver, driver) 67 68 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); 69 void gameport_close(struct gameport *gameport); 70 71 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) 72 73 void __gameport_register_port(struct gameport *gameport, struct module *owner); 74 /* use a define to avoid include chaining to get THIS_MODULE */ 75 #define gameport_register_port(gameport) \ 76 __gameport_register_port(gameport, THIS_MODULE) 77 78 void gameport_unregister_port(struct gameport *gameport); 79 80 __printf(2, 3) 81 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...); 82 83 #else 84 85 static inline void gameport_register_port(struct gameport *gameport) 86 { 87 return; 88 } 89 90 static inline void gameport_unregister_port(struct gameport *gameport) 91 { 92 return; 93 } 94 95 static inline __printf(2, 3) 96 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 97 { 98 return; 99 } 100 101 #endif 102 103 static inline struct gameport *gameport_allocate_port(void) 104 { 105 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); 106 107 return gameport; 108 } 109 110 static inline void gameport_free_port(struct gameport *gameport) 111 { 112 kfree(gameport); 113 } 114 115 static inline void gameport_set_name(struct gameport *gameport, const char *name) 116 { 117 strlcpy(gameport->name, name, sizeof(gameport->name)); 118 } 119 120 /* 121 * Use the following functions to manipulate gameport's per-port 122 * driver-specific data. 123 */ 124 static inline void *gameport_get_drvdata(struct gameport *gameport) 125 { 126 return dev_get_drvdata(&gameport->dev); 127 } 128 129 static inline void gameport_set_drvdata(struct gameport *gameport, void *data) 130 { 131 dev_set_drvdata(&gameport->dev, data); 132 } 133 134 /* 135 * Use the following functions to pin gameport's driver in process context 136 */ 137 static inline int gameport_pin_driver(struct gameport *gameport) 138 { 139 return mutex_lock_interruptible(&gameport->drv_mutex); 140 } 141 142 static inline void gameport_unpin_driver(struct gameport *gameport) 143 { 144 mutex_unlock(&gameport->drv_mutex); 145 } 146 147 int __must_check __gameport_register_driver(struct gameport_driver *drv, 148 struct module *owner, const char *mod_name); 149 150 /* use a define to avoid include chaining to get THIS_MODULE & friends */ 151 #define gameport_register_driver(drv) \ 152 __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME) 153 154 void gameport_unregister_driver(struct gameport_driver *drv); 155 156 #endif /* __KERNEL__ */ 157 158 #define GAMEPORT_MODE_DISABLED 0 159 #define GAMEPORT_MODE_RAW 1 160 #define GAMEPORT_MODE_COOKED 2 161 162 #define GAMEPORT_ID_VENDOR_ANALOG 0x0001 163 #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002 164 #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003 165 #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004 166 #define GAMEPORT_ID_VENDOR_GENIUS 0x0005 167 #define GAMEPORT_ID_VENDOR_INTERACT 0x0006 168 #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007 169 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008 170 #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009 171 #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a 172 173 #ifdef __KERNEL__ 174 175 static inline void gameport_trigger(struct gameport *gameport) 176 { 177 if (gameport->trigger) 178 gameport->trigger(gameport); 179 else 180 outb(0xff, gameport->io); 181 } 182 183 static inline unsigned char gameport_read(struct gameport *gameport) 184 { 185 if (gameport->read) 186 return gameport->read(gameport); 187 else 188 return inb(gameport->io); 189 } 190 191 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) 192 { 193 if (gameport->cooked_read) 194 return gameport->cooked_read(gameport, axes, buttons); 195 else 196 return -1; 197 } 198 199 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) 200 { 201 if (gameport->calibrate) 202 return gameport->calibrate(gameport, axes, max); 203 else 204 return -1; 205 } 206 207 static inline int gameport_time(struct gameport *gameport, int time) 208 { 209 return (time * gameport->speed) / 1000; 210 } 211 212 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *)) 213 { 214 gameport->poll_handler = handler; 215 } 216 217 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs) 218 { 219 gameport->poll_interval = msecs; 220 } 221 222 void gameport_start_polling(struct gameport *gameport); 223 void gameport_stop_polling(struct gameport *gameport); 224 225 #endif /* __KERNEL__ */ 226 #endif 227