xref: /linux-6.15/include/linux/gameport.h (revision b9ccfda2)
1 #ifndef _GAMEPORT_H
2 #define _GAMEPORT_H
3 
4 /*
5  *  Copyright (c) 1999-2002 Vojtech Pavlik
6  *
7  * This program is free software; you can redistribute it and/or modify it
8  * under the terms of the GNU General Public License version 2 as published by
9  * the Free Software Foundation.
10  */
11 
12 #ifdef __KERNEL__
13 #include <asm/io.h>
14 #include <linux/types.h>
15 #include <linux/list.h>
16 #include <linux/mutex.h>
17 #include <linux/device.h>
18 #include <linux/timer.h>
19 #include <linux/slab.h>
20 
21 struct gameport {
22 
23 	void *port_data;	/* Private pointer for gameport drivers */
24 	char name[32];
25 	char phys[32];
26 
27 	int io;
28 	int speed;
29 	int fuzz;
30 
31 	void (*trigger)(struct gameport *);
32 	unsigned char (*read)(struct gameport *);
33 	int (*cooked_read)(struct gameport *, int *, int *);
34 	int (*calibrate)(struct gameport *, int *, int *);
35 	int (*open)(struct gameport *, int);
36 	void (*close)(struct gameport *);
37 
38 	struct timer_list poll_timer;
39 	unsigned int poll_interval;	/* in msecs */
40 	spinlock_t timer_lock;
41 	unsigned int poll_cnt;
42 	void (*poll_handler)(struct gameport *);
43 
44 	struct gameport *parent, *child;
45 
46 	struct gameport_driver *drv;
47 	struct mutex drv_mutex;		/* protects serio->drv so attributes can pin driver */
48 
49 	struct device dev;
50 
51 	struct list_head node;
52 };
53 #define to_gameport_port(d)	container_of(d, struct gameport, dev)
54 
55 struct gameport_driver {
56 	const char *description;
57 
58 	int (*connect)(struct gameport *, struct gameport_driver *drv);
59 	int (*reconnect)(struct gameport *);
60 	void (*disconnect)(struct gameport *);
61 
62 	struct device_driver driver;
63 
64 	bool ignore;
65 };
66 #define to_gameport_driver(d)	container_of(d, struct gameport_driver, driver)
67 
68 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
69 void gameport_close(struct gameport *gameport);
70 
71 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
72 
73 void __gameport_register_port(struct gameport *gameport, struct module *owner);
74 /* use a define to avoid include chaining to get THIS_MODULE */
75 #define gameport_register_port(gameport) \
76 	__gameport_register_port(gameport, THIS_MODULE)
77 
78 void gameport_unregister_port(struct gameport *gameport);
79 
80 __printf(2, 3)
81 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
82 
83 #else
84 
85 static inline void gameport_register_port(struct gameport *gameport)
86 {
87 	return;
88 }
89 
90 static inline void gameport_unregister_port(struct gameport *gameport)
91 {
92 	return;
93 }
94 
95 static inline __printf(2, 3)
96 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
97 {
98 	return;
99 }
100 
101 #endif
102 
103 static inline struct gameport *gameport_allocate_port(void)
104 {
105 	struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
106 
107 	return gameport;
108 }
109 
110 static inline void gameport_free_port(struct gameport *gameport)
111 {
112 	kfree(gameport);
113 }
114 
115 static inline void gameport_set_name(struct gameport *gameport, const char *name)
116 {
117 	strlcpy(gameport->name, name, sizeof(gameport->name));
118 }
119 
120 /*
121  * Use the following functions to manipulate gameport's per-port
122  * driver-specific data.
123  */
124 static inline void *gameport_get_drvdata(struct gameport *gameport)
125 {
126 	return dev_get_drvdata(&gameport->dev);
127 }
128 
129 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
130 {
131 	dev_set_drvdata(&gameport->dev, data);
132 }
133 
134 /*
135  * Use the following functions to pin gameport's driver in process context
136  */
137 static inline int gameport_pin_driver(struct gameport *gameport)
138 {
139 	return mutex_lock_interruptible(&gameport->drv_mutex);
140 }
141 
142 static inline void gameport_unpin_driver(struct gameport *gameport)
143 {
144 	mutex_unlock(&gameport->drv_mutex);
145 }
146 
147 int __must_check __gameport_register_driver(struct gameport_driver *drv,
148 				struct module *owner, const char *mod_name);
149 
150 /* use a define to avoid include chaining to get THIS_MODULE & friends */
151 #define gameport_register_driver(drv) \
152 	__gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
153 
154 void gameport_unregister_driver(struct gameport_driver *drv);
155 
156 /**
157  * module_gameport_driver() - Helper macro for registering a gameport driver
158  * @__gameport_driver: gameport_driver struct
159  *
160  * Helper macro for gameport drivers which do not do anything special in
161  * module init/exit. This eliminates a lot of boilerplate. Each module may
162  * only use this macro once, and calling it replaces module_init() and
163  * module_exit().
164  */
165 #define module_gameport_driver(__gameport_driver) \
166 	module_driver(__gameport_driver, gameport_register_driver, \
167 		       gameport_unregister_driver)
168 
169 #endif /* __KERNEL__ */
170 
171 #define GAMEPORT_MODE_DISABLED		0
172 #define GAMEPORT_MODE_RAW		1
173 #define GAMEPORT_MODE_COOKED		2
174 
175 #define GAMEPORT_ID_VENDOR_ANALOG	0x0001
176 #define GAMEPORT_ID_VENDOR_MADCATZ	0x0002
177 #define GAMEPORT_ID_VENDOR_LOGITECH	0x0003
178 #define GAMEPORT_ID_VENDOR_CREATIVE	0x0004
179 #define GAMEPORT_ID_VENDOR_GENIUS	0x0005
180 #define GAMEPORT_ID_VENDOR_INTERACT	0x0006
181 #define GAMEPORT_ID_VENDOR_MICROSOFT	0x0007
182 #define GAMEPORT_ID_VENDOR_THRUSTMASTER	0x0008
183 #define GAMEPORT_ID_VENDOR_GRAVIS	0x0009
184 #define GAMEPORT_ID_VENDOR_GUILLEMOT	0x000a
185 
186 #ifdef __KERNEL__
187 
188 static inline void gameport_trigger(struct gameport *gameport)
189 {
190 	if (gameport->trigger)
191 		gameport->trigger(gameport);
192 	else
193 		outb(0xff, gameport->io);
194 }
195 
196 static inline unsigned char gameport_read(struct gameport *gameport)
197 {
198 	if (gameport->read)
199 		return gameport->read(gameport);
200 	else
201 		return inb(gameport->io);
202 }
203 
204 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
205 {
206 	if (gameport->cooked_read)
207 		return gameport->cooked_read(gameport, axes, buttons);
208 	else
209 		return -1;
210 }
211 
212 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
213 {
214 	if (gameport->calibrate)
215 		return gameport->calibrate(gameport, axes, max);
216 	else
217 		return -1;
218 }
219 
220 static inline int gameport_time(struct gameport *gameport, int time)
221 {
222 	return (time * gameport->speed) / 1000;
223 }
224 
225 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
226 {
227 	gameport->poll_handler = handler;
228 }
229 
230 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
231 {
232 	gameport->poll_interval = msecs;
233 }
234 
235 void gameport_start_polling(struct gameport *gameport);
236 void gameport_stop_polling(struct gameport *gameport);
237 
238 #endif /* __KERNEL__ */
239 #endif
240