xref: /linux-6.15/drivers/video/fbdev/skeletonfb.c (revision f7018c21)
1*f7018c21STomi Valkeinen /*
2*f7018c21STomi Valkeinen  * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device
3*f7018c21STomi Valkeinen  *
4*f7018c21STomi Valkeinen  *  Modified to new api Jan 2001 by James Simmons ([email protected])
5*f7018c21STomi Valkeinen  *
6*f7018c21STomi Valkeinen  *  Created 28 Dec 1997 by Geert Uytterhoeven
7*f7018c21STomi Valkeinen  *
8*f7018c21STomi Valkeinen  *
9*f7018c21STomi Valkeinen  *  I have started rewriting this driver as a example of the upcoming new API
10*f7018c21STomi Valkeinen  *  The primary goal is to remove the console code from fbdev and place it
11*f7018c21STomi Valkeinen  *  into fbcon.c. This reduces the code and makes writing a new fbdev driver
12*f7018c21STomi Valkeinen  *  easy since the author doesn't need to worry about console internals. It
13*f7018c21STomi Valkeinen  *  also allows the ability to run fbdev without a console/tty system on top
14*f7018c21STomi Valkeinen  *  of it.
15*f7018c21STomi Valkeinen  *
16*f7018c21STomi Valkeinen  *  First the roles of struct fb_info and struct display have changed. Struct
17*f7018c21STomi Valkeinen  *  display will go away. The way the new framebuffer console code will
18*f7018c21STomi Valkeinen  *  work is that it will act to translate data about the tty/console in
19*f7018c21STomi Valkeinen  *  struct vc_data to data in a device independent way in struct fb_info. Then
20*f7018c21STomi Valkeinen  *  various functions in struct fb_ops will be called to store the device
21*f7018c21STomi Valkeinen  *  dependent state in the par field in struct fb_info and to change the
22*f7018c21STomi Valkeinen  *  hardware to that state. This allows a very clean separation of the fbdev
23*f7018c21STomi Valkeinen  *  layer from the console layer. It also allows one to use fbdev on its own
24*f7018c21STomi Valkeinen  *  which is a bounus for embedded devices. The reason this approach works is
25*f7018c21STomi Valkeinen  *  for each framebuffer device when used as a tty/console device is allocated
26*f7018c21STomi Valkeinen  *  a set of virtual terminals to it. Only one virtual terminal can be active
27*f7018c21STomi Valkeinen  *  per framebuffer device. We already have all the data we need in struct
28*f7018c21STomi Valkeinen  *  vc_data so why store a bunch of colormaps and other fbdev specific data
29*f7018c21STomi Valkeinen  *  per virtual terminal.
30*f7018c21STomi Valkeinen  *
31*f7018c21STomi Valkeinen  *  As you can see doing this makes the con parameter pretty much useless
32*f7018c21STomi Valkeinen  *  for struct fb_ops functions, as it should be. Also having struct
33*f7018c21STomi Valkeinen  *  fb_var_screeninfo and other data in fb_info pretty much eliminates the
34*f7018c21STomi Valkeinen  *  need for get_fix and get_var. Once all drivers use the fix, var, and cmap
35*f7018c21STomi Valkeinen  *  fbcon can be written around these fields. This will also eliminate the
36*f7018c21STomi Valkeinen  *  need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
37*f7018c21STomi Valkeinen  *  struct fb_cmap every time get_var, get_fix, get_cmap functions are called
38*f7018c21STomi Valkeinen  *  as many drivers do now.
39*f7018c21STomi Valkeinen  *
40*f7018c21STomi Valkeinen  *  This file is subject to the terms and conditions of the GNU General Public
41*f7018c21STomi Valkeinen  *  License. See the file COPYING in the main directory of this archive for
42*f7018c21STomi Valkeinen  *  more details.
43*f7018c21STomi Valkeinen  */
44*f7018c21STomi Valkeinen 
45*f7018c21STomi Valkeinen #include <linux/module.h>
46*f7018c21STomi Valkeinen #include <linux/kernel.h>
47*f7018c21STomi Valkeinen #include <linux/errno.h>
48*f7018c21STomi Valkeinen #include <linux/string.h>
49*f7018c21STomi Valkeinen #include <linux/mm.h>
50*f7018c21STomi Valkeinen #include <linux/slab.h>
51*f7018c21STomi Valkeinen #include <linux/delay.h>
52*f7018c21STomi Valkeinen #include <linux/fb.h>
53*f7018c21STomi Valkeinen #include <linux/init.h>
54*f7018c21STomi Valkeinen #include <linux/pci.h>
55*f7018c21STomi Valkeinen 
56*f7018c21STomi Valkeinen     /*
57*f7018c21STomi Valkeinen      *  This is just simple sample code.
58*f7018c21STomi Valkeinen      *
59*f7018c21STomi Valkeinen      *  No warranty that it actually compiles.
60*f7018c21STomi Valkeinen      *  Even less warranty that it actually works :-)
61*f7018c21STomi Valkeinen      */
62*f7018c21STomi Valkeinen 
63*f7018c21STomi Valkeinen /*
64*f7018c21STomi Valkeinen  * Driver data
65*f7018c21STomi Valkeinen  */
66*f7018c21STomi Valkeinen static char *mode_option;
67*f7018c21STomi Valkeinen 
68*f7018c21STomi Valkeinen /*
69*f7018c21STomi Valkeinen  *  If your driver supports multiple boards, you should make the
70*f7018c21STomi Valkeinen  *  below data types arrays, or allocate them dynamically (using kmalloc()).
71*f7018c21STomi Valkeinen  */
72*f7018c21STomi Valkeinen 
73*f7018c21STomi Valkeinen /*
74*f7018c21STomi Valkeinen  * This structure defines the hardware state of the graphics card. Normally
75*f7018c21STomi Valkeinen  * you place this in a header file in linux/include/video. This file usually
76*f7018c21STomi Valkeinen  * also includes register information. That allows other driver subsystems
77*f7018c21STomi Valkeinen  * and userland applications the ability to use the same header file to
78*f7018c21STomi Valkeinen  * avoid duplicate work and easy porting of software.
79*f7018c21STomi Valkeinen  */
80*f7018c21STomi Valkeinen struct xxx_par;
81*f7018c21STomi Valkeinen 
82*f7018c21STomi Valkeinen /*
83*f7018c21STomi Valkeinen  * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
84*f7018c21STomi Valkeinen  * if we don't use modedb. If we do use modedb see xxxfb_init how to use it
85*f7018c21STomi Valkeinen  * to get a fb_var_screeninfo. Otherwise define a default var as well.
86*f7018c21STomi Valkeinen  */
87*f7018c21STomi Valkeinen static struct fb_fix_screeninfo xxxfb_fix = {
88*f7018c21STomi Valkeinen 	.id =		"FB's name",
89*f7018c21STomi Valkeinen 	.type =		FB_TYPE_PACKED_PIXELS,
90*f7018c21STomi Valkeinen 	.visual =	FB_VISUAL_PSEUDOCOLOR,
91*f7018c21STomi Valkeinen 	.xpanstep =	1,
92*f7018c21STomi Valkeinen 	.ypanstep =	1,
93*f7018c21STomi Valkeinen 	.ywrapstep =	1,
94*f7018c21STomi Valkeinen 	.accel =	FB_ACCEL_NONE,
95*f7018c21STomi Valkeinen };
96*f7018c21STomi Valkeinen 
97*f7018c21STomi Valkeinen     /*
98*f7018c21STomi Valkeinen      * 	Modern graphical hardware not only supports pipelines but some
99*f7018c21STomi Valkeinen      *  also support multiple monitors where each display can have its
100*f7018c21STomi Valkeinen      *  its own unique data. In this case each display could be
101*f7018c21STomi Valkeinen      *  represented by a separate framebuffer device thus a separate
102*f7018c21STomi Valkeinen      *  struct fb_info. Now the struct xxx_par represents the graphics
103*f7018c21STomi Valkeinen      *  hardware state thus only one exist per card. In this case the
104*f7018c21STomi Valkeinen      *  struct xxx_par for each graphics card would be shared between
105*f7018c21STomi Valkeinen      *  every struct fb_info that represents a framebuffer on that card.
106*f7018c21STomi Valkeinen      *  This allows when one display changes it video resolution (info->var)
107*f7018c21STomi Valkeinen      *  the other displays know instantly. Each display can always be
108*f7018c21STomi Valkeinen      *  aware of the entire hardware state that affects it because they share
109*f7018c21STomi Valkeinen      *  the same xxx_par struct. The other side of the coin is multiple
110*f7018c21STomi Valkeinen      *  graphics cards that pass data around until it is finally displayed
111*f7018c21STomi Valkeinen      *  on one monitor. Such examples are the voodoo 1 cards and high end
112*f7018c21STomi Valkeinen      *  NUMA graphics servers. For this case we have a bunch of pars, each
113*f7018c21STomi Valkeinen      *  one that represents a graphics state, that belong to one struct
114*f7018c21STomi Valkeinen      *  fb_info. Their you would want to have *par point to a array of device
115*f7018c21STomi Valkeinen      *  states and have each struct fb_ops function deal with all those
116*f7018c21STomi Valkeinen      *  states. I hope this covers every possible hardware design. If not
117*f7018c21STomi Valkeinen      *  feel free to send your ideas at [email protected]
118*f7018c21STomi Valkeinen      */
119*f7018c21STomi Valkeinen 
120*f7018c21STomi Valkeinen     /*
121*f7018c21STomi Valkeinen      *  If your driver supports multiple boards or it supports multiple
122*f7018c21STomi Valkeinen      *  framebuffers, you should make these arrays, or allocate them
123*f7018c21STomi Valkeinen      *  dynamically using framebuffer_alloc() and free them with
124*f7018c21STomi Valkeinen      *  framebuffer_release().
125*f7018c21STomi Valkeinen      */
126*f7018c21STomi Valkeinen static struct fb_info info;
127*f7018c21STomi Valkeinen 
128*f7018c21STomi Valkeinen     /*
129*f7018c21STomi Valkeinen      * Each one represents the state of the hardware. Most hardware have
130*f7018c21STomi Valkeinen      * just one hardware state. These here represent the default state(s).
131*f7018c21STomi Valkeinen      */
132*f7018c21STomi Valkeinen static struct xxx_par __initdata current_par;
133*f7018c21STomi Valkeinen 
134*f7018c21STomi Valkeinen int xxxfb_init(void);
135*f7018c21STomi Valkeinen 
136*f7018c21STomi Valkeinen /**
137*f7018c21STomi Valkeinen  *	xxxfb_open - Optional function. Called when the framebuffer is
138*f7018c21STomi Valkeinen  *		     first accessed.
139*f7018c21STomi Valkeinen  *	@info: frame buffer structure that represents a single frame buffer
140*f7018c21STomi Valkeinen  *	@user: tell us if the userland (value=1) or the console is accessing
141*f7018c21STomi Valkeinen  *	       the framebuffer.
142*f7018c21STomi Valkeinen  *
143*f7018c21STomi Valkeinen  *	This function is the first function called in the framebuffer api.
144*f7018c21STomi Valkeinen  *	Usually you don't need to provide this function. The case where it
145*f7018c21STomi Valkeinen  *	is used is to change from a text mode hardware state to a graphics
146*f7018c21STomi Valkeinen  * 	mode state.
147*f7018c21STomi Valkeinen  *
148*f7018c21STomi Valkeinen  *	Returns negative errno on error, or zero on success.
149*f7018c21STomi Valkeinen  */
150*f7018c21STomi Valkeinen static int xxxfb_open(struct fb_info *info, int user)
151*f7018c21STomi Valkeinen {
152*f7018c21STomi Valkeinen     return 0;
153*f7018c21STomi Valkeinen }
154*f7018c21STomi Valkeinen 
155*f7018c21STomi Valkeinen /**
156*f7018c21STomi Valkeinen  *	xxxfb_release - Optional function. Called when the framebuffer
157*f7018c21STomi Valkeinen  *			device is closed.
158*f7018c21STomi Valkeinen  *	@info: frame buffer structure that represents a single frame buffer
159*f7018c21STomi Valkeinen  *	@user: tell us if the userland (value=1) or the console is accessing
160*f7018c21STomi Valkeinen  *	       the framebuffer.
161*f7018c21STomi Valkeinen  *
162*f7018c21STomi Valkeinen  *	Thus function is called when we close /dev/fb or the framebuffer
163*f7018c21STomi Valkeinen  *	console system is released. Usually you don't need this function.
164*f7018c21STomi Valkeinen  *	The case where it is usually used is to go from a graphics state
165*f7018c21STomi Valkeinen  *	to a text mode state.
166*f7018c21STomi Valkeinen  *
167*f7018c21STomi Valkeinen  *	Returns negative errno on error, or zero on success.
168*f7018c21STomi Valkeinen  */
169*f7018c21STomi Valkeinen static int xxxfb_release(struct fb_info *info, int user)
170*f7018c21STomi Valkeinen {
171*f7018c21STomi Valkeinen     return 0;
172*f7018c21STomi Valkeinen }
173*f7018c21STomi Valkeinen 
174*f7018c21STomi Valkeinen /**
175*f7018c21STomi Valkeinen  *      xxxfb_check_var - Optional function. Validates a var passed in.
176*f7018c21STomi Valkeinen  *      @var: frame buffer variable screen structure
177*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
178*f7018c21STomi Valkeinen  *
179*f7018c21STomi Valkeinen  *	Checks to see if the hardware supports the state requested by
180*f7018c21STomi Valkeinen  *	var passed in. This function does not alter the hardware state!!!
181*f7018c21STomi Valkeinen  *	This means the data stored in struct fb_info and struct xxx_par do
182*f7018c21STomi Valkeinen  *      not change. This includes the var inside of struct fb_info.
183*f7018c21STomi Valkeinen  *	Do NOT change these. This function can be called on its own if we
184*f7018c21STomi Valkeinen  *	intent to only test a mode and not actually set it. The stuff in
185*f7018c21STomi Valkeinen  *	modedb.c is a example of this. If the var passed in is slightly
186*f7018c21STomi Valkeinen  *	off by what the hardware can support then we alter the var PASSED in
187*f7018c21STomi Valkeinen  *	to what we can do.
188*f7018c21STomi Valkeinen  *
189*f7018c21STomi Valkeinen  *      For values that are off, this function must round them _up_ to the
190*f7018c21STomi Valkeinen  *      next value that is supported by the hardware.  If the value is
191*f7018c21STomi Valkeinen  *      greater than the highest value supported by the hardware, then this
192*f7018c21STomi Valkeinen  *      function must return -EINVAL.
193*f7018c21STomi Valkeinen  *
194*f7018c21STomi Valkeinen  *      Exception to the above rule:  Some drivers have a fixed mode, ie,
195*f7018c21STomi Valkeinen  *      the hardware is already set at boot up, and cannot be changed.  In
196*f7018c21STomi Valkeinen  *      this case, it is more acceptable that this function just return
197*f7018c21STomi Valkeinen  *      a copy of the currently working var (info->var). Better is to not
198*f7018c21STomi Valkeinen  *      implement this function, as the upper layer will do the copying
199*f7018c21STomi Valkeinen  *      of the current var for you.
200*f7018c21STomi Valkeinen  *
201*f7018c21STomi Valkeinen  *      Note:  This is the only function where the contents of var can be
202*f7018c21STomi Valkeinen  *      freely adjusted after the driver has been registered. If you find
203*f7018c21STomi Valkeinen  *      that you have code outside of this function that alters the content
204*f7018c21STomi Valkeinen  *      of var, then you are doing something wrong.  Note also that the
205*f7018c21STomi Valkeinen  *      contents of info->var must be left untouched at all times after
206*f7018c21STomi Valkeinen  *      driver registration.
207*f7018c21STomi Valkeinen  *
208*f7018c21STomi Valkeinen  *	Returns negative errno on error, or zero on success.
209*f7018c21STomi Valkeinen  */
210*f7018c21STomi Valkeinen static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
211*f7018c21STomi Valkeinen {
212*f7018c21STomi Valkeinen     /* ... */
213*f7018c21STomi Valkeinen     return 0;
214*f7018c21STomi Valkeinen }
215*f7018c21STomi Valkeinen 
216*f7018c21STomi Valkeinen /**
217*f7018c21STomi Valkeinen  *      xxxfb_set_par - Optional function. Alters the hardware state.
218*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
219*f7018c21STomi Valkeinen  *
220*f7018c21STomi Valkeinen  *	Using the fb_var_screeninfo in fb_info we set the resolution of the
221*f7018c21STomi Valkeinen  *	this particular framebuffer. This function alters the par AND the
222*f7018c21STomi Valkeinen  *	fb_fix_screeninfo stored in fb_info. It doesn't not alter var in
223*f7018c21STomi Valkeinen  *	fb_info since we are using that data. This means we depend on the
224*f7018c21STomi Valkeinen  *	data in var inside fb_info to be supported by the hardware.
225*f7018c21STomi Valkeinen  *
226*f7018c21STomi Valkeinen  *      This function is also used to recover/restore the hardware to a
227*f7018c21STomi Valkeinen  *      known working state.
228*f7018c21STomi Valkeinen  *
229*f7018c21STomi Valkeinen  *	xxxfb_check_var is always called before xxxfb_set_par to ensure that
230*f7018c21STomi Valkeinen  *      the contents of var is always valid.
231*f7018c21STomi Valkeinen  *
232*f7018c21STomi Valkeinen  *	Again if you can't change the resolution you don't need this function.
233*f7018c21STomi Valkeinen  *
234*f7018c21STomi Valkeinen  *      However, even if your hardware does not support mode changing,
235*f7018c21STomi Valkeinen  *      a set_par might be needed to at least initialize the hardware to
236*f7018c21STomi Valkeinen  *      a known working state, especially if it came back from another
237*f7018c21STomi Valkeinen  *      process that also modifies the same hardware, such as X.
238*f7018c21STomi Valkeinen  *
239*f7018c21STomi Valkeinen  *      If this is the case, a combination such as the following should work:
240*f7018c21STomi Valkeinen  *
241*f7018c21STomi Valkeinen  *      static int xxxfb_check_var(struct fb_var_screeninfo *var,
242*f7018c21STomi Valkeinen  *                                struct fb_info *info)
243*f7018c21STomi Valkeinen  *      {
244*f7018c21STomi Valkeinen  *              *var = info->var;
245*f7018c21STomi Valkeinen  *              return 0;
246*f7018c21STomi Valkeinen  *      }
247*f7018c21STomi Valkeinen  *
248*f7018c21STomi Valkeinen  *      static int xxxfb_set_par(struct fb_info *info)
249*f7018c21STomi Valkeinen  *      {
250*f7018c21STomi Valkeinen  *              init your hardware here
251*f7018c21STomi Valkeinen  *      }
252*f7018c21STomi Valkeinen  *
253*f7018c21STomi Valkeinen  *	Returns negative errno on error, or zero on success.
254*f7018c21STomi Valkeinen  */
255*f7018c21STomi Valkeinen static int xxxfb_set_par(struct fb_info *info)
256*f7018c21STomi Valkeinen {
257*f7018c21STomi Valkeinen     struct xxx_par *par = info->par;
258*f7018c21STomi Valkeinen     /* ... */
259*f7018c21STomi Valkeinen     return 0;
260*f7018c21STomi Valkeinen }
261*f7018c21STomi Valkeinen 
262*f7018c21STomi Valkeinen /**
263*f7018c21STomi Valkeinen  *  	xxxfb_setcolreg - Optional function. Sets a color register.
264*f7018c21STomi Valkeinen  *      @regno: Which register in the CLUT we are programming
265*f7018c21STomi Valkeinen  *      @red: The red value which can be up to 16 bits wide
266*f7018c21STomi Valkeinen  *	@green: The green value which can be up to 16 bits wide
267*f7018c21STomi Valkeinen  *	@blue:  The blue value which can be up to 16 bits wide.
268*f7018c21STomi Valkeinen  *	@transp: If supported, the alpha value which can be up to 16 bits wide.
269*f7018c21STomi Valkeinen  *      @info: frame buffer info structure
270*f7018c21STomi Valkeinen  *
271*f7018c21STomi Valkeinen  *  	Set a single color register. The values supplied have a 16 bit
272*f7018c21STomi Valkeinen  *  	magnitude which needs to be scaled in this function for the hardware.
273*f7018c21STomi Valkeinen  *	Things to take into consideration are how many color registers, if
274*f7018c21STomi Valkeinen  *	any, are supported with the current color visual. With truecolor mode
275*f7018c21STomi Valkeinen  *	no color palettes are supported. Here a pseudo palette is created
276*f7018c21STomi Valkeinen  *	which we store the value in pseudo_palette in struct fb_info. For
277*f7018c21STomi Valkeinen  *	pseudocolor mode we have a limited color palette. To deal with this
278*f7018c21STomi Valkeinen  *	we can program what color is displayed for a particular pixel value.
279*f7018c21STomi Valkeinen  *	DirectColor is similar in that we can program each color field. If
280*f7018c21STomi Valkeinen  *	we have a static colormap we don't need to implement this function.
281*f7018c21STomi Valkeinen  *
282*f7018c21STomi Valkeinen  *	Returns negative errno on error, or zero on success.
283*f7018c21STomi Valkeinen  */
284*f7018c21STomi Valkeinen static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
285*f7018c21STomi Valkeinen 			   unsigned blue, unsigned transp,
286*f7018c21STomi Valkeinen 			   struct fb_info *info)
287*f7018c21STomi Valkeinen {
288*f7018c21STomi Valkeinen     if (regno >= 256)  /* no. of hw registers */
289*f7018c21STomi Valkeinen        return -EINVAL;
290*f7018c21STomi Valkeinen     /*
291*f7018c21STomi Valkeinen      * Program hardware... do anything you want with transp
292*f7018c21STomi Valkeinen      */
293*f7018c21STomi Valkeinen 
294*f7018c21STomi Valkeinen     /* grayscale works only partially under directcolor */
295*f7018c21STomi Valkeinen     if (info->var.grayscale) {
296*f7018c21STomi Valkeinen        /* grayscale = 0.30*R + 0.59*G + 0.11*B */
297*f7018c21STomi Valkeinen        red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;
298*f7018c21STomi Valkeinen     }
299*f7018c21STomi Valkeinen 
300*f7018c21STomi Valkeinen     /* Directcolor:
301*f7018c21STomi Valkeinen      *   var->{color}.offset contains start of bitfield
302*f7018c21STomi Valkeinen      *   var->{color}.length contains length of bitfield
303*f7018c21STomi Valkeinen      *   {hardwarespecific} contains width of DAC
304*f7018c21STomi Valkeinen      *   pseudo_palette[X] is programmed to (X << red.offset) |
305*f7018c21STomi Valkeinen      *                                      (X << green.offset) |
306*f7018c21STomi Valkeinen      *                                      (X << blue.offset)
307*f7018c21STomi Valkeinen      *   RAMDAC[X] is programmed to (red, green, blue)
308*f7018c21STomi Valkeinen      *   color depth = SUM(var->{color}.length)
309*f7018c21STomi Valkeinen      *
310*f7018c21STomi Valkeinen      * Pseudocolor:
311*f7018c21STomi Valkeinen      *    var->{color}.offset is 0 unless the palette index takes less than
312*f7018c21STomi Valkeinen      *                        bits_per_pixel bits and is stored in the upper
313*f7018c21STomi Valkeinen      *                        bits of the pixel value
314*f7018c21STomi Valkeinen      *    var->{color}.length is set so that 1 << length is the number of
315*f7018c21STomi Valkeinen      *                        available palette entries
316*f7018c21STomi Valkeinen      *    pseudo_palette is not used
317*f7018c21STomi Valkeinen      *    RAMDAC[X] is programmed to (red, green, blue)
318*f7018c21STomi Valkeinen      *    color depth = var->{color}.length
319*f7018c21STomi Valkeinen      *
320*f7018c21STomi Valkeinen      * Static pseudocolor:
321*f7018c21STomi Valkeinen      *    same as Pseudocolor, but the RAMDAC is not programmed (read-only)
322*f7018c21STomi Valkeinen      *
323*f7018c21STomi Valkeinen      * Mono01/Mono10:
324*f7018c21STomi Valkeinen      *    Has only 2 values, black on white or white on black (fg on bg),
325*f7018c21STomi Valkeinen      *    var->{color}.offset is 0
326*f7018c21STomi Valkeinen      *    white = (1 << var->{color}.length) - 1, black = 0
327*f7018c21STomi Valkeinen      *    pseudo_palette is not used
328*f7018c21STomi Valkeinen      *    RAMDAC does not exist
329*f7018c21STomi Valkeinen      *    color depth is always 2
330*f7018c21STomi Valkeinen      *
331*f7018c21STomi Valkeinen      * Truecolor:
332*f7018c21STomi Valkeinen      *    does not use RAMDAC (usually has 3 of them).
333*f7018c21STomi Valkeinen      *    var->{color}.offset contains start of bitfield
334*f7018c21STomi Valkeinen      *    var->{color}.length contains length of bitfield
335*f7018c21STomi Valkeinen      *    pseudo_palette is programmed to (red << red.offset) |
336*f7018c21STomi Valkeinen      *                                    (green << green.offset) |
337*f7018c21STomi Valkeinen      *                                    (blue << blue.offset) |
338*f7018c21STomi Valkeinen      *                                    (transp << transp.offset)
339*f7018c21STomi Valkeinen      *    RAMDAC does not exist
340*f7018c21STomi Valkeinen      *    color depth = SUM(var->{color}.length})
341*f7018c21STomi Valkeinen      *
342*f7018c21STomi Valkeinen      *  The color depth is used by fbcon for choosing the logo and also
343*f7018c21STomi Valkeinen      *  for color palette transformation if color depth < 4
344*f7018c21STomi Valkeinen      *
345*f7018c21STomi Valkeinen      *  As can be seen from the above, the field bits_per_pixel is _NOT_
346*f7018c21STomi Valkeinen      *  a criteria for describing the color visual.
347*f7018c21STomi Valkeinen      *
348*f7018c21STomi Valkeinen      *  A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor,
349*f7018c21STomi Valkeinen      *  and higher than that, true/directcolor.  This is incorrect, one needs
350*f7018c21STomi Valkeinen      *  to look at the fix->visual.
351*f7018c21STomi Valkeinen      *
352*f7018c21STomi Valkeinen      *  Another common mistake is using bits_per_pixel to calculate the color
353*f7018c21STomi Valkeinen      *  depth.  The bits_per_pixel field does not directly translate to color
354*f7018c21STomi Valkeinen      *  depth. You have to compute for the color depth (using the color
355*f7018c21STomi Valkeinen      *  bitfields) and fix->visual as seen above.
356*f7018c21STomi Valkeinen      */
357*f7018c21STomi Valkeinen 
358*f7018c21STomi Valkeinen     /*
359*f7018c21STomi Valkeinen      * This is the point where the color is converted to something that
360*f7018c21STomi Valkeinen      * is acceptable by the hardware.
361*f7018c21STomi Valkeinen      */
362*f7018c21STomi Valkeinen #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
363*f7018c21STomi Valkeinen     red = CNVT_TOHW(red, info->var.red.length);
364*f7018c21STomi Valkeinen     green = CNVT_TOHW(green, info->var.green.length);
365*f7018c21STomi Valkeinen     blue = CNVT_TOHW(blue, info->var.blue.length);
366*f7018c21STomi Valkeinen     transp = CNVT_TOHW(transp, info->var.transp.length);
367*f7018c21STomi Valkeinen #undef CNVT_TOHW
368*f7018c21STomi Valkeinen     /*
369*f7018c21STomi Valkeinen      * This is the point where the function feeds the color to the hardware
370*f7018c21STomi Valkeinen      * palette after converting the colors to something acceptable by
371*f7018c21STomi Valkeinen      * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and
372*f7018c21STomi Valkeinen      * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette.
373*f7018c21STomi Valkeinen      * If you have code that writes to the hardware CLUT, and it's not
374*f7018c21STomi Valkeinen      * any of the above visuals, then you are doing something wrong.
375*f7018c21STomi Valkeinen      */
376*f7018c21STomi Valkeinen     if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||
377*f7018c21STomi Valkeinen 	info->fix.visual == FB_VISUAL_TRUECOLOR)
378*f7018c21STomi Valkeinen 	    write_{red|green|blue|transp}_to_clut();
379*f7018c21STomi Valkeinen 
380*f7018c21STomi Valkeinen     /* This is the point were you need to fill up the contents of
381*f7018c21STomi Valkeinen      * info->pseudo_palette. This structure is used _only_ by fbcon, thus
382*f7018c21STomi Valkeinen      * it only contains 16 entries to match the number of colors supported
383*f7018c21STomi Valkeinen      * by the console. The pseudo_palette is used only if the visual is
384*f7018c21STomi Valkeinen      * in directcolor or truecolor mode.  With other visuals, the
385*f7018c21STomi Valkeinen      * pseudo_palette is not used. (This might change in the future.)
386*f7018c21STomi Valkeinen      *
387*f7018c21STomi Valkeinen      * The contents of the pseudo_palette is in raw pixel format.  Ie, each
388*f7018c21STomi Valkeinen      * entry can be written directly to the framebuffer without any conversion.
389*f7018c21STomi Valkeinen      * The pseudo_palette is (void *).  However, if using the generic
390*f7018c21STomi Valkeinen      * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette
391*f7018c21STomi Valkeinen      * must be casted to (u32 *) _regardless_ of the bits per pixel. If the
392*f7018c21STomi Valkeinen      * driver is using its own drawing functions, then it can use whatever
393*f7018c21STomi Valkeinen      * size it wants.
394*f7018c21STomi Valkeinen      */
395*f7018c21STomi Valkeinen     if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
396*f7018c21STomi Valkeinen 	info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
397*f7018c21STomi Valkeinen 	    u32 v;
398*f7018c21STomi Valkeinen 
399*f7018c21STomi Valkeinen 	    if (regno >= 16)
400*f7018c21STomi Valkeinen 		    return -EINVAL;
401*f7018c21STomi Valkeinen 
402*f7018c21STomi Valkeinen 	    v = (red << info->var.red.offset) |
403*f7018c21STomi Valkeinen 		    (green << info->var.green.offset) |
404*f7018c21STomi Valkeinen 		    (blue << info->var.blue.offset) |
405*f7018c21STomi Valkeinen 		    (transp << info->var.transp.offset);
406*f7018c21STomi Valkeinen 
407*f7018c21STomi Valkeinen 	    ((u32*)(info->pseudo_palette))[regno] = v;
408*f7018c21STomi Valkeinen     }
409*f7018c21STomi Valkeinen 
410*f7018c21STomi Valkeinen     /* ... */
411*f7018c21STomi Valkeinen     return 0;
412*f7018c21STomi Valkeinen }
413*f7018c21STomi Valkeinen 
414*f7018c21STomi Valkeinen /**
415*f7018c21STomi Valkeinen  *      xxxfb_pan_display - NOT a required function. Pans the display.
416*f7018c21STomi Valkeinen  *      @var: frame buffer variable screen structure
417*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
418*f7018c21STomi Valkeinen  *
419*f7018c21STomi Valkeinen  *	Pan (or wrap, depending on the `vmode' field) the display using the
420*f7018c21STomi Valkeinen  *  	`xoffset' and `yoffset' fields of the `var' structure.
421*f7018c21STomi Valkeinen  *  	If the values don't fit, return -EINVAL.
422*f7018c21STomi Valkeinen  *
423*f7018c21STomi Valkeinen  *      Returns negative errno on error, or zero on success.
424*f7018c21STomi Valkeinen  */
425*f7018c21STomi Valkeinen static int xxxfb_pan_display(struct fb_var_screeninfo *var,
426*f7018c21STomi Valkeinen 			     struct fb_info *info)
427*f7018c21STomi Valkeinen {
428*f7018c21STomi Valkeinen     /*
429*f7018c21STomi Valkeinen      * If your hardware does not support panning, _do_ _not_ implement this
430*f7018c21STomi Valkeinen      * function. Creating a dummy function will just confuse user apps.
431*f7018c21STomi Valkeinen      */
432*f7018c21STomi Valkeinen 
433*f7018c21STomi Valkeinen     /*
434*f7018c21STomi Valkeinen      * Note that even if this function is fully functional, a setting of
435*f7018c21STomi Valkeinen      * 0 in both xpanstep and ypanstep means that this function will never
436*f7018c21STomi Valkeinen      * get called.
437*f7018c21STomi Valkeinen      */
438*f7018c21STomi Valkeinen 
439*f7018c21STomi Valkeinen     /* ... */
440*f7018c21STomi Valkeinen     return 0;
441*f7018c21STomi Valkeinen }
442*f7018c21STomi Valkeinen 
443*f7018c21STomi Valkeinen /**
444*f7018c21STomi Valkeinen  *      xxxfb_blank - NOT a required function. Blanks the display.
445*f7018c21STomi Valkeinen  *      @blank_mode: the blank mode we want.
446*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
447*f7018c21STomi Valkeinen  *
448*f7018c21STomi Valkeinen  *      Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank.
449*f7018c21STomi Valkeinen  *      Return 0 if blanking succeeded, != 0 if un-/blanking failed due to
450*f7018c21STomi Valkeinen  *      e.g. a video mode which doesn't support it.
451*f7018c21STomi Valkeinen  *
452*f7018c21STomi Valkeinen  *      Implements VESA suspend and powerdown modes on hardware that supports
453*f7018c21STomi Valkeinen  *      disabling hsync/vsync:
454*f7018c21STomi Valkeinen  *
455*f7018c21STomi Valkeinen  *      FB_BLANK_NORMAL = display is blanked, syncs are on.
456*f7018c21STomi Valkeinen  *      FB_BLANK_HSYNC_SUSPEND = hsync off
457*f7018c21STomi Valkeinen  *      FB_BLANK_VSYNC_SUSPEND = vsync off
458*f7018c21STomi Valkeinen  *      FB_BLANK_POWERDOWN =  hsync and vsync off
459*f7018c21STomi Valkeinen  *
460*f7018c21STomi Valkeinen  *      If implementing this function, at least support FB_BLANK_UNBLANK.
461*f7018c21STomi Valkeinen  *      Return !0 for any modes that are unimplemented.
462*f7018c21STomi Valkeinen  *
463*f7018c21STomi Valkeinen  */
464*f7018c21STomi Valkeinen static int xxxfb_blank(int blank_mode, struct fb_info *info)
465*f7018c21STomi Valkeinen {
466*f7018c21STomi Valkeinen     /* ... */
467*f7018c21STomi Valkeinen     return 0;
468*f7018c21STomi Valkeinen }
469*f7018c21STomi Valkeinen 
470*f7018c21STomi Valkeinen /* ------------ Accelerated Functions --------------------- */
471*f7018c21STomi Valkeinen 
472*f7018c21STomi Valkeinen /*
473*f7018c21STomi Valkeinen  * We provide our own functions if we have hardware acceleration
474*f7018c21STomi Valkeinen  * or non packed pixel format layouts. If we have no hardware
475*f7018c21STomi Valkeinen  * acceleration, we can use a generic unaccelerated function. If using
476*f7018c21STomi Valkeinen  * a pack pixel format just use the functions in cfb_*.c. Each file
477*f7018c21STomi Valkeinen  * has one of the three different accel functions we support.
478*f7018c21STomi Valkeinen  */
479*f7018c21STomi Valkeinen 
480*f7018c21STomi Valkeinen /**
481*f7018c21STomi Valkeinen  *      xxxfb_fillrect - REQUIRED function. Can use generic routines if
482*f7018c21STomi Valkeinen  *		 	 non acclerated hardware and packed pixel based.
483*f7018c21STomi Valkeinen  *			 Draws a rectangle on the screen.
484*f7018c21STomi Valkeinen  *
485*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
486*f7018c21STomi Valkeinen  *	@region: The structure representing the rectangular region we
487*f7018c21STomi Valkeinen  *		 wish to draw to.
488*f7018c21STomi Valkeinen  *
489*f7018c21STomi Valkeinen  *	This drawing operation places/removes a retangle on the screen
490*f7018c21STomi Valkeinen  *	depending on the rastering operation with the value of color which
491*f7018c21STomi Valkeinen  *	is in the current color depth format.
492*f7018c21STomi Valkeinen  */
493*f7018c21STomi Valkeinen void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
494*f7018c21STomi Valkeinen {
495*f7018c21STomi Valkeinen /*	Meaning of struct fb_fillrect
496*f7018c21STomi Valkeinen  *
497*f7018c21STomi Valkeinen  *	@dx: The x and y corrdinates of the upper left hand corner of the
498*f7018c21STomi Valkeinen  *	@dy: area we want to draw to.
499*f7018c21STomi Valkeinen  *	@width: How wide the rectangle is we want to draw.
500*f7018c21STomi Valkeinen  *	@height: How tall the rectangle is we want to draw.
501*f7018c21STomi Valkeinen  *	@color:	The color to fill in the rectangle with.
502*f7018c21STomi Valkeinen  *	@rop: The raster operation. We can draw the rectangle with a COPY
503*f7018c21STomi Valkeinen  *	      of XOR which provides erasing effect.
504*f7018c21STomi Valkeinen  */
505*f7018c21STomi Valkeinen }
506*f7018c21STomi Valkeinen 
507*f7018c21STomi Valkeinen /**
508*f7018c21STomi Valkeinen  *      xxxfb_copyarea - REQUIRED function. Can use generic routines if
509*f7018c21STomi Valkeinen  *                       non acclerated hardware and packed pixel based.
510*f7018c21STomi Valkeinen  *                       Copies one area of the screen to another area.
511*f7018c21STomi Valkeinen  *
512*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
513*f7018c21STomi Valkeinen  *      @area: Structure providing the data to copy the framebuffer contents
514*f7018c21STomi Valkeinen  *	       from one region to another.
515*f7018c21STomi Valkeinen  *
516*f7018c21STomi Valkeinen  *      This drawing operation copies a rectangular area from one area of the
517*f7018c21STomi Valkeinen  *	screen to another area.
518*f7018c21STomi Valkeinen  */
519*f7018c21STomi Valkeinen void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
520*f7018c21STomi Valkeinen {
521*f7018c21STomi Valkeinen /*
522*f7018c21STomi Valkeinen  *      @dx: The x and y coordinates of the upper left hand corner of the
523*f7018c21STomi Valkeinen  *	@dy: destination area on the screen.
524*f7018c21STomi Valkeinen  *      @width: How wide the rectangle is we want to copy.
525*f7018c21STomi Valkeinen  *      @height: How tall the rectangle is we want to copy.
526*f7018c21STomi Valkeinen  *      @sx: The x and y coordinates of the upper left hand corner of the
527*f7018c21STomi Valkeinen  *      @sy: source area on the screen.
528*f7018c21STomi Valkeinen  */
529*f7018c21STomi Valkeinen }
530*f7018c21STomi Valkeinen 
531*f7018c21STomi Valkeinen 
532*f7018c21STomi Valkeinen /**
533*f7018c21STomi Valkeinen  *      xxxfb_imageblit - REQUIRED function. Can use generic routines if
534*f7018c21STomi Valkeinen  *                        non acclerated hardware and packed pixel based.
535*f7018c21STomi Valkeinen  *                        Copies a image from system memory to the screen.
536*f7018c21STomi Valkeinen  *
537*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
538*f7018c21STomi Valkeinen  *	@image:	structure defining the image.
539*f7018c21STomi Valkeinen  *
540*f7018c21STomi Valkeinen  *      This drawing operation draws a image on the screen. It can be a
541*f7018c21STomi Valkeinen  *	mono image (needed for font handling) or a color image (needed for
542*f7018c21STomi Valkeinen  *	tux).
543*f7018c21STomi Valkeinen  */
544*f7018c21STomi Valkeinen void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
545*f7018c21STomi Valkeinen {
546*f7018c21STomi Valkeinen /*
547*f7018c21STomi Valkeinen  *      @dx: The x and y coordinates of the upper left hand corner of the
548*f7018c21STomi Valkeinen  *	@dy: destination area to place the image on the screen.
549*f7018c21STomi Valkeinen  *      @width: How wide the image is we want to copy.
550*f7018c21STomi Valkeinen  *      @height: How tall the image is we want to copy.
551*f7018c21STomi Valkeinen  *      @fg_color: For mono bitmap images this is color data for
552*f7018c21STomi Valkeinen  *      @bg_color: the foreground and background of the image to
553*f7018c21STomi Valkeinen  *		   write directly to the frmaebuffer.
554*f7018c21STomi Valkeinen  *	@depth:	How many bits represent a single pixel for this image.
555*f7018c21STomi Valkeinen  *	@data: The actual data used to construct the image on the display.
556*f7018c21STomi Valkeinen  *	@cmap: The colormap used for color images.
557*f7018c21STomi Valkeinen  */
558*f7018c21STomi Valkeinen 
559*f7018c21STomi Valkeinen /*
560*f7018c21STomi Valkeinen  * The generic function, cfb_imageblit, expects that the bitmap scanlines are
561*f7018c21STomi Valkeinen  * padded to the next byte.  Most hardware accelerators may require padding to
562*f7018c21STomi Valkeinen  * the next u16 or the next u32.  If that is the case, the driver can specify
563*f7018c21STomi Valkeinen  * this by setting info->pixmap.scan_align = 2 or 4.  See a more
564*f7018c21STomi Valkeinen  * comprehensive description of the pixmap below.
565*f7018c21STomi Valkeinen  */
566*f7018c21STomi Valkeinen }
567*f7018c21STomi Valkeinen 
568*f7018c21STomi Valkeinen /**
569*f7018c21STomi Valkeinen  *	xxxfb_cursor - 	OPTIONAL. If your hardware lacks support
570*f7018c21STomi Valkeinen  *			for a cursor, leave this field NULL.
571*f7018c21STomi Valkeinen  *
572*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
573*f7018c21STomi Valkeinen  *	@cursor: structure defining the cursor to draw.
574*f7018c21STomi Valkeinen  *
575*f7018c21STomi Valkeinen  *      This operation is used to set or alter the properities of the
576*f7018c21STomi Valkeinen  *	cursor.
577*f7018c21STomi Valkeinen  *
578*f7018c21STomi Valkeinen  *	Returns negative errno on error, or zero on success.
579*f7018c21STomi Valkeinen  */
580*f7018c21STomi Valkeinen int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
581*f7018c21STomi Valkeinen {
582*f7018c21STomi Valkeinen /*
583*f7018c21STomi Valkeinen  *      @set: 	Which fields we are altering in struct fb_cursor
584*f7018c21STomi Valkeinen  *	@enable: Disable or enable the cursor
585*f7018c21STomi Valkeinen  *      @rop: 	The bit operation we want to do.
586*f7018c21STomi Valkeinen  *      @mask:  This is the cursor mask bitmap.
587*f7018c21STomi Valkeinen  *      @dest:  A image of the area we are going to display the cursor.
588*f7018c21STomi Valkeinen  *		Used internally by the driver.
589*f7018c21STomi Valkeinen  *      @hot:	The hot spot.
590*f7018c21STomi Valkeinen  *	@image:	The actual data for the cursor image.
591*f7018c21STomi Valkeinen  *
592*f7018c21STomi Valkeinen  *      NOTES ON FLAGS (cursor->set):
593*f7018c21STomi Valkeinen  *
594*f7018c21STomi Valkeinen  *      FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data)
595*f7018c21STomi Valkeinen  *      FB_CUR_SETPOS   - the cursor position has changed (cursor->image.dx|dy)
596*f7018c21STomi Valkeinen  *      FB_CUR_SETHOT   - the cursor hot spot has changed (cursor->hot.dx|dy)
597*f7018c21STomi Valkeinen  *      FB_CUR_SETCMAP  - the cursor colors has changed (cursor->fg_color|bg_color)
598*f7018c21STomi Valkeinen  *      FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask)
599*f7018c21STomi Valkeinen  *      FB_CUR_SETSIZE  - the cursor size has changed (cursor->width|height)
600*f7018c21STomi Valkeinen  *      FB_CUR_SETALL   - everything has changed
601*f7018c21STomi Valkeinen  *
602*f7018c21STomi Valkeinen  *      NOTES ON ROPs (cursor->rop, Raster Operation)
603*f7018c21STomi Valkeinen  *
604*f7018c21STomi Valkeinen  *      ROP_XOR         - cursor->image.data XOR cursor->mask
605*f7018c21STomi Valkeinen  *      ROP_COPY        - curosr->image.data AND cursor->mask
606*f7018c21STomi Valkeinen  *
607*f7018c21STomi Valkeinen  *      OTHER NOTES:
608*f7018c21STomi Valkeinen  *
609*f7018c21STomi Valkeinen  *      - fbcon only supports a 2-color cursor (cursor->image.depth = 1)
610*f7018c21STomi Valkeinen  *      - The fb_cursor structure, @cursor, _will_ always contain valid
611*f7018c21STomi Valkeinen  *        fields, whether any particular bitfields in cursor->set is set
612*f7018c21STomi Valkeinen  *        or not.
613*f7018c21STomi Valkeinen  */
614*f7018c21STomi Valkeinen }
615*f7018c21STomi Valkeinen 
616*f7018c21STomi Valkeinen /**
617*f7018c21STomi Valkeinen  *	xxxfb_rotate -  NOT a required function. If your hardware
618*f7018c21STomi Valkeinen  *			supports rotation the whole screen then
619*f7018c21STomi Valkeinen  *			you would provide a hook for this.
620*f7018c21STomi Valkeinen  *
621*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
622*f7018c21STomi Valkeinen  *	@angle: The angle we rotate the screen.
623*f7018c21STomi Valkeinen  *
624*f7018c21STomi Valkeinen  *      This operation is used to set or alter the properities of the
625*f7018c21STomi Valkeinen  *	cursor.
626*f7018c21STomi Valkeinen  */
627*f7018c21STomi Valkeinen void xxxfb_rotate(struct fb_info *info, int angle)
628*f7018c21STomi Valkeinen {
629*f7018c21STomi Valkeinen /* Will be deprecated */
630*f7018c21STomi Valkeinen }
631*f7018c21STomi Valkeinen 
632*f7018c21STomi Valkeinen /**
633*f7018c21STomi Valkeinen  *	xxxfb_sync - NOT a required function. Normally the accel engine
634*f7018c21STomi Valkeinen  *		     for a graphics card take a specific amount of time.
635*f7018c21STomi Valkeinen  *		     Often we have to wait for the accelerator to finish
636*f7018c21STomi Valkeinen  *		     its operation before we can write to the framebuffer
637*f7018c21STomi Valkeinen  *		     so we can have consistent display output.
638*f7018c21STomi Valkeinen  *
639*f7018c21STomi Valkeinen  *      @info: frame buffer structure that represents a single frame buffer
640*f7018c21STomi Valkeinen  *
641*f7018c21STomi Valkeinen  *      If the driver has implemented its own hardware-based drawing function,
642*f7018c21STomi Valkeinen  *      implementing this function is highly recommended.
643*f7018c21STomi Valkeinen  */
644*f7018c21STomi Valkeinen int xxxfb_sync(struct fb_info *info)
645*f7018c21STomi Valkeinen {
646*f7018c21STomi Valkeinen 	return 0;
647*f7018c21STomi Valkeinen }
648*f7018c21STomi Valkeinen 
649*f7018c21STomi Valkeinen     /*
650*f7018c21STomi Valkeinen      *  Frame buffer operations
651*f7018c21STomi Valkeinen      */
652*f7018c21STomi Valkeinen 
653*f7018c21STomi Valkeinen static struct fb_ops xxxfb_ops = {
654*f7018c21STomi Valkeinen 	.owner		= THIS_MODULE,
655*f7018c21STomi Valkeinen 	.fb_open	= xxxfb_open,
656*f7018c21STomi Valkeinen 	.fb_read	= xxxfb_read,
657*f7018c21STomi Valkeinen 	.fb_write	= xxxfb_write,
658*f7018c21STomi Valkeinen 	.fb_release	= xxxfb_release,
659*f7018c21STomi Valkeinen 	.fb_check_var	= xxxfb_check_var,
660*f7018c21STomi Valkeinen 	.fb_set_par	= xxxfb_set_par,
661*f7018c21STomi Valkeinen 	.fb_setcolreg	= xxxfb_setcolreg,
662*f7018c21STomi Valkeinen 	.fb_blank	= xxxfb_blank,
663*f7018c21STomi Valkeinen 	.fb_pan_display	= xxxfb_pan_display,
664*f7018c21STomi Valkeinen 	.fb_fillrect	= xxxfb_fillrect, 	/* Needed !!! */
665*f7018c21STomi Valkeinen 	.fb_copyarea	= xxxfb_copyarea,	/* Needed !!! */
666*f7018c21STomi Valkeinen 	.fb_imageblit	= xxxfb_imageblit,	/* Needed !!! */
667*f7018c21STomi Valkeinen 	.fb_cursor	= xxxfb_cursor,		/* Optional !!! */
668*f7018c21STomi Valkeinen 	.fb_rotate	= xxxfb_rotate,
669*f7018c21STomi Valkeinen 	.fb_sync	= xxxfb_sync,
670*f7018c21STomi Valkeinen 	.fb_ioctl	= xxxfb_ioctl,
671*f7018c21STomi Valkeinen 	.fb_mmap	= xxxfb_mmap,
672*f7018c21STomi Valkeinen };
673*f7018c21STomi Valkeinen 
674*f7018c21STomi Valkeinen /* ------------------------------------------------------------------------- */
675*f7018c21STomi Valkeinen 
676*f7018c21STomi Valkeinen     /*
677*f7018c21STomi Valkeinen      *  Initialization
678*f7018c21STomi Valkeinen      */
679*f7018c21STomi Valkeinen 
680*f7018c21STomi Valkeinen /* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */
681*f7018c21STomi Valkeinen static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
682*f7018c21STomi Valkeinen {
683*f7018c21STomi Valkeinen     struct fb_info *info;
684*f7018c21STomi Valkeinen     struct xxx_par *par;
685*f7018c21STomi Valkeinen     struct device *device = &dev->dev; /* or &pdev->dev */
686*f7018c21STomi Valkeinen     int cmap_len, retval;
687*f7018c21STomi Valkeinen 
688*f7018c21STomi Valkeinen     /*
689*f7018c21STomi Valkeinen      * Dynamically allocate info and par
690*f7018c21STomi Valkeinen      */
691*f7018c21STomi Valkeinen     info = framebuffer_alloc(sizeof(struct xxx_par), device);
692*f7018c21STomi Valkeinen 
693*f7018c21STomi Valkeinen     if (!info) {
694*f7018c21STomi Valkeinen 	    /* goto error path */
695*f7018c21STomi Valkeinen     }
696*f7018c21STomi Valkeinen 
697*f7018c21STomi Valkeinen     par = info->par;
698*f7018c21STomi Valkeinen 
699*f7018c21STomi Valkeinen     /*
700*f7018c21STomi Valkeinen      * Here we set the screen_base to the virtual memory address
701*f7018c21STomi Valkeinen      * for the framebuffer. Usually we obtain the resource address
702*f7018c21STomi Valkeinen      * from the bus layer and then translate it to virtual memory
703*f7018c21STomi Valkeinen      * space via ioremap. Consult ioport.h.
704*f7018c21STomi Valkeinen      */
705*f7018c21STomi Valkeinen     info->screen_base = framebuffer_virtual_memory;
706*f7018c21STomi Valkeinen     info->fbops = &xxxfb_ops;
707*f7018c21STomi Valkeinen     info->fix = xxxfb_fix;
708*f7018c21STomi Valkeinen     info->pseudo_palette = pseudo_palette; /* The pseudopalette is an
709*f7018c21STomi Valkeinen 					    * 16-member array
710*f7018c21STomi Valkeinen 					    */
711*f7018c21STomi Valkeinen     /*
712*f7018c21STomi Valkeinen      * Set up flags to indicate what sort of acceleration your
713*f7018c21STomi Valkeinen      * driver can provide (pan/wrap/copyarea/etc.) and whether it
714*f7018c21STomi Valkeinen      * is a module -- see FBINFO_* in include/linux/fb.h
715*f7018c21STomi Valkeinen      *
716*f7018c21STomi Valkeinen      * If your hardware can support any of the hardware accelerated functions
717*f7018c21STomi Valkeinen      * fbcon performance will improve if info->flags is set properly.
718*f7018c21STomi Valkeinen      *
719*f7018c21STomi Valkeinen      * FBINFO_HWACCEL_COPYAREA - hardware moves
720*f7018c21STomi Valkeinen      * FBINFO_HWACCEL_FILLRECT - hardware fills
721*f7018c21STomi Valkeinen      * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion
722*f7018c21STomi Valkeinen      * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis
723*f7018c21STomi Valkeinen      * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis
724*f7018c21STomi Valkeinen      * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled
725*f7018c21STomi Valkeinen      * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion
726*f7018c21STomi Valkeinen      * FBINFO_MISC_TILEBLITTING - hardware can do tile blits
727*f7018c21STomi Valkeinen      *
728*f7018c21STomi Valkeinen      * NOTE: These are for fbcon use only.
729*f7018c21STomi Valkeinen      */
730*f7018c21STomi Valkeinen     info->flags = FBINFO_DEFAULT;
731*f7018c21STomi Valkeinen 
732*f7018c21STomi Valkeinen /********************* This stage is optional ******************************/
733*f7018c21STomi Valkeinen      /*
734*f7018c21STomi Valkeinen      * The struct pixmap is a scratch pad for the drawing functions. This
735*f7018c21STomi Valkeinen      * is where the monochrome bitmap is constructed by the higher layers
736*f7018c21STomi Valkeinen      * and then passed to the accelerator.  For drivers that uses
737*f7018c21STomi Valkeinen      * cfb_imageblit, you can skip this part.  For those that have a more
738*f7018c21STomi Valkeinen      * rigorous requirement, this stage is needed
739*f7018c21STomi Valkeinen      */
740*f7018c21STomi Valkeinen 
741*f7018c21STomi Valkeinen     /* PIXMAP_SIZE should be small enough to optimize drawing, but not
742*f7018c21STomi Valkeinen      * large enough that memory is wasted.  A safe size is
743*f7018c21STomi Valkeinen      * (max_xres * max_font_height/8). max_xres is driver dependent,
744*f7018c21STomi Valkeinen      * max_font_height is 32.
745*f7018c21STomi Valkeinen      */
746*f7018c21STomi Valkeinen     info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
747*f7018c21STomi Valkeinen     if (!info->pixmap.addr) {
748*f7018c21STomi Valkeinen 	    /* goto error */
749*f7018c21STomi Valkeinen     }
750*f7018c21STomi Valkeinen 
751*f7018c21STomi Valkeinen     info->pixmap.size = PIXMAP_SIZE;
752*f7018c21STomi Valkeinen 
753*f7018c21STomi Valkeinen     /*
754*f7018c21STomi Valkeinen      * FB_PIXMAP_SYSTEM - memory is in system ram
755*f7018c21STomi Valkeinen      * FB_PIXMAP_IO     - memory is iomapped
756*f7018c21STomi Valkeinen      * FB_PIXMAP_SYNC   - if set, will call fb_sync() per access to pixmap,
757*f7018c21STomi Valkeinen      *                    usually if FB_PIXMAP_IO is set.
758*f7018c21STomi Valkeinen      *
759*f7018c21STomi Valkeinen      * Currently, FB_PIXMAP_IO is unimplemented.
760*f7018c21STomi Valkeinen      */
761*f7018c21STomi Valkeinen     info->pixmap.flags = FB_PIXMAP_SYSTEM;
762*f7018c21STomi Valkeinen 
763*f7018c21STomi Valkeinen     /*
764*f7018c21STomi Valkeinen      * scan_align is the number of padding for each scanline.  It is in bytes.
765*f7018c21STomi Valkeinen      * Thus for accelerators that need padding to the next u32, put 4 here.
766*f7018c21STomi Valkeinen      */
767*f7018c21STomi Valkeinen     info->pixmap.scan_align = 4;
768*f7018c21STomi Valkeinen 
769*f7018c21STomi Valkeinen     /*
770*f7018c21STomi Valkeinen      * buf_align is the amount to be padded for the buffer. For example,
771*f7018c21STomi Valkeinen      * the i810fb needs a scan_align of 2 but expects it to be fed with
772*f7018c21STomi Valkeinen      * dwords, so a buf_align = 4 is required.
773*f7018c21STomi Valkeinen      */
774*f7018c21STomi Valkeinen     info->pixmap.buf_align = 4;
775*f7018c21STomi Valkeinen 
776*f7018c21STomi Valkeinen     /* access_align is how many bits can be accessed from the framebuffer
777*f7018c21STomi Valkeinen      * ie. some epson cards allow 16-bit access only.  Most drivers will
778*f7018c21STomi Valkeinen      * be safe with u32 here.
779*f7018c21STomi Valkeinen      *
780*f7018c21STomi Valkeinen      * NOTE: This field is currently unused.
781*f7018c21STomi Valkeinen      */
782*f7018c21STomi Valkeinen     info->pixmap.access_align = 32;
783*f7018c21STomi Valkeinen /***************************** End optional stage ***************************/
784*f7018c21STomi Valkeinen 
785*f7018c21STomi Valkeinen     /*
786*f7018c21STomi Valkeinen      * This should give a reasonable default video mode. The following is
787*f7018c21STomi Valkeinen      * done when we can set a video mode.
788*f7018c21STomi Valkeinen      */
789*f7018c21STomi Valkeinen     if (!mode_option)
790*f7018c21STomi Valkeinen 	mode_option = "640x480@60";
791*f7018c21STomi Valkeinen 
792*f7018c21STomi Valkeinen     retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8);
793*f7018c21STomi Valkeinen 
794*f7018c21STomi Valkeinen     if (!retval || retval == 4)
795*f7018c21STomi Valkeinen 	return -EINVAL;
796*f7018c21STomi Valkeinen 
797*f7018c21STomi Valkeinen     /* This has to be done! */
798*f7018c21STomi Valkeinen     if (fb_alloc_cmap(&info->cmap, cmap_len, 0))
799*f7018c21STomi Valkeinen 	return -ENOMEM;
800*f7018c21STomi Valkeinen 
801*f7018c21STomi Valkeinen     /*
802*f7018c21STomi Valkeinen      * The following is done in the case of having hardware with a static
803*f7018c21STomi Valkeinen      * mode. If we are setting the mode ourselves we don't call this.
804*f7018c21STomi Valkeinen      */
805*f7018c21STomi Valkeinen     info->var = xxxfb_var;
806*f7018c21STomi Valkeinen 
807*f7018c21STomi Valkeinen     /*
808*f7018c21STomi Valkeinen      * For drivers that can...
809*f7018c21STomi Valkeinen      */
810*f7018c21STomi Valkeinen     xxxfb_check_var(&info->var, info);
811*f7018c21STomi Valkeinen 
812*f7018c21STomi Valkeinen     /*
813*f7018c21STomi Valkeinen      * Does a call to fb_set_par() before register_framebuffer needed?  This
814*f7018c21STomi Valkeinen      * will depend on you and the hardware.  If you are sure that your driver
815*f7018c21STomi Valkeinen      * is the only device in the system, a call to fb_set_par() is safe.
816*f7018c21STomi Valkeinen      *
817*f7018c21STomi Valkeinen      * Hardware in x86 systems has a VGA core.  Calling set_par() at this
818*f7018c21STomi Valkeinen      * point will corrupt the VGA console, so it might be safer to skip a
819*f7018c21STomi Valkeinen      * call to set_par here and just allow fbcon to do it for you.
820*f7018c21STomi Valkeinen      */
821*f7018c21STomi Valkeinen     /* xxxfb_set_par(info); */
822*f7018c21STomi Valkeinen 
823*f7018c21STomi Valkeinen     if (register_framebuffer(info) < 0) {
824*f7018c21STomi Valkeinen 	fb_dealloc_cmap(&info->cmap);
825*f7018c21STomi Valkeinen 	return -EINVAL;
826*f7018c21STomi Valkeinen     }
827*f7018c21STomi Valkeinen     fb_info(info, "%s frame buffer device\n", info->fix.id);
828*f7018c21STomi Valkeinen     pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */
829*f7018c21STomi Valkeinen     return 0;
830*f7018c21STomi Valkeinen }
831*f7018c21STomi Valkeinen 
832*f7018c21STomi Valkeinen     /*
833*f7018c21STomi Valkeinen      *  Cleanup
834*f7018c21STomi Valkeinen      */
835*f7018c21STomi Valkeinen /* static void xxxfb_remove(struct platform_device *pdev) */
836*f7018c21STomi Valkeinen static void xxxfb_remove(struct pci_dev *dev)
837*f7018c21STomi Valkeinen {
838*f7018c21STomi Valkeinen 	struct fb_info *info = pci_get_drvdata(dev);
839*f7018c21STomi Valkeinen 	/* or platform_get_drvdata(pdev); */
840*f7018c21STomi Valkeinen 
841*f7018c21STomi Valkeinen 	if (info) {
842*f7018c21STomi Valkeinen 		unregister_framebuffer(info);
843*f7018c21STomi Valkeinen 		fb_dealloc_cmap(&info->cmap);
844*f7018c21STomi Valkeinen 		/* ... */
845*f7018c21STomi Valkeinen 		framebuffer_release(info);
846*f7018c21STomi Valkeinen 	}
847*f7018c21STomi Valkeinen }
848*f7018c21STomi Valkeinen 
849*f7018c21STomi Valkeinen #ifdef CONFIG_PCI
850*f7018c21STomi Valkeinen #ifdef CONFIG_PM
851*f7018c21STomi Valkeinen /**
852*f7018c21STomi Valkeinen  *	xxxfb_suspend - Optional but recommended function. Suspend the device.
853*f7018c21STomi Valkeinen  *	@dev: PCI device
854*f7018c21STomi Valkeinen  *	@msg: the suspend event code.
855*f7018c21STomi Valkeinen  *
856*f7018c21STomi Valkeinen  *      See Documentation/power/devices.txt for more information
857*f7018c21STomi Valkeinen  */
858*f7018c21STomi Valkeinen static int xxxfb_suspend(struct pci_dev *dev, pm_message_t msg)
859*f7018c21STomi Valkeinen {
860*f7018c21STomi Valkeinen 	struct fb_info *info = pci_get_drvdata(dev);
861*f7018c21STomi Valkeinen 	struct xxxfb_par *par = info->par;
862*f7018c21STomi Valkeinen 
863*f7018c21STomi Valkeinen 	/* suspend here */
864*f7018c21STomi Valkeinen 	return 0;
865*f7018c21STomi Valkeinen }
866*f7018c21STomi Valkeinen 
867*f7018c21STomi Valkeinen /**
868*f7018c21STomi Valkeinen  *	xxxfb_resume - Optional but recommended function. Resume the device.
869*f7018c21STomi Valkeinen  *	@dev: PCI device
870*f7018c21STomi Valkeinen  *
871*f7018c21STomi Valkeinen  *      See Documentation/power/devices.txt for more information
872*f7018c21STomi Valkeinen  */
873*f7018c21STomi Valkeinen static int xxxfb_resume(struct pci_dev *dev)
874*f7018c21STomi Valkeinen {
875*f7018c21STomi Valkeinen 	struct fb_info *info = pci_get_drvdata(dev);
876*f7018c21STomi Valkeinen 	struct xxxfb_par *par = info->par;
877*f7018c21STomi Valkeinen 
878*f7018c21STomi Valkeinen 	/* resume here */
879*f7018c21STomi Valkeinen 	return 0;
880*f7018c21STomi Valkeinen }
881*f7018c21STomi Valkeinen #else
882*f7018c21STomi Valkeinen #define xxxfb_suspend NULL
883*f7018c21STomi Valkeinen #define xxxfb_resume NULL
884*f7018c21STomi Valkeinen #endif /* CONFIG_PM */
885*f7018c21STomi Valkeinen 
886*f7018c21STomi Valkeinen static struct pci_device_id xxxfb_id_table[] = {
887*f7018c21STomi Valkeinen 	{ PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX,
888*f7018c21STomi Valkeinen 	  PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16,
889*f7018c21STomi Valkeinen 	  PCI_CLASS_MASK, 0 },
890*f7018c21STomi Valkeinen 	{ 0, }
891*f7018c21STomi Valkeinen };
892*f7018c21STomi Valkeinen 
893*f7018c21STomi Valkeinen /* For PCI drivers */
894*f7018c21STomi Valkeinen static struct pci_driver xxxfb_driver = {
895*f7018c21STomi Valkeinen 	.name =		"xxxfb",
896*f7018c21STomi Valkeinen 	.id_table =	xxxfb_id_table,
897*f7018c21STomi Valkeinen 	.probe =	xxxfb_probe,
898*f7018c21STomi Valkeinen 	.remove =	xxxfb_remove,
899*f7018c21STomi Valkeinen 	.suspend =      xxxfb_suspend, /* optional but recommended */
900*f7018c21STomi Valkeinen 	.resume =       xxxfb_resume,  /* optional but recommended */
901*f7018c21STomi Valkeinen };
902*f7018c21STomi Valkeinen 
903*f7018c21STomi Valkeinen MODULE_DEVICE_TABLE(pci, xxxfb_id_table);
904*f7018c21STomi Valkeinen 
905*f7018c21STomi Valkeinen int __init xxxfb_init(void)
906*f7018c21STomi Valkeinen {
907*f7018c21STomi Valkeinen 	/*
908*f7018c21STomi Valkeinen 	 *  For kernel boot options (in 'video=xxxfb:<options>' format)
909*f7018c21STomi Valkeinen 	 */
910*f7018c21STomi Valkeinen #ifndef MODULE
911*f7018c21STomi Valkeinen 	char *option = NULL;
912*f7018c21STomi Valkeinen 
913*f7018c21STomi Valkeinen 	if (fb_get_options("xxxfb", &option))
914*f7018c21STomi Valkeinen 		return -ENODEV;
915*f7018c21STomi Valkeinen 	xxxfb_setup(option);
916*f7018c21STomi Valkeinen #endif
917*f7018c21STomi Valkeinen 
918*f7018c21STomi Valkeinen 	return pci_register_driver(&xxxfb_driver);
919*f7018c21STomi Valkeinen }
920*f7018c21STomi Valkeinen 
921*f7018c21STomi Valkeinen static void __exit xxxfb_exit(void)
922*f7018c21STomi Valkeinen {
923*f7018c21STomi Valkeinen 	pci_unregister_driver(&xxxfb_driver);
924*f7018c21STomi Valkeinen }
925*f7018c21STomi Valkeinen #else /* non PCI, platform drivers */
926*f7018c21STomi Valkeinen #include <linux/platform_device.h>
927*f7018c21STomi Valkeinen /* for platform devices */
928*f7018c21STomi Valkeinen 
929*f7018c21STomi Valkeinen #ifdef CONFIG_PM
930*f7018c21STomi Valkeinen /**
931*f7018c21STomi Valkeinen  *	xxxfb_suspend - Optional but recommended function. Suspend the device.
932*f7018c21STomi Valkeinen  *	@dev: platform device
933*f7018c21STomi Valkeinen  *	@msg: the suspend event code.
934*f7018c21STomi Valkeinen  *
935*f7018c21STomi Valkeinen  *      See Documentation/power/devices.txt for more information
936*f7018c21STomi Valkeinen  */
937*f7018c21STomi Valkeinen static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg)
938*f7018c21STomi Valkeinen {
939*f7018c21STomi Valkeinen 	struct fb_info *info = platform_get_drvdata(dev);
940*f7018c21STomi Valkeinen 	struct xxxfb_par *par = info->par;
941*f7018c21STomi Valkeinen 
942*f7018c21STomi Valkeinen 	/* suspend here */
943*f7018c21STomi Valkeinen 	return 0;
944*f7018c21STomi Valkeinen }
945*f7018c21STomi Valkeinen 
946*f7018c21STomi Valkeinen /**
947*f7018c21STomi Valkeinen  *	xxxfb_resume - Optional but recommended function. Resume the device.
948*f7018c21STomi Valkeinen  *	@dev: platform device
949*f7018c21STomi Valkeinen  *
950*f7018c21STomi Valkeinen  *      See Documentation/power/devices.txt for more information
951*f7018c21STomi Valkeinen  */
952*f7018c21STomi Valkeinen static int xxxfb_resume(struct platform_dev *dev)
953*f7018c21STomi Valkeinen {
954*f7018c21STomi Valkeinen 	struct fb_info *info = platform_get_drvdata(dev);
955*f7018c21STomi Valkeinen 	struct xxxfb_par *par = info->par;
956*f7018c21STomi Valkeinen 
957*f7018c21STomi Valkeinen 	/* resume here */
958*f7018c21STomi Valkeinen 	return 0;
959*f7018c21STomi Valkeinen }
960*f7018c21STomi Valkeinen #else
961*f7018c21STomi Valkeinen #define xxxfb_suspend NULL
962*f7018c21STomi Valkeinen #define xxxfb_resume NULL
963*f7018c21STomi Valkeinen #endif /* CONFIG_PM */
964*f7018c21STomi Valkeinen 
965*f7018c21STomi Valkeinen static struct platform_device_driver xxxfb_driver = {
966*f7018c21STomi Valkeinen 	.probe = xxxfb_probe,
967*f7018c21STomi Valkeinen 	.remove = xxxfb_remove,
968*f7018c21STomi Valkeinen 	.suspend = xxxfb_suspend, /* optional but recommended */
969*f7018c21STomi Valkeinen 	.resume = xxxfb_resume,   /* optional but recommended */
970*f7018c21STomi Valkeinen 	.driver = {
971*f7018c21STomi Valkeinen 		.name = "xxxfb",
972*f7018c21STomi Valkeinen 	},
973*f7018c21STomi Valkeinen };
974*f7018c21STomi Valkeinen 
975*f7018c21STomi Valkeinen static struct platform_device *xxxfb_device;
976*f7018c21STomi Valkeinen 
977*f7018c21STomi Valkeinen #ifndef MODULE
978*f7018c21STomi Valkeinen     /*
979*f7018c21STomi Valkeinen      *  Setup
980*f7018c21STomi Valkeinen      */
981*f7018c21STomi Valkeinen 
982*f7018c21STomi Valkeinen /*
983*f7018c21STomi Valkeinen  * Only necessary if your driver takes special options,
984*f7018c21STomi Valkeinen  * otherwise we fall back on the generic fb_setup().
985*f7018c21STomi Valkeinen  */
986*f7018c21STomi Valkeinen int __init xxxfb_setup(char *options)
987*f7018c21STomi Valkeinen {
988*f7018c21STomi Valkeinen     /* Parse user specified options (`video=xxxfb:') */
989*f7018c21STomi Valkeinen }
990*f7018c21STomi Valkeinen #endif /* MODULE */
991*f7018c21STomi Valkeinen 
992*f7018c21STomi Valkeinen static int __init xxxfb_init(void)
993*f7018c21STomi Valkeinen {
994*f7018c21STomi Valkeinen 	int ret;
995*f7018c21STomi Valkeinen 	/*
996*f7018c21STomi Valkeinen 	 *  For kernel boot options (in 'video=xxxfb:<options>' format)
997*f7018c21STomi Valkeinen 	 */
998*f7018c21STomi Valkeinen #ifndef MODULE
999*f7018c21STomi Valkeinen 	char *option = NULL;
1000*f7018c21STomi Valkeinen 
1001*f7018c21STomi Valkeinen 	if (fb_get_options("xxxfb", &option))
1002*f7018c21STomi Valkeinen 		return -ENODEV;
1003*f7018c21STomi Valkeinen 	xxxfb_setup(option);
1004*f7018c21STomi Valkeinen #endif
1005*f7018c21STomi Valkeinen 	ret = platform_driver_register(&xxxfb_driver);
1006*f7018c21STomi Valkeinen 
1007*f7018c21STomi Valkeinen 	if (!ret) {
1008*f7018c21STomi Valkeinen 		xxxfb_device = platform_device_register_simple("xxxfb", 0,
1009*f7018c21STomi Valkeinen 								NULL, 0);
1010*f7018c21STomi Valkeinen 
1011*f7018c21STomi Valkeinen 		if (IS_ERR(xxxfb_device)) {
1012*f7018c21STomi Valkeinen 			platform_driver_unregister(&xxxfb_driver);
1013*f7018c21STomi Valkeinen 			ret = PTR_ERR(xxxfb_device);
1014*f7018c21STomi Valkeinen 		}
1015*f7018c21STomi Valkeinen 	}
1016*f7018c21STomi Valkeinen 
1017*f7018c21STomi Valkeinen 	return ret;
1018*f7018c21STomi Valkeinen }
1019*f7018c21STomi Valkeinen 
1020*f7018c21STomi Valkeinen static void __exit xxxfb_exit(void)
1021*f7018c21STomi Valkeinen {
1022*f7018c21STomi Valkeinen 	platform_device_unregister(xxxfb_device);
1023*f7018c21STomi Valkeinen 	platform_driver_unregister(&xxxfb_driver);
1024*f7018c21STomi Valkeinen }
1025*f7018c21STomi Valkeinen #endif /* CONFIG_PCI */
1026*f7018c21STomi Valkeinen 
1027*f7018c21STomi Valkeinen /* ------------------------------------------------------------------------- */
1028*f7018c21STomi Valkeinen 
1029*f7018c21STomi Valkeinen 
1030*f7018c21STomi Valkeinen     /*
1031*f7018c21STomi Valkeinen      *  Modularization
1032*f7018c21STomi Valkeinen      */
1033*f7018c21STomi Valkeinen 
1034*f7018c21STomi Valkeinen module_init(xxxfb_init);
1035*f7018c21STomi Valkeinen module_exit(xxxfb_exit);
1036*f7018c21STomi Valkeinen 
1037*f7018c21STomi Valkeinen MODULE_LICENSE("GPL");
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