1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Copyright (C) 2013 Red Hat 4 * Author: Rob Clark <[email protected]> 5 */ 6 7 #ifndef __MSM_GPU_H__ 8 #define __MSM_GPU_H__ 9 10 #include <linux/adreno-smmu-priv.h> 11 #include <linux/clk.h> 12 #include <linux/devfreq.h> 13 #include <linux/interconnect.h> 14 #include <linux/pm_opp.h> 15 #include <linux/regulator/consumer.h> 16 17 #include "msm_drv.h" 18 #include "msm_fence.h" 19 #include "msm_ringbuffer.h" 20 #include "msm_gem.h" 21 22 struct msm_gem_submit; 23 struct msm_gpu_perfcntr; 24 struct msm_gpu_state; 25 struct msm_file_private; 26 27 struct msm_gpu_config { 28 const char *ioname; 29 unsigned int nr_rings; 30 }; 31 32 /* So far, with hardware that I've seen to date, we can have: 33 * + zero, one, or two z180 2d cores 34 * + a3xx or a2xx 3d core, which share a common CP (the firmware 35 * for the CP seems to implement some different PM4 packet types 36 * but the basics of cmdstream submission are the same) 37 * 38 * Which means that the eventual complete "class" hierarchy, once 39 * support for all past and present hw is in place, becomes: 40 * + msm_gpu 41 * + adreno_gpu 42 * + a3xx_gpu 43 * + a2xx_gpu 44 * + z180_gpu 45 */ 46 struct msm_gpu_funcs { 47 int (*get_param)(struct msm_gpu *gpu, struct msm_file_private *ctx, 48 uint32_t param, uint64_t *value, uint32_t *len); 49 int (*set_param)(struct msm_gpu *gpu, struct msm_file_private *ctx, 50 uint32_t param, uint64_t value, uint32_t len); 51 int (*hw_init)(struct msm_gpu *gpu); 52 int (*pm_suspend)(struct msm_gpu *gpu); 53 int (*pm_resume)(struct msm_gpu *gpu); 54 void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit); 55 void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); 56 irqreturn_t (*irq)(struct msm_gpu *irq); 57 struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu); 58 void (*recover)(struct msm_gpu *gpu); 59 void (*destroy)(struct msm_gpu *gpu); 60 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP) 61 /* show GPU status in debugfs: */ 62 void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state, 63 struct drm_printer *p); 64 /* for generation specific debugfs: */ 65 void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor); 66 #endif 67 /* note: gpu_busy() can assume that we have been pm_resumed */ 68 u64 (*gpu_busy)(struct msm_gpu *gpu, unsigned long *out_sample_rate); 69 struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu); 70 int (*gpu_state_put)(struct msm_gpu_state *state); 71 unsigned long (*gpu_get_freq)(struct msm_gpu *gpu); 72 /* note: gpu_set_freq() can assume that we have been pm_resumed */ 73 void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp, 74 bool suspended); 75 struct msm_gem_address_space *(*create_address_space) 76 (struct msm_gpu *gpu, struct platform_device *pdev); 77 struct msm_gem_address_space *(*create_private_address_space) 78 (struct msm_gpu *gpu); 79 uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); 80 81 /** 82 * progress: Has the GPU made progress? 83 * 84 * Return true if GPU position in cmdstream has advanced (or changed) 85 * since the last call. To avoid false negatives, this should account 86 * for cmdstream that is buffered in this FIFO upstream of the CP fw. 87 */ 88 bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); 89 }; 90 91 /* Additional state for iommu faults: */ 92 struct msm_gpu_fault_info { 93 u64 ttbr0; 94 unsigned long iova; 95 int flags; 96 const char *type; 97 const char *block; 98 }; 99 100 /** 101 * struct msm_gpu_devfreq - devfreq related state 102 */ 103 struct msm_gpu_devfreq { 104 /** devfreq: devfreq instance */ 105 struct devfreq *devfreq; 106 107 /** lock: lock for "suspended", "busy_cycles", and "time" */ 108 struct mutex lock; 109 110 /** 111 * idle_freq: 112 * 113 * Shadow frequency used while the GPU is idle. From the PoV of 114 * the devfreq governor, we are continuing to sample busyness and 115 * adjust frequency while the GPU is idle, but we use this shadow 116 * value as the GPU is actually clamped to minimum frequency while 117 * it is inactive. 118 */ 119 unsigned long idle_freq; 120 121 /** 122 * boost_constraint: 123 * 124 * A PM QoS constraint to boost min freq for a period of time 125 * until the boost expires. 126 */ 127 struct dev_pm_qos_request boost_freq; 128 129 /** 130 * busy_cycles: Last busy counter value, for calculating elapsed busy 131 * cycles since last sampling period. 132 */ 133 u64 busy_cycles; 134 135 /** time: Time of last sampling period. */ 136 ktime_t time; 137 138 /** idle_time: Time of last transition to idle: */ 139 ktime_t idle_time; 140 141 /** 142 * idle_work: 143 * 144 * Used to delay clamping to idle freq on active->idle transition. 145 */ 146 struct msm_hrtimer_work idle_work; 147 148 /** 149 * boost_work: 150 * 151 * Used to reset the boost_constraint after the boost period has 152 * elapsed 153 */ 154 struct msm_hrtimer_work boost_work; 155 156 /** suspended: tracks if we're suspended */ 157 bool suspended; 158 }; 159 160 struct msm_gpu { 161 const char *name; 162 struct drm_device *dev; 163 struct platform_device *pdev; 164 const struct msm_gpu_funcs *funcs; 165 166 struct adreno_smmu_priv adreno_smmu; 167 168 /* performance counters (hw & sw): */ 169 spinlock_t perf_lock; 170 bool perfcntr_active; 171 struct { 172 bool active; 173 ktime_t time; 174 } last_sample; 175 uint32_t totaltime, activetime; /* sw counters */ 176 uint32_t last_cntrs[5]; /* hw counters */ 177 const struct msm_gpu_perfcntr *perfcntrs; 178 uint32_t num_perfcntrs; 179 180 struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS]; 181 int nr_rings; 182 183 /** 184 * sysprof_active: 185 * 186 * The count of contexts that have enabled system profiling. 187 */ 188 refcount_t sysprof_active; 189 190 /** 191 * cur_ctx_seqno: 192 * 193 * The ctx->seqno value of the last context to submit rendering, 194 * and the one with current pgtables installed (for generations 195 * that support per-context pgtables). Tracked by seqno rather 196 * than pointer value to avoid dangling pointers, and cases where 197 * a ctx can be freed and a new one created with the same address. 198 */ 199 int cur_ctx_seqno; 200 201 /** 202 * lock: 203 * 204 * General lock for serializing all the gpu things. 205 * 206 * TODO move to per-ring locking where feasible (ie. submit/retire 207 * path, etc) 208 */ 209 struct mutex lock; 210 211 /** 212 * active_submits: 213 * 214 * The number of submitted but not yet retired submits, used to 215 * determine transitions between active and idle. 216 * 217 * Protected by active_lock 218 */ 219 int active_submits; 220 221 /** lock: protects active_submits and idle/active transitions */ 222 struct mutex active_lock; 223 224 /* does gpu need hw_init? */ 225 bool needs_hw_init; 226 227 /** 228 * global_faults: number of GPU hangs not attributed to a particular 229 * address space 230 */ 231 int global_faults; 232 233 void __iomem *mmio; 234 int irq; 235 236 struct msm_gem_address_space *aspace; 237 238 /* Power Control: */ 239 struct regulator *gpu_reg, *gpu_cx; 240 struct clk_bulk_data *grp_clks; 241 int nr_clocks; 242 struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk; 243 uint32_t fast_rate; 244 245 /* Hang and Inactivity Detection: 246 */ 247 #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */ 248 249 #define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */ 250 #define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3 251 struct timer_list hangcheck_timer; 252 253 /* Fault info for most recent iova fault: */ 254 struct msm_gpu_fault_info fault_info; 255 256 /* work for handling GPU ioval faults: */ 257 struct kthread_work fault_work; 258 259 /* work for handling GPU recovery: */ 260 struct kthread_work recover_work; 261 262 /** retire_event: notified when submits are retired: */ 263 wait_queue_head_t retire_event; 264 265 /* work for handling active-list retiring: */ 266 struct kthread_work retire_work; 267 268 /* worker for retire/recover: */ 269 struct kthread_worker *worker; 270 271 struct drm_gem_object *memptrs_bo; 272 273 struct msm_gpu_devfreq devfreq; 274 275 uint32_t suspend_count; 276 277 struct msm_gpu_state *crashstate; 278 279 /* True if the hardware supports expanded apriv (a650 and newer) */ 280 bool hw_apriv; 281 282 struct thermal_cooling_device *cooling; 283 }; 284 285 static inline struct msm_gpu *dev_to_gpu(struct device *dev) 286 { 287 struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev); 288 289 if (!adreno_smmu) 290 return NULL; 291 292 return container_of(adreno_smmu, struct msm_gpu, adreno_smmu); 293 } 294 295 /* It turns out that all targets use the same ringbuffer size */ 296 #define MSM_GPU_RINGBUFFER_SZ SZ_32K 297 #define MSM_GPU_RINGBUFFER_BLKSIZE 32 298 299 #define MSM_GPU_RB_CNTL_DEFAULT \ 300 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \ 301 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8))) 302 303 static inline bool msm_gpu_active(struct msm_gpu *gpu) 304 { 305 int i; 306 307 for (i = 0; i < gpu->nr_rings; i++) { 308 struct msm_ringbuffer *ring = gpu->rb[i]; 309 310 if (fence_after(ring->fctx->last_fence, ring->memptrs->fence)) 311 return true; 312 } 313 314 return false; 315 } 316 317 /* Perf-Counters: 318 * The select_reg and select_val are just there for the benefit of the child 319 * class that actually enables the perf counter.. but msm_gpu base class 320 * will handle sampling/displaying the counters. 321 */ 322 323 struct msm_gpu_perfcntr { 324 uint32_t select_reg; 325 uint32_t sample_reg; 326 uint32_t select_val; 327 const char *name; 328 }; 329 330 /* 331 * The number of priority levels provided by drm gpu scheduler. The 332 * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some 333 * cases, so we don't use it (no need for kernel generated jobs). 334 */ 335 #define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN) 336 337 /** 338 * struct msm_file_private - per-drm_file context 339 * 340 * @queuelock: synchronizes access to submitqueues list 341 * @submitqueues: list of &msm_gpu_submitqueue created by userspace 342 * @queueid: counter incremented each time a submitqueue is created, 343 * used to assign &msm_gpu_submitqueue.id 344 * @aspace: the per-process GPU address-space 345 * @ref: reference count 346 * @seqno: unique per process seqno 347 */ 348 struct msm_file_private { 349 rwlock_t queuelock; 350 struct list_head submitqueues; 351 int queueid; 352 struct msm_gem_address_space *aspace; 353 struct kref ref; 354 int seqno; 355 356 /** 357 * sysprof: 358 * 359 * The value of MSM_PARAM_SYSPROF set by userspace. This is 360 * intended to be used by system profiling tools like Mesa's 361 * pps-producer (perfetto), and restricted to CAP_SYS_ADMIN. 362 * 363 * Setting a value of 1 will preserve performance counters across 364 * context switches. Setting a value of 2 will in addition 365 * suppress suspend. (Performance counters lose state across 366 * power collapse, which is undesirable for profiling in some 367 * cases.) 368 * 369 * The value automatically reverts to zero when the drm device 370 * file is closed. 371 */ 372 int sysprof; 373 374 /** 375 * comm: Overridden task comm, see MSM_PARAM_COMM 376 * 377 * Accessed under msm_gpu::lock 378 */ 379 char *comm; 380 381 /** 382 * cmdline: Overridden task cmdline, see MSM_PARAM_CMDLINE 383 * 384 * Accessed under msm_gpu::lock 385 */ 386 char *cmdline; 387 388 /** 389 * elapsed: 390 * 391 * The total (cumulative) elapsed time GPU was busy with rendering 392 * from this context in ns. 393 */ 394 uint64_t elapsed_ns; 395 396 /** 397 * cycles: 398 * 399 * The total (cumulative) GPU cycles elapsed attributed to this 400 * context. 401 */ 402 uint64_t cycles; 403 404 /** 405 * entities: 406 * 407 * Table of per-priority-level sched entities used by submitqueues 408 * associated with this &drm_file. Because some userspace apps 409 * make assumptions about rendering from multiple gl contexts 410 * (of the same priority) within the process happening in FIFO 411 * order without requiring any fencing beyond MakeCurrent(), we 412 * create at most one &drm_sched_entity per-process per-priority- 413 * level. 414 */ 415 struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS]; 416 }; 417 418 /** 419 * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority 420 * 421 * @gpu: the gpu instance 422 * @prio: the userspace priority level 423 * @ring_nr: [out] the ringbuffer the userspace priority maps to 424 * @sched_prio: [out] the gpu scheduler priority level which the userspace 425 * priority maps to 426 * 427 * With drm/scheduler providing it's own level of prioritization, our total 428 * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES). 429 * Each ring is associated with it's own scheduler instance. However, our 430 * UABI is that lower numerical values are higher priority. So mapping the 431 * single userspace priority level into ring_nr and sched_prio takes some 432 * care. The userspace provided priority (when a submitqueue is created) 433 * is mapped to ring nr and scheduler priority as such: 434 * 435 * ring_nr = userspace_prio / NR_SCHED_PRIORITIES 436 * sched_prio = NR_SCHED_PRIORITIES - 437 * (userspace_prio % NR_SCHED_PRIORITIES) - 1 438 * 439 * This allows generations without preemption (nr_rings==1) to have some 440 * amount of prioritization, and provides more priority levels for gens 441 * that do have preemption. 442 */ 443 static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio, 444 unsigned *ring_nr, enum drm_sched_priority *sched_prio) 445 { 446 unsigned rn, sp; 447 448 rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp); 449 450 /* invert sched priority to map to higher-numeric-is-higher- 451 * priority convention 452 */ 453 sp = NR_SCHED_PRIORITIES - sp - 1; 454 455 if (rn >= gpu->nr_rings) 456 return -EINVAL; 457 458 *ring_nr = rn; 459 *sched_prio = sp; 460 461 return 0; 462 } 463 464 /** 465 * struct msm_gpu_submitqueues - Userspace created context. 466 * 467 * A submitqueue is associated with a gl context or vk queue (or equiv) 468 * in userspace. 469 * 470 * @id: userspace id for the submitqueue, unique within the drm_file 471 * @flags: userspace flags for the submitqueue, specified at creation 472 * (currently unusued) 473 * @ring_nr: the ringbuffer used by this submitqueue, which is determined 474 * by the submitqueue's priority 475 * @faults: the number of GPU hangs associated with this submitqueue 476 * @last_fence: the sequence number of the last allocated fence (for error 477 * checking) 478 * @ctx: the per-drm_file context associated with the submitqueue (ie. 479 * which set of pgtables do submits jobs associated with the 480 * submitqueue use) 481 * @node: node in the context's list of submitqueues 482 * @fence_idr: maps fence-id to dma_fence for userspace visible fence 483 * seqno, protected by submitqueue lock 484 * @idr_lock: for serializing access to fence_idr 485 * @lock: submitqueue lock for serializing submits on a queue 486 * @ref: reference count 487 * @entity: the submit job-queue 488 */ 489 struct msm_gpu_submitqueue { 490 int id; 491 u32 flags; 492 u32 ring_nr; 493 int faults; 494 uint32_t last_fence; 495 struct msm_file_private *ctx; 496 struct list_head node; 497 struct idr fence_idr; 498 struct mutex idr_lock; 499 struct mutex lock; 500 struct kref ref; 501 struct drm_sched_entity *entity; 502 }; 503 504 struct msm_gpu_state_bo { 505 u64 iova; 506 size_t size; 507 void *data; 508 bool encoded; 509 char name[32]; 510 }; 511 512 struct msm_gpu_state { 513 struct kref ref; 514 struct timespec64 time; 515 516 struct { 517 u64 iova; 518 u32 fence; 519 u32 seqno; 520 u32 rptr; 521 u32 wptr; 522 void *data; 523 int data_size; 524 bool encoded; 525 } ring[MSM_GPU_MAX_RINGS]; 526 527 int nr_registers; 528 u32 *registers; 529 530 u32 rbbm_status; 531 532 char *comm; 533 char *cmd; 534 535 struct msm_gpu_fault_info fault_info; 536 537 int nr_bos; 538 struct msm_gpu_state_bo *bos; 539 }; 540 541 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data) 542 { 543 msm_writel(data, gpu->mmio + (reg << 2)); 544 } 545 546 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) 547 { 548 return msm_readl(gpu->mmio + (reg << 2)); 549 } 550 551 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) 552 { 553 msm_rmw(gpu->mmio + (reg << 2), mask, or); 554 } 555 556 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 reg) 557 { 558 u64 val; 559 560 /* 561 * Why not a readq here? Two reasons: 1) many of the LO registers are 562 * not quad word aligned and 2) the GPU hardware designers have a bit 563 * of a history of putting registers where they fit, especially in 564 * spins. The longer a GPU family goes the higher the chance that 565 * we'll get burned. We could do a series of validity checks if we 566 * wanted to, but really is a readq() that much better? Nah. 567 */ 568 569 /* 570 * For some lo/hi registers (like perfcounters), the hi value is latched 571 * when the lo is read, so make sure to read the lo first to trigger 572 * that 573 */ 574 val = (u64) msm_readl(gpu->mmio + (reg << 2)); 575 val |= ((u64) msm_readl(gpu->mmio + ((reg + 1) << 2)) << 32); 576 577 return val; 578 } 579 580 static inline void gpu_write64(struct msm_gpu *gpu, u32 reg, u64 val) 581 { 582 /* Why not a writeq here? Read the screed above */ 583 msm_writel(lower_32_bits(val), gpu->mmio + (reg << 2)); 584 msm_writel(upper_32_bits(val), gpu->mmio + ((reg + 1) << 2)); 585 } 586 587 int msm_gpu_pm_suspend(struct msm_gpu *gpu); 588 int msm_gpu_pm_resume(struct msm_gpu *gpu); 589 590 void msm_gpu_show_fdinfo(struct msm_gpu *gpu, struct msm_file_private *ctx, 591 struct drm_printer *p); 592 593 int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx); 594 struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx, 595 u32 id); 596 int msm_submitqueue_create(struct drm_device *drm, 597 struct msm_file_private *ctx, 598 u32 prio, u32 flags, u32 *id); 599 int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx, 600 struct drm_msm_submitqueue_query *args); 601 int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id); 602 void msm_submitqueue_close(struct msm_file_private *ctx); 603 604 void msm_submitqueue_destroy(struct kref *kref); 605 606 int msm_file_private_set_sysprof(struct msm_file_private *ctx, 607 struct msm_gpu *gpu, int sysprof); 608 void __msm_file_private_destroy(struct kref *kref); 609 610 static inline void msm_file_private_put(struct msm_file_private *ctx) 611 { 612 kref_put(&ctx->ref, __msm_file_private_destroy); 613 } 614 615 static inline struct msm_file_private *msm_file_private_get( 616 struct msm_file_private *ctx) 617 { 618 kref_get(&ctx->ref); 619 return ctx; 620 } 621 622 void msm_devfreq_init(struct msm_gpu *gpu); 623 void msm_devfreq_cleanup(struct msm_gpu *gpu); 624 void msm_devfreq_resume(struct msm_gpu *gpu); 625 void msm_devfreq_suspend(struct msm_gpu *gpu); 626 void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor); 627 void msm_devfreq_active(struct msm_gpu *gpu); 628 void msm_devfreq_idle(struct msm_gpu *gpu); 629 630 int msm_gpu_hw_init(struct msm_gpu *gpu); 631 632 void msm_gpu_perfcntr_start(struct msm_gpu *gpu); 633 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu); 634 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, 635 uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs); 636 637 void msm_gpu_retire(struct msm_gpu *gpu); 638 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit); 639 640 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, 641 struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, 642 const char *name, struct msm_gpu_config *config); 643 644 struct msm_gem_address_space * 645 msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task); 646 647 void msm_gpu_cleanup(struct msm_gpu *gpu); 648 649 struct msm_gpu *adreno_load_gpu(struct drm_device *dev); 650 void __init adreno_register(void); 651 void __exit adreno_unregister(void); 652 653 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue) 654 { 655 if (queue) 656 kref_put(&queue->ref, msm_submitqueue_destroy); 657 } 658 659 static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu) 660 { 661 struct msm_gpu_state *state = NULL; 662 663 mutex_lock(&gpu->lock); 664 665 if (gpu->crashstate) { 666 kref_get(&gpu->crashstate->ref); 667 state = gpu->crashstate; 668 } 669 670 mutex_unlock(&gpu->lock); 671 672 return state; 673 } 674 675 static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu) 676 { 677 mutex_lock(&gpu->lock); 678 679 if (gpu->crashstate) { 680 if (gpu->funcs->gpu_state_put(gpu->crashstate)) 681 gpu->crashstate = NULL; 682 } 683 684 mutex_unlock(&gpu->lock); 685 } 686 687 /* 688 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can 689 * support expanded privileges 690 */ 691 #define check_apriv(gpu, flags) \ 692 (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags)) 693 694 695 #endif /* __MSM_GPU_H__ */ 696