1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Copyright (C) 2013 Red Hat 4 * Author: Rob Clark <[email protected]> 5 */ 6 7 #ifndef __MSM_GPU_H__ 8 #define __MSM_GPU_H__ 9 10 #include <linux/adreno-smmu-priv.h> 11 #include <linux/clk.h> 12 #include <linux/interconnect.h> 13 #include <linux/pm_opp.h> 14 #include <linux/regulator/consumer.h> 15 16 #include "msm_drv.h" 17 #include "msm_fence.h" 18 #include "msm_ringbuffer.h" 19 #include "msm_gem.h" 20 21 struct msm_gem_submit; 22 struct msm_gpu_perfcntr; 23 struct msm_gpu_state; 24 struct msm_file_private; 25 26 struct msm_gpu_config { 27 const char *ioname; 28 unsigned int nr_rings; 29 }; 30 31 /* So far, with hardware that I've seen to date, we can have: 32 * + zero, one, or two z180 2d cores 33 * + a3xx or a2xx 3d core, which share a common CP (the firmware 34 * for the CP seems to implement some different PM4 packet types 35 * but the basics of cmdstream submission are the same) 36 * 37 * Which means that the eventual complete "class" hierarchy, once 38 * support for all past and present hw is in place, becomes: 39 * + msm_gpu 40 * + adreno_gpu 41 * + a3xx_gpu 42 * + a2xx_gpu 43 * + z180_gpu 44 */ 45 struct msm_gpu_funcs { 46 int (*get_param)(struct msm_gpu *gpu, struct msm_file_private *ctx, 47 uint32_t param, uint64_t *value, uint32_t *len); 48 int (*set_param)(struct msm_gpu *gpu, struct msm_file_private *ctx, 49 uint32_t param, uint64_t value, uint32_t len); 50 int (*hw_init)(struct msm_gpu *gpu); 51 int (*pm_suspend)(struct msm_gpu *gpu); 52 int (*pm_resume)(struct msm_gpu *gpu); 53 void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit); 54 void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); 55 irqreturn_t (*irq)(struct msm_gpu *irq); 56 struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu); 57 void (*recover)(struct msm_gpu *gpu); 58 void (*destroy)(struct msm_gpu *gpu); 59 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP) 60 /* show GPU status in debugfs: */ 61 void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state, 62 struct drm_printer *p); 63 /* for generation specific debugfs: */ 64 void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor); 65 #endif 66 u64 (*gpu_busy)(struct msm_gpu *gpu, unsigned long *out_sample_rate); 67 struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu); 68 int (*gpu_state_put)(struct msm_gpu_state *state); 69 unsigned long (*gpu_get_freq)(struct msm_gpu *gpu); 70 void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp); 71 struct msm_gem_address_space *(*create_address_space) 72 (struct msm_gpu *gpu, struct platform_device *pdev); 73 struct msm_gem_address_space *(*create_private_address_space) 74 (struct msm_gpu *gpu); 75 uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); 76 }; 77 78 /* Additional state for iommu faults: */ 79 struct msm_gpu_fault_info { 80 u64 ttbr0; 81 unsigned long iova; 82 int flags; 83 const char *type; 84 const char *block; 85 }; 86 87 /** 88 * struct msm_gpu_devfreq - devfreq related state 89 */ 90 struct msm_gpu_devfreq { 91 /** devfreq: devfreq instance */ 92 struct devfreq *devfreq; 93 94 /** 95 * idle_constraint: 96 * 97 * A PM QoS constraint to limit max freq while the GPU is idle. 98 */ 99 struct dev_pm_qos_request idle_freq; 100 101 /** 102 * boost_constraint: 103 * 104 * A PM QoS constraint to boost min freq for a period of time 105 * until the boost expires. 106 */ 107 struct dev_pm_qos_request boost_freq; 108 109 /** 110 * busy_cycles: Last busy counter value, for calculating elapsed busy 111 * cycles since last sampling period. 112 */ 113 u64 busy_cycles; 114 115 /** time: Time of last sampling period. */ 116 ktime_t time; 117 118 /** idle_time: Time of last transition to idle: */ 119 ktime_t idle_time; 120 121 /** 122 * idle_work: 123 * 124 * Used to delay clamping to idle freq on active->idle transition. 125 */ 126 struct msm_hrtimer_work idle_work; 127 128 /** 129 * boost_work: 130 * 131 * Used to reset the boost_constraint after the boost period has 132 * elapsed 133 */ 134 struct msm_hrtimer_work boost_work; 135 }; 136 137 struct msm_gpu { 138 const char *name; 139 struct drm_device *dev; 140 struct platform_device *pdev; 141 const struct msm_gpu_funcs *funcs; 142 143 struct adreno_smmu_priv adreno_smmu; 144 145 /* performance counters (hw & sw): */ 146 spinlock_t perf_lock; 147 bool perfcntr_active; 148 struct { 149 bool active; 150 ktime_t time; 151 } last_sample; 152 uint32_t totaltime, activetime; /* sw counters */ 153 uint32_t last_cntrs[5]; /* hw counters */ 154 const struct msm_gpu_perfcntr *perfcntrs; 155 uint32_t num_perfcntrs; 156 157 struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS]; 158 int nr_rings; 159 160 /** 161 * sysprof_active: 162 * 163 * The count of contexts that have enabled system profiling. 164 */ 165 refcount_t sysprof_active; 166 167 /** 168 * cur_ctx_seqno: 169 * 170 * The ctx->seqno value of the last context to submit rendering, 171 * and the one with current pgtables installed (for generations 172 * that support per-context pgtables). Tracked by seqno rather 173 * than pointer value to avoid dangling pointers, and cases where 174 * a ctx can be freed and a new one created with the same address. 175 */ 176 int cur_ctx_seqno; 177 178 /* 179 * List of GEM active objects on this gpu. Protected by 180 * msm_drm_private::mm_lock 181 */ 182 struct list_head active_list; 183 184 /** 185 * lock: 186 * 187 * General lock for serializing all the gpu things. 188 * 189 * TODO move to per-ring locking where feasible (ie. submit/retire 190 * path, etc) 191 */ 192 struct mutex lock; 193 194 /** 195 * active_submits: 196 * 197 * The number of submitted but not yet retired submits, used to 198 * determine transitions between active and idle. 199 * 200 * Protected by active_lock 201 */ 202 int active_submits; 203 204 /** lock: protects active_submits and idle/active transitions */ 205 struct mutex active_lock; 206 207 /* does gpu need hw_init? */ 208 bool needs_hw_init; 209 210 /** 211 * global_faults: number of GPU hangs not attributed to a particular 212 * address space 213 */ 214 int global_faults; 215 216 void __iomem *mmio; 217 int irq; 218 219 struct msm_gem_address_space *aspace; 220 221 /* Power Control: */ 222 struct regulator *gpu_reg, *gpu_cx; 223 struct clk_bulk_data *grp_clks; 224 int nr_clocks; 225 struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk; 226 uint32_t fast_rate; 227 228 /* Hang and Inactivity Detection: 229 */ 230 #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */ 231 232 #define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */ 233 struct timer_list hangcheck_timer; 234 235 /* Fault info for most recent iova fault: */ 236 struct msm_gpu_fault_info fault_info; 237 238 /* work for handling GPU ioval faults: */ 239 struct kthread_work fault_work; 240 241 /* work for handling GPU recovery: */ 242 struct kthread_work recover_work; 243 244 /** retire_event: notified when submits are retired: */ 245 wait_queue_head_t retire_event; 246 247 /* work for handling active-list retiring: */ 248 struct kthread_work retire_work; 249 250 /* worker for retire/recover: */ 251 struct kthread_worker *worker; 252 253 struct drm_gem_object *memptrs_bo; 254 255 struct msm_gpu_devfreq devfreq; 256 257 uint32_t suspend_count; 258 259 struct msm_gpu_state *crashstate; 260 261 /* Enable clamping to idle freq when inactive: */ 262 bool clamp_to_idle; 263 264 /* True if the hardware supports expanded apriv (a650 and newer) */ 265 bool hw_apriv; 266 267 struct thermal_cooling_device *cooling; 268 }; 269 270 static inline struct msm_gpu *dev_to_gpu(struct device *dev) 271 { 272 struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev); 273 return container_of(adreno_smmu, struct msm_gpu, adreno_smmu); 274 } 275 276 /* It turns out that all targets use the same ringbuffer size */ 277 #define MSM_GPU_RINGBUFFER_SZ SZ_32K 278 #define MSM_GPU_RINGBUFFER_BLKSIZE 32 279 280 #define MSM_GPU_RB_CNTL_DEFAULT \ 281 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \ 282 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8))) 283 284 static inline bool msm_gpu_active(struct msm_gpu *gpu) 285 { 286 int i; 287 288 for (i = 0; i < gpu->nr_rings; i++) { 289 struct msm_ringbuffer *ring = gpu->rb[i]; 290 291 if (fence_after(ring->fctx->last_fence, ring->memptrs->fence)) 292 return true; 293 } 294 295 return false; 296 } 297 298 /* Perf-Counters: 299 * The select_reg and select_val are just there for the benefit of the child 300 * class that actually enables the perf counter.. but msm_gpu base class 301 * will handle sampling/displaying the counters. 302 */ 303 304 struct msm_gpu_perfcntr { 305 uint32_t select_reg; 306 uint32_t sample_reg; 307 uint32_t select_val; 308 const char *name; 309 }; 310 311 /* 312 * The number of priority levels provided by drm gpu scheduler. The 313 * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some 314 * cases, so we don't use it (no need for kernel generated jobs). 315 */ 316 #define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN) 317 318 /** 319 * struct msm_file_private - per-drm_file context 320 * 321 * @queuelock: synchronizes access to submitqueues list 322 * @submitqueues: list of &msm_gpu_submitqueue created by userspace 323 * @queueid: counter incremented each time a submitqueue is created, 324 * used to assign &msm_gpu_submitqueue.id 325 * @aspace: the per-process GPU address-space 326 * @ref: reference count 327 * @seqno: unique per process seqno 328 */ 329 struct msm_file_private { 330 rwlock_t queuelock; 331 struct list_head submitqueues; 332 int queueid; 333 struct msm_gem_address_space *aspace; 334 struct kref ref; 335 int seqno; 336 337 /** 338 * sysprof: 339 * 340 * The value of MSM_PARAM_SYSPROF set by userspace. This is 341 * intended to be used by system profiling tools like Mesa's 342 * pps-producer (perfetto), and restricted to CAP_SYS_ADMIN. 343 * 344 * Setting a value of 1 will preserve performance counters across 345 * context switches. Setting a value of 2 will in addition 346 * suppress suspend. (Performance counters lose state across 347 * power collapse, which is undesirable for profiling in some 348 * cases.) 349 * 350 * The value automatically reverts to zero when the drm device 351 * file is closed. 352 */ 353 int sysprof; 354 355 /** comm: Overridden task comm, see MSM_PARAM_COMM */ 356 char *comm; 357 358 /** cmdline: Overridden task cmdline, see MSM_PARAM_CMDLINE */ 359 char *cmdline; 360 361 /** 362 * entities: 363 * 364 * Table of per-priority-level sched entities used by submitqueues 365 * associated with this &drm_file. Because some userspace apps 366 * make assumptions about rendering from multiple gl contexts 367 * (of the same priority) within the process happening in FIFO 368 * order without requiring any fencing beyond MakeCurrent(), we 369 * create at most one &drm_sched_entity per-process per-priority- 370 * level. 371 */ 372 struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS]; 373 }; 374 375 /** 376 * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority 377 * 378 * @gpu: the gpu instance 379 * @prio: the userspace priority level 380 * @ring_nr: [out] the ringbuffer the userspace priority maps to 381 * @sched_prio: [out] the gpu scheduler priority level which the userspace 382 * priority maps to 383 * 384 * With drm/scheduler providing it's own level of prioritization, our total 385 * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES). 386 * Each ring is associated with it's own scheduler instance. However, our 387 * UABI is that lower numerical values are higher priority. So mapping the 388 * single userspace priority level into ring_nr and sched_prio takes some 389 * care. The userspace provided priority (when a submitqueue is created) 390 * is mapped to ring nr and scheduler priority as such: 391 * 392 * ring_nr = userspace_prio / NR_SCHED_PRIORITIES 393 * sched_prio = NR_SCHED_PRIORITIES - 394 * (userspace_prio % NR_SCHED_PRIORITIES) - 1 395 * 396 * This allows generations without preemption (nr_rings==1) to have some 397 * amount of prioritization, and provides more priority levels for gens 398 * that do have preemption. 399 */ 400 static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio, 401 unsigned *ring_nr, enum drm_sched_priority *sched_prio) 402 { 403 unsigned rn, sp; 404 405 rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp); 406 407 /* invert sched priority to map to higher-numeric-is-higher- 408 * priority convention 409 */ 410 sp = NR_SCHED_PRIORITIES - sp - 1; 411 412 if (rn >= gpu->nr_rings) 413 return -EINVAL; 414 415 *ring_nr = rn; 416 *sched_prio = sp; 417 418 return 0; 419 } 420 421 /** 422 * struct msm_gpu_submitqueues - Userspace created context. 423 * 424 * A submitqueue is associated with a gl context or vk queue (or equiv) 425 * in userspace. 426 * 427 * @id: userspace id for the submitqueue, unique within the drm_file 428 * @flags: userspace flags for the submitqueue, specified at creation 429 * (currently unusued) 430 * @ring_nr: the ringbuffer used by this submitqueue, which is determined 431 * by the submitqueue's priority 432 * @faults: the number of GPU hangs associated with this submitqueue 433 * @last_fence: the sequence number of the last allocated fence (for error 434 * checking) 435 * @ctx: the per-drm_file context associated with the submitqueue (ie. 436 * which set of pgtables do submits jobs associated with the 437 * submitqueue use) 438 * @node: node in the context's list of submitqueues 439 * @fence_idr: maps fence-id to dma_fence for userspace visible fence 440 * seqno, protected by submitqueue lock 441 * @lock: submitqueue lock 442 * @ref: reference count 443 * @entity: the submit job-queue 444 */ 445 struct msm_gpu_submitqueue { 446 int id; 447 u32 flags; 448 u32 ring_nr; 449 int faults; 450 uint32_t last_fence; 451 struct msm_file_private *ctx; 452 struct list_head node; 453 struct idr fence_idr; 454 struct mutex lock; 455 struct kref ref; 456 struct drm_sched_entity *entity; 457 }; 458 459 struct msm_gpu_state_bo { 460 u64 iova; 461 size_t size; 462 void *data; 463 bool encoded; 464 }; 465 466 struct msm_gpu_state { 467 struct kref ref; 468 struct timespec64 time; 469 470 struct { 471 u64 iova; 472 u32 fence; 473 u32 seqno; 474 u32 rptr; 475 u32 wptr; 476 void *data; 477 int data_size; 478 bool encoded; 479 } ring[MSM_GPU_MAX_RINGS]; 480 481 int nr_registers; 482 u32 *registers; 483 484 u32 rbbm_status; 485 486 char *comm; 487 char *cmd; 488 489 struct msm_gpu_fault_info fault_info; 490 491 int nr_bos; 492 struct msm_gpu_state_bo *bos; 493 }; 494 495 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data) 496 { 497 msm_writel(data, gpu->mmio + (reg << 2)); 498 } 499 500 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) 501 { 502 return msm_readl(gpu->mmio + (reg << 2)); 503 } 504 505 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) 506 { 507 msm_rmw(gpu->mmio + (reg << 2), mask, or); 508 } 509 510 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi) 511 { 512 u64 val; 513 514 /* 515 * Why not a readq here? Two reasons: 1) many of the LO registers are 516 * not quad word aligned and 2) the GPU hardware designers have a bit 517 * of a history of putting registers where they fit, especially in 518 * spins. The longer a GPU family goes the higher the chance that 519 * we'll get burned. We could do a series of validity checks if we 520 * wanted to, but really is a readq() that much better? Nah. 521 */ 522 523 /* 524 * For some lo/hi registers (like perfcounters), the hi value is latched 525 * when the lo is read, so make sure to read the lo first to trigger 526 * that 527 */ 528 val = (u64) msm_readl(gpu->mmio + (lo << 2)); 529 val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32); 530 531 return val; 532 } 533 534 static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val) 535 { 536 /* Why not a writeq here? Read the screed above */ 537 msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2)); 538 msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2)); 539 } 540 541 int msm_gpu_pm_suspend(struct msm_gpu *gpu); 542 int msm_gpu_pm_resume(struct msm_gpu *gpu); 543 544 int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx); 545 struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx, 546 u32 id); 547 int msm_submitqueue_create(struct drm_device *drm, 548 struct msm_file_private *ctx, 549 u32 prio, u32 flags, u32 *id); 550 int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx, 551 struct drm_msm_submitqueue_query *args); 552 int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id); 553 void msm_submitqueue_close(struct msm_file_private *ctx); 554 555 void msm_submitqueue_destroy(struct kref *kref); 556 557 int msm_file_private_set_sysprof(struct msm_file_private *ctx, 558 struct msm_gpu *gpu, int sysprof); 559 void __msm_file_private_destroy(struct kref *kref); 560 561 static inline void msm_file_private_put(struct msm_file_private *ctx) 562 { 563 kref_put(&ctx->ref, __msm_file_private_destroy); 564 } 565 566 static inline struct msm_file_private *msm_file_private_get( 567 struct msm_file_private *ctx) 568 { 569 kref_get(&ctx->ref); 570 return ctx; 571 } 572 573 void msm_devfreq_init(struct msm_gpu *gpu); 574 void msm_devfreq_cleanup(struct msm_gpu *gpu); 575 void msm_devfreq_resume(struct msm_gpu *gpu); 576 void msm_devfreq_suspend(struct msm_gpu *gpu); 577 void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor); 578 void msm_devfreq_active(struct msm_gpu *gpu); 579 void msm_devfreq_idle(struct msm_gpu *gpu); 580 581 int msm_gpu_hw_init(struct msm_gpu *gpu); 582 583 void msm_gpu_perfcntr_start(struct msm_gpu *gpu); 584 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu); 585 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, 586 uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs); 587 588 void msm_gpu_retire(struct msm_gpu *gpu); 589 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit); 590 591 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, 592 struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, 593 const char *name, struct msm_gpu_config *config); 594 595 struct msm_gem_address_space * 596 msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task); 597 598 void msm_gpu_cleanup(struct msm_gpu *gpu); 599 600 struct msm_gpu *adreno_load_gpu(struct drm_device *dev); 601 void __init adreno_register(void); 602 void __exit adreno_unregister(void); 603 604 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue) 605 { 606 if (queue) 607 kref_put(&queue->ref, msm_submitqueue_destroy); 608 } 609 610 static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu) 611 { 612 struct msm_gpu_state *state = NULL; 613 614 mutex_lock(&gpu->lock); 615 616 if (gpu->crashstate) { 617 kref_get(&gpu->crashstate->ref); 618 state = gpu->crashstate; 619 } 620 621 mutex_unlock(&gpu->lock); 622 623 return state; 624 } 625 626 static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu) 627 { 628 mutex_lock(&gpu->lock); 629 630 if (gpu->crashstate) { 631 if (gpu->funcs->gpu_state_put(gpu->crashstate)) 632 gpu->crashstate = NULL; 633 } 634 635 mutex_unlock(&gpu->lock); 636 } 637 638 /* 639 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can 640 * support expanded privileges 641 */ 642 #define check_apriv(gpu, flags) \ 643 (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags)) 644 645 646 #endif /* __MSM_GPU_H__ */ 647