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README.md

1**LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.**
2
3[![Build Status](https://travis-ci.org/google/leveldb.svg?branch=master)](https://travis-ci.org/google/leveldb)
4
5Authors: Sanjay Ghemawat ([email protected]) and Jeff Dean ([email protected])
6
7# Features
8  * Keys and values are arbitrary byte arrays.
9  * Data is stored sorted by key.
10  * Callers can provide a custom comparison function to override the sort order.
11  * The basic operations are `Put(key,value)`, `Get(key)`, `Delete(key)`.
12  * Multiple changes can be made in one atomic batch.
13  * Users can create a transient snapshot to get a consistent view of data.
14  * Forward and backward iteration is supported over the data.
15  * Data is automatically compressed using the [Snappy compression library](http://google.github.io/snappy/).
16  * External activity (file system operations etc.) is relayed through a virtual interface so users can customize the operating system interactions.
17
18# Documentation
19  [LevelDB library documentation](https://github.com/google/leveldb/blob/master/doc/index.md) is online and bundled with the source code.
20
21
22# Limitations
23  * This is not a SQL database.  It does not have a relational data model, it does not support SQL queries, and it has no support for indexes.
24  * Only a single process (possibly multi-threaded) can access a particular database at a time.
25  * There is no client-server support builtin to the library.  An application that needs such support will have to wrap their own server around the library.
26
27# Contributing to the leveldb Project
28The leveldb project welcomes contributions. leveldb's primary goal is to be
29a reliable and fast key/value store. Changes that are in line with the
30features/limitations outlined above, and meet the requirements below,
31will be considered.
32
33Contribution requirements:
34
351. **POSIX only**. We _generally_ will only accept changes that are both
36   compiled, and tested on a POSIX platform - usually Linux. Very small
37   changes will sometimes be accepted, but consider that more of an
38   exception than the rule.
39
402. **Stable API**. We strive very hard to maintain a stable API. Changes that
41   require changes for projects using leveldb _might_ be rejected without
42   sufficient benefit to the project.
43
443. **Tests**: All changes must be accompanied by a new (or changed) test, or
45   a sufficient explanation as to why a new (or changed) test is not required.
46
47## Submitting a Pull Request
48Before any pull request will be accepted the author must first sign a
49Contributor License Agreement (CLA) at https://cla.developers.google.com/.
50
51In order to keep the commit timeline linear
52[squash](https://git-scm.com/book/en/v2/Git-Tools-Rewriting-History#Squashing-Commits)
53your changes down to a single commit and [rebase](https://git-scm.com/docs/git-rebase)
54on google/leveldb/master. This keeps the commit timeline linear and more easily sync'ed
55with the internal repository at Google. More information at GitHub's
56[About Git rebase](https://help.github.com/articles/about-git-rebase/) page.
57
58# Performance
59
60Here is a performance report (with explanations) from the run of the
61included db_bench program.  The results are somewhat noisy, but should
62be enough to get a ballpark performance estimate.
63
64## Setup
65
66We use a database with a million entries.  Each entry has a 16 byte
67key, and a 100 byte value.  Values used by the benchmark compress to
68about half their original size.
69
70    LevelDB:    version 1.1
71    Date:       Sun May  1 12:11:26 2011
72    CPU:        4 x Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz
73    CPUCache:   4096 KB
74    Keys:       16 bytes each
75    Values:     100 bytes each (50 bytes after compression)
76    Entries:    1000000
77    Raw Size:   110.6 MB (estimated)
78    File Size:  62.9 MB (estimated)
79
80## Write performance
81
82The "fill" benchmarks create a brand new database, in either
83sequential, or random order.  The "fillsync" benchmark flushes data
84from the operating system to the disk after every operation; the other
85write operations leave the data sitting in the operating system buffer
86cache for a while.  The "overwrite" benchmark does random writes that
87update existing keys in the database.
88
89    fillseq      :       1.765 micros/op;   62.7 MB/s
90    fillsync     :     268.409 micros/op;    0.4 MB/s (10000 ops)
91    fillrandom   :       2.460 micros/op;   45.0 MB/s
92    overwrite    :       2.380 micros/op;   46.5 MB/s
93
94Each "op" above corresponds to a write of a single key/value pair.
95I.e., a random write benchmark goes at approximately 400,000 writes per second.
96
97Each "fillsync" operation costs much less (0.3 millisecond)
98than a disk seek (typically 10 milliseconds).  We suspect that this is
99because the hard disk itself is buffering the update in its memory and
100responding before the data has been written to the platter.  This may
101or may not be safe based on whether or not the hard disk has enough
102power to save its memory in the event of a power failure.
103
104## Read performance
105
106We list the performance of reading sequentially in both the forward
107and reverse direction, and also the performance of a random lookup.
108Note that the database created by the benchmark is quite small.
109Therefore the report characterizes the performance of leveldb when the
110working set fits in memory.  The cost of reading a piece of data that
111is not present in the operating system buffer cache will be dominated
112by the one or two disk seeks needed to fetch the data from disk.
113Write performance will be mostly unaffected by whether or not the
114working set fits in memory.
115
116    readrandom  : 16.677 micros/op;  (approximately 60,000 reads per second)
117    readseq     :  0.476 micros/op;  232.3 MB/s
118    readreverse :  0.724 micros/op;  152.9 MB/s
119
120LevelDB compacts its underlying storage data in the background to
121improve read performance.  The results listed above were done
122immediately after a lot of random writes.  The results after
123compactions (which are usually triggered automatically) are better.
124
125    readrandom  : 11.602 micros/op;  (approximately 85,000 reads per second)
126    readseq     :  0.423 micros/op;  261.8 MB/s
127    readreverse :  0.663 micros/op;  166.9 MB/s
128
129Some of the high cost of reads comes from repeated decompression of blocks
130read from disk.  If we supply enough cache to the leveldb so it can hold the
131uncompressed blocks in memory, the read performance improves again:
132
133    readrandom  : 9.775 micros/op;  (approximately 100,000 reads per second before compaction)
134    readrandom  : 5.215 micros/op;  (approximately 190,000 reads per second after compaction)
135
136## Repository contents
137
138See [doc/index.md](doc/index.md) for more explanation. See
139[doc/impl.md](doc/impl.md) for a brief overview of the implementation.
140
141The public interface is in include/*.h.  Callers should not include or
142rely on the details of any other header files in this package.  Those
143internal APIs may be changed without warning.
144
145Guide to header files:
146
147* **include/db.h**: Main interface to the DB: Start here
148
149* **include/options.h**: Control over the behavior of an entire database,
150and also control over the behavior of individual reads and writes.
151
152* **include/comparator.h**: Abstraction for user-specified comparison function.
153If you want just bytewise comparison of keys, you can use the default
154comparator, but clients can write their own comparator implementations if they
155want custom ordering (e.g. to handle different character encodings, etc.)
156
157* **include/iterator.h**: Interface for iterating over data. You can get
158an iterator from a DB object.
159
160* **include/write_batch.h**: Interface for atomically applying multiple
161updates to a database.
162
163* **include/slice.h**: A simple module for maintaining a pointer and a
164length into some other byte array.
165
166* **include/status.h**: Status is returned from many of the public interfaces
167and is used to report success and various kinds of errors.
168
169* **include/env.h**:
170Abstraction of the OS environment.  A posix implementation of this interface is
171in util/env_posix.cc
172
173* **include/table.h, include/table_builder.h**: Lower-level modules that most
174clients probably won't use directly
175