1*0b57cec5SDimitry Andric //===----------------------- AMDGPUFrameLowering.cpp ----------------------===//
2*0b57cec5SDimitry Andric //
3*0b57cec5SDimitry Andric // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4*0b57cec5SDimitry Andric // See https://llvm.org/LICENSE.txt for license information.
5*0b57cec5SDimitry Andric // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6*0b57cec5SDimitry Andric //
7*0b57cec5SDimitry Andric //==-----------------------------------------------------------------------===//
8*0b57cec5SDimitry Andric //
9*0b57cec5SDimitry Andric // Interface to describe a layout of a stack frame on a AMDGPU target machine.
10*0b57cec5SDimitry Andric //
11*0b57cec5SDimitry Andric //===----------------------------------------------------------------------===//
12*0b57cec5SDimitry Andric 
13*0b57cec5SDimitry Andric #include "AMDGPUFrameLowering.h"
14*0b57cec5SDimitry Andric 
15*0b57cec5SDimitry Andric using namespace llvm;
AMDGPUFrameLowering(StackDirection D,Align StackAl,int LAO,Align TransAl)16*0b57cec5SDimitry Andric AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, Align StackAl,
17*0b57cec5SDimitry Andric                                          int LAO, Align TransAl)
18*0b57cec5SDimitry Andric     : TargetFrameLowering(D, StackAl, LAO, TransAl) {}
19*0b57cec5SDimitry Andric 
20*0b57cec5SDimitry Andric AMDGPUFrameLowering::~AMDGPUFrameLowering() = default;
21*0b57cec5SDimitry Andric 
getStackWidth(const MachineFunction & MF) const22*0b57cec5SDimitry Andric unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
23*0b57cec5SDimitry Andric   // XXX: Hardcoding to 1 for now.
24*0b57cec5SDimitry Andric   //
25*0b57cec5SDimitry Andric   // I think the StackWidth should be stored as metadata associated with the
26*0b57cec5SDimitry Andric   // MachineFunction.  This metadata can either be added by a frontend, or
27*0b57cec5SDimitry Andric   // calculated by a R600 specific LLVM IR pass.
28*0b57cec5SDimitry Andric   //
29*0b57cec5SDimitry Andric   // The StackWidth determines how stack objects are laid out in memory.
30*0b57cec5SDimitry Andric   // For a vector stack variable, like: int4 stack[2], the data will be stored
31*0b57cec5SDimitry Andric   // in the following ways depending on the StackWidth.
32*0b57cec5SDimitry Andric   //
33*0b57cec5SDimitry Andric   // StackWidth = 1:
34*0b57cec5SDimitry Andric   //
35*0b57cec5SDimitry Andric   // T0.X = stack[0].x
36*0b57cec5SDimitry Andric   // T1.X = stack[0].y
37*0b57cec5SDimitry Andric   // T2.X = stack[0].z
38*0b57cec5SDimitry Andric   // T3.X = stack[0].w
39*0b57cec5SDimitry Andric   // T4.X = stack[1].x
40*0b57cec5SDimitry Andric   // T5.X = stack[1].y
41*0b57cec5SDimitry Andric   // T6.X = stack[1].z
42*0b57cec5SDimitry Andric   // T7.X = stack[1].w
43*0b57cec5SDimitry Andric   //
44*0b57cec5SDimitry Andric   // StackWidth = 2:
45*0b57cec5SDimitry Andric   //
46*0b57cec5SDimitry Andric   // T0.X = stack[0].x
47*0b57cec5SDimitry Andric   // T0.Y = stack[0].y
48*0b57cec5SDimitry Andric   // T1.X = stack[0].z
49*0b57cec5SDimitry Andric   // T1.Y = stack[0].w
50*0b57cec5SDimitry Andric   // T2.X = stack[1].x
51*0b57cec5SDimitry Andric   // T2.Y = stack[1].y
52*0b57cec5SDimitry Andric   // T3.X = stack[1].z
53*0b57cec5SDimitry Andric   // T3.Y = stack[1].w
54*0b57cec5SDimitry Andric   //
55*0b57cec5SDimitry Andric   // StackWidth = 4:
56*0b57cec5SDimitry Andric   // T0.X = stack[0].x
57*0b57cec5SDimitry Andric   // T0.Y = stack[0].y
58*0b57cec5SDimitry Andric   // T0.Z = stack[0].z
59*0b57cec5SDimitry Andric   // T0.W = stack[0].w
60*0b57cec5SDimitry Andric   // T1.X = stack[1].x
61*0b57cec5SDimitry Andric   // T1.Y = stack[1].y
62*0b57cec5SDimitry Andric   // T1.Z = stack[1].z
63*0b57cec5SDimitry Andric   // T1.W = stack[1].w
64*0b57cec5SDimitry Andric   return 1;
65*0b57cec5SDimitry Andric }
66