1*dc9b124dSJustin Hibbits /*	$NetBSD: softfloat.h,v 1.6 2002/05/12 13:12:46 bjh21 Exp $	*/
2*dc9b124dSJustin Hibbits /* $FreeBSD$ */
3*dc9b124dSJustin Hibbits 
4*dc9b124dSJustin Hibbits /* This is a derivative work. */
5*dc9b124dSJustin Hibbits 
6*dc9b124dSJustin Hibbits /*
7*dc9b124dSJustin Hibbits ===============================================================================
8*dc9b124dSJustin Hibbits 
9*dc9b124dSJustin Hibbits This C header file is part of the SoftFloat IEC/IEEE Floating-point
10*dc9b124dSJustin Hibbits Arithmetic Package, Release 2a.
11*dc9b124dSJustin Hibbits 
12*dc9b124dSJustin Hibbits Written by John R. Hauser.  This work was made possible in part by the
13*dc9b124dSJustin Hibbits International Computer Science Institute, located at Suite 600, 1947 Center
14*dc9b124dSJustin Hibbits Street, Berkeley, California 94704.  Funding was partially provided by the
15*dc9b124dSJustin Hibbits National Science Foundation under grant MIP-9311980.  The original version
16*dc9b124dSJustin Hibbits of this code was written as part of a project to build a fixed-point vector
17*dc9b124dSJustin Hibbits processor in collaboration with the University of California at Berkeley,
18*dc9b124dSJustin Hibbits overseen by Profs. Nelson Morgan and John Wawrzynek.  More information
19*dc9b124dSJustin Hibbits is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
20*dc9b124dSJustin Hibbits arithmetic/SoftFloat.html'.
21*dc9b124dSJustin Hibbits 
22*dc9b124dSJustin Hibbits THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort
23*dc9b124dSJustin Hibbits has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
24*dc9b124dSJustin Hibbits TIMES RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO
25*dc9b124dSJustin Hibbits PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
26*dc9b124dSJustin Hibbits AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
27*dc9b124dSJustin Hibbits 
28*dc9b124dSJustin Hibbits Derivative works are acceptable, even for commercial purposes, so long as
29*dc9b124dSJustin Hibbits (1) they include prominent notice that the work is derivative, and (2) they
30*dc9b124dSJustin Hibbits include prominent notice akin to these four paragraphs for those parts of
31*dc9b124dSJustin Hibbits this code that are retained.
32*dc9b124dSJustin Hibbits 
33*dc9b124dSJustin Hibbits ===============================================================================
34*dc9b124dSJustin Hibbits */
35*dc9b124dSJustin Hibbits 
36*dc9b124dSJustin Hibbits /*
37*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
38*dc9b124dSJustin Hibbits The macro `FLOATX80' must be defined to enable the extended double-precision
39*dc9b124dSJustin Hibbits floating-point format `floatx80'.  If this macro is not defined, the
40*dc9b124dSJustin Hibbits `floatx80' type will not be defined, and none of the functions that either
41*dc9b124dSJustin Hibbits input or output the `floatx80' type will be defined.  The same applies to
42*dc9b124dSJustin Hibbits the `FLOAT128' macro and the quadruple-precision format `float128'.
43*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
44*dc9b124dSJustin Hibbits */
45*dc9b124dSJustin Hibbits /* #define FLOATX80 */
46*dc9b124dSJustin Hibbits /* #define FLOAT128 */
47*dc9b124dSJustin Hibbits 
48*dc9b124dSJustin Hibbits #include <machine/ieeefp.h>
49*dc9b124dSJustin Hibbits 
50*dc9b124dSJustin Hibbits /*
51*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
52*dc9b124dSJustin Hibbits Software IEC/IEEE floating-point types.
53*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
54*dc9b124dSJustin Hibbits */
55*dc9b124dSJustin Hibbits typedef unsigned int float32;
56*dc9b124dSJustin Hibbits typedef unsigned long long float64;
57*dc9b124dSJustin Hibbits #ifdef FLOATX80
58*dc9b124dSJustin Hibbits typedef struct {
59*dc9b124dSJustin Hibbits     unsigned short high;
60*dc9b124dSJustin Hibbits     unsigned long long low;
61*dc9b124dSJustin Hibbits } floatx80;
62*dc9b124dSJustin Hibbits #endif
63*dc9b124dSJustin Hibbits #ifdef FLOAT128
64*dc9b124dSJustin Hibbits typedef struct {
65*dc9b124dSJustin Hibbits     unsigned long long high, low;
66*dc9b124dSJustin Hibbits } float128;
67*dc9b124dSJustin Hibbits #endif
68*dc9b124dSJustin Hibbits 
69*dc9b124dSJustin Hibbits /*
70*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
71*dc9b124dSJustin Hibbits Software IEC/IEEE floating-point underflow tininess-detection mode.
72*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
73*dc9b124dSJustin Hibbits */
74*dc9b124dSJustin Hibbits #ifndef SOFTFLOAT_FOR_GCC
75*dc9b124dSJustin Hibbits extern int8 float_detect_tininess;
76*dc9b124dSJustin Hibbits #endif
77*dc9b124dSJustin Hibbits enum {
78*dc9b124dSJustin Hibbits     float_tininess_after_rounding  = 0,
79*dc9b124dSJustin Hibbits     float_tininess_before_rounding = 1
80*dc9b124dSJustin Hibbits };
81*dc9b124dSJustin Hibbits 
82*dc9b124dSJustin Hibbits /*
83*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
84*dc9b124dSJustin Hibbits Software IEC/IEEE floating-point rounding mode.
85*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
86*dc9b124dSJustin Hibbits */
87*dc9b124dSJustin Hibbits extern fp_rnd_t float_rounding_mode;
88*dc9b124dSJustin Hibbits enum {
89*dc9b124dSJustin Hibbits     float_round_nearest_even = FP_RN,
90*dc9b124dSJustin Hibbits     float_round_to_zero      = FP_RZ,
91*dc9b124dSJustin Hibbits     float_round_down         = FP_RM,
92*dc9b124dSJustin Hibbits     float_round_up           = FP_RP
93*dc9b124dSJustin Hibbits };
94*dc9b124dSJustin Hibbits 
95*dc9b124dSJustin Hibbits /*
96*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
97*dc9b124dSJustin Hibbits Software IEC/IEEE floating-point exception flags.
98*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
99*dc9b124dSJustin Hibbits */
100*dc9b124dSJustin Hibbits typedef fp_except_t fp_except;
101*dc9b124dSJustin Hibbits 
102*dc9b124dSJustin Hibbits extern fp_except float_exception_flags;
103*dc9b124dSJustin Hibbits extern fp_except float_exception_mask;
104*dc9b124dSJustin Hibbits enum {
105*dc9b124dSJustin Hibbits     float_flag_inexact   = FP_X_IMP,
106*dc9b124dSJustin Hibbits     float_flag_underflow = FP_X_UFL,
107*dc9b124dSJustin Hibbits     float_flag_overflow  = FP_X_OFL,
108*dc9b124dSJustin Hibbits     float_flag_divbyzero = FP_X_DZ,
109*dc9b124dSJustin Hibbits     float_flag_invalid   = FP_X_INV
110*dc9b124dSJustin Hibbits };
111*dc9b124dSJustin Hibbits 
112*dc9b124dSJustin Hibbits /*
113*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
114*dc9b124dSJustin Hibbits Routine to raise any or all of the software IEC/IEEE floating-point
115*dc9b124dSJustin Hibbits exception flags.
116*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
117*dc9b124dSJustin Hibbits */
118*dc9b124dSJustin Hibbits void float_raise( fp_except );
119*dc9b124dSJustin Hibbits 
120*dc9b124dSJustin Hibbits /*
121*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
122*dc9b124dSJustin Hibbits Software IEC/IEEE integer-to-floating-point conversion routines.
123*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
124*dc9b124dSJustin Hibbits */
125*dc9b124dSJustin Hibbits float32 int32_to_float32( int );
126*dc9b124dSJustin Hibbits float64 int32_to_float64( int );
127*dc9b124dSJustin Hibbits #ifdef FLOATX80
128*dc9b124dSJustin Hibbits floatx80 int32_to_floatx80( int );
129*dc9b124dSJustin Hibbits #endif
130*dc9b124dSJustin Hibbits #ifdef FLOAT128
131*dc9b124dSJustin Hibbits float128 int32_to_float128( int );
132*dc9b124dSJustin Hibbits #endif
133*dc9b124dSJustin Hibbits float32 int64_to_float32( long long );
134*dc9b124dSJustin Hibbits float64 int64_to_float64( long long );
135*dc9b124dSJustin Hibbits #ifdef FLOATX80
136*dc9b124dSJustin Hibbits floatx80 int64_to_floatx80( long long );
137*dc9b124dSJustin Hibbits #endif
138*dc9b124dSJustin Hibbits #ifdef FLOAT128
139*dc9b124dSJustin Hibbits float128 int64_to_float128( long long );
140*dc9b124dSJustin Hibbits #endif
141*dc9b124dSJustin Hibbits 
142*dc9b124dSJustin Hibbits /*
143*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
144*dc9b124dSJustin Hibbits Software IEC/IEEE single-precision conversion routines.
145*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
146*dc9b124dSJustin Hibbits */
147*dc9b124dSJustin Hibbits int float32_to_int32( float32 );
148*dc9b124dSJustin Hibbits int float32_to_int32_round_to_zero( float32 );
149*dc9b124dSJustin Hibbits unsigned int float32_to_uint32_round_to_zero( float32 );
150*dc9b124dSJustin Hibbits long long float32_to_int64( float32 );
151*dc9b124dSJustin Hibbits long long float32_to_int64_round_to_zero( float32 );
152*dc9b124dSJustin Hibbits float64 float32_to_float64( float32 );
153*dc9b124dSJustin Hibbits #ifdef FLOATX80
154*dc9b124dSJustin Hibbits floatx80 float32_to_floatx80( float32 );
155*dc9b124dSJustin Hibbits #endif
156*dc9b124dSJustin Hibbits #ifdef FLOAT128
157*dc9b124dSJustin Hibbits float128 float32_to_float128( float32 );
158*dc9b124dSJustin Hibbits #endif
159*dc9b124dSJustin Hibbits 
160*dc9b124dSJustin Hibbits /*
161*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
162*dc9b124dSJustin Hibbits Software IEC/IEEE single-precision operations.
163*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
164*dc9b124dSJustin Hibbits */
165*dc9b124dSJustin Hibbits float32 float32_round_to_int( float32 );
166*dc9b124dSJustin Hibbits float32 float32_add( float32, float32 );
167*dc9b124dSJustin Hibbits float32 float32_sub( float32, float32 );
168*dc9b124dSJustin Hibbits float32 float32_mul( float32, float32 );
169*dc9b124dSJustin Hibbits float32 float32_div( float32, float32 );
170*dc9b124dSJustin Hibbits float32 float32_rem( float32, float32 );
171*dc9b124dSJustin Hibbits float32 float32_sqrt( float32 );
172*dc9b124dSJustin Hibbits int float32_eq( float32, float32 );
173*dc9b124dSJustin Hibbits int float32_le( float32, float32 );
174*dc9b124dSJustin Hibbits int float32_lt( float32, float32 );
175*dc9b124dSJustin Hibbits int float32_eq_signaling( float32, float32 );
176*dc9b124dSJustin Hibbits int float32_le_quiet( float32, float32 );
177*dc9b124dSJustin Hibbits int float32_lt_quiet( float32, float32 );
178*dc9b124dSJustin Hibbits #ifndef SOFTFLOAT_FOR_GCC
179*dc9b124dSJustin Hibbits int float32_is_signaling_nan( float32 );
180*dc9b124dSJustin Hibbits #endif
181*dc9b124dSJustin Hibbits 
182*dc9b124dSJustin Hibbits /*
183*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
184*dc9b124dSJustin Hibbits Software IEC/IEEE double-precision conversion routines.
185*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
186*dc9b124dSJustin Hibbits */
187*dc9b124dSJustin Hibbits int float64_to_int32( float64 );
188*dc9b124dSJustin Hibbits int float64_to_int32_round_to_zero( float64 );
189*dc9b124dSJustin Hibbits unsigned int float64_to_uint32_round_to_zero( float64 );
190*dc9b124dSJustin Hibbits long long float64_to_int64( float64 );
191*dc9b124dSJustin Hibbits long long float64_to_int64_round_to_zero( float64 );
192*dc9b124dSJustin Hibbits float32 float64_to_float32( float64 );
193*dc9b124dSJustin Hibbits #ifdef FLOATX80
194*dc9b124dSJustin Hibbits floatx80 float64_to_floatx80( float64 );
195*dc9b124dSJustin Hibbits #endif
196*dc9b124dSJustin Hibbits #ifdef FLOAT128
197*dc9b124dSJustin Hibbits float128 float64_to_float128( float64 );
198*dc9b124dSJustin Hibbits #endif
199*dc9b124dSJustin Hibbits 
200*dc9b124dSJustin Hibbits /*
201*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
202*dc9b124dSJustin Hibbits Software IEC/IEEE double-precision operations.
203*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
204*dc9b124dSJustin Hibbits */
205*dc9b124dSJustin Hibbits float64 float64_round_to_int( float64 );
206*dc9b124dSJustin Hibbits float64 float64_add( float64, float64 );
207*dc9b124dSJustin Hibbits float64 float64_sub( float64, float64 );
208*dc9b124dSJustin Hibbits float64 float64_mul( float64, float64 );
209*dc9b124dSJustin Hibbits float64 float64_div( float64, float64 );
210*dc9b124dSJustin Hibbits float64 float64_rem( float64, float64 );
211*dc9b124dSJustin Hibbits float64 float64_sqrt( float64 );
212*dc9b124dSJustin Hibbits int float64_eq( float64, float64 );
213*dc9b124dSJustin Hibbits int float64_le( float64, float64 );
214*dc9b124dSJustin Hibbits int float64_lt( float64, float64 );
215*dc9b124dSJustin Hibbits int float64_eq_signaling( float64, float64 );
216*dc9b124dSJustin Hibbits int float64_le_quiet( float64, float64 );
217*dc9b124dSJustin Hibbits int float64_lt_quiet( float64, float64 );
218*dc9b124dSJustin Hibbits #ifndef SOFTFLOAT_FOR_GCC
219*dc9b124dSJustin Hibbits int float64_is_signaling_nan( float64 );
220*dc9b124dSJustin Hibbits #endif
221*dc9b124dSJustin Hibbits 
222*dc9b124dSJustin Hibbits #ifdef FLOATX80
223*dc9b124dSJustin Hibbits 
224*dc9b124dSJustin Hibbits /*
225*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
226*dc9b124dSJustin Hibbits Software IEC/IEEE extended double-precision conversion routines.
227*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
228*dc9b124dSJustin Hibbits */
229*dc9b124dSJustin Hibbits int floatx80_to_int32( floatx80 );
230*dc9b124dSJustin Hibbits int floatx80_to_int32_round_to_zero( floatx80 );
231*dc9b124dSJustin Hibbits long long floatx80_to_int64( floatx80 );
232*dc9b124dSJustin Hibbits long long floatx80_to_int64_round_to_zero( floatx80 );
233*dc9b124dSJustin Hibbits float32 floatx80_to_float32( floatx80 );
234*dc9b124dSJustin Hibbits float64 floatx80_to_float64( floatx80 );
235*dc9b124dSJustin Hibbits #ifdef FLOAT128
236*dc9b124dSJustin Hibbits float128 floatx80_to_float128( floatx80 );
237*dc9b124dSJustin Hibbits #endif
238*dc9b124dSJustin Hibbits 
239*dc9b124dSJustin Hibbits /*
240*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
241*dc9b124dSJustin Hibbits Software IEC/IEEE extended double-precision rounding precision.  Valid
242*dc9b124dSJustin Hibbits values are 32, 64, and 80.
243*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
244*dc9b124dSJustin Hibbits */
245*dc9b124dSJustin Hibbits extern int floatx80_rounding_precision;
246*dc9b124dSJustin Hibbits 
247*dc9b124dSJustin Hibbits /*
248*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
249*dc9b124dSJustin Hibbits Software IEC/IEEE extended double-precision operations.
250*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
251*dc9b124dSJustin Hibbits */
252*dc9b124dSJustin Hibbits floatx80 floatx80_round_to_int( floatx80 );
253*dc9b124dSJustin Hibbits floatx80 floatx80_add( floatx80, floatx80 );
254*dc9b124dSJustin Hibbits floatx80 floatx80_sub( floatx80, floatx80 );
255*dc9b124dSJustin Hibbits floatx80 floatx80_mul( floatx80, floatx80 );
256*dc9b124dSJustin Hibbits floatx80 floatx80_div( floatx80, floatx80 );
257*dc9b124dSJustin Hibbits floatx80 floatx80_rem( floatx80, floatx80 );
258*dc9b124dSJustin Hibbits floatx80 floatx80_sqrt( floatx80 );
259*dc9b124dSJustin Hibbits int floatx80_eq( floatx80, floatx80 );
260*dc9b124dSJustin Hibbits int floatx80_le( floatx80, floatx80 );
261*dc9b124dSJustin Hibbits int floatx80_lt( floatx80, floatx80 );
262*dc9b124dSJustin Hibbits int floatx80_eq_signaling( floatx80, floatx80 );
263*dc9b124dSJustin Hibbits int floatx80_le_quiet( floatx80, floatx80 );
264*dc9b124dSJustin Hibbits int floatx80_lt_quiet( floatx80, floatx80 );
265*dc9b124dSJustin Hibbits int floatx80_is_signaling_nan( floatx80 );
266*dc9b124dSJustin Hibbits 
267*dc9b124dSJustin Hibbits #endif
268*dc9b124dSJustin Hibbits 
269*dc9b124dSJustin Hibbits #ifdef FLOAT128
270*dc9b124dSJustin Hibbits 
271*dc9b124dSJustin Hibbits /*
272*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
273*dc9b124dSJustin Hibbits Software IEC/IEEE quadruple-precision conversion routines.
274*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
275*dc9b124dSJustin Hibbits */
276*dc9b124dSJustin Hibbits int float128_to_int32( float128 );
277*dc9b124dSJustin Hibbits int float128_to_int32_round_to_zero( float128 );
278*dc9b124dSJustin Hibbits long long float128_to_int64( float128 );
279*dc9b124dSJustin Hibbits long long float128_to_int64_round_to_zero( float128 );
280*dc9b124dSJustin Hibbits float32 float128_to_float32( float128 );
281*dc9b124dSJustin Hibbits float64 float128_to_float64( float128 );
282*dc9b124dSJustin Hibbits #ifdef FLOATX80
283*dc9b124dSJustin Hibbits floatx80 float128_to_floatx80( float128 );
284*dc9b124dSJustin Hibbits #endif
285*dc9b124dSJustin Hibbits 
286*dc9b124dSJustin Hibbits /*
287*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
288*dc9b124dSJustin Hibbits Software IEC/IEEE quadruple-precision operations.
289*dc9b124dSJustin Hibbits -------------------------------------------------------------------------------
290*dc9b124dSJustin Hibbits */
291*dc9b124dSJustin Hibbits float128 float128_round_to_int( float128 );
292*dc9b124dSJustin Hibbits float128 float128_add( float128, float128 );
293*dc9b124dSJustin Hibbits float128 float128_sub( float128, float128 );
294*dc9b124dSJustin Hibbits float128 float128_mul( float128, float128 );
295*dc9b124dSJustin Hibbits float128 float128_div( float128, float128 );
296*dc9b124dSJustin Hibbits float128 float128_rem( float128, float128 );
297*dc9b124dSJustin Hibbits float128 float128_sqrt( float128 );
298*dc9b124dSJustin Hibbits int float128_eq( float128, float128 );
299*dc9b124dSJustin Hibbits int float128_le( float128, float128 );
300*dc9b124dSJustin Hibbits int float128_lt( float128, float128 );
301*dc9b124dSJustin Hibbits int float128_eq_signaling( float128, float128 );
302*dc9b124dSJustin Hibbits int float128_le_quiet( float128, float128 );
303*dc9b124dSJustin Hibbits int float128_lt_quiet( float128, float128 );
304*dc9b124dSJustin Hibbits int float128_is_signaling_nan( float128 );
305*dc9b124dSJustin Hibbits 
306*dc9b124dSJustin Hibbits #endif
307*dc9b124dSJustin Hibbits 
308