1 //===--- CodeGenTypes.cpp - TBAA information for LLVM CodeGen -------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This is the code that manages TBAA information and defines the TBAA policy 11 // for the optimizer to use. Relevant standards text includes: 12 // 13 // C99 6.5p7 14 // C++ [basic.lval] (p10 in n3126, p15 in some earlier versions) 15 // 16 //===----------------------------------------------------------------------===// 17 18 #include "CodeGenTBAA.h" 19 #include "clang/AST/ASTContext.h" 20 #include "clang/AST/Attr.h" 21 #include "clang/AST/Mangle.h" 22 #include "clang/AST/RecordLayout.h" 23 #include "clang/Frontend/CodeGenOptions.h" 24 #include "llvm/ADT/SmallSet.h" 25 #include "llvm/IR/Constants.h" 26 #include "llvm/IR/LLVMContext.h" 27 #include "llvm/IR/Metadata.h" 28 #include "llvm/IR/Type.h" 29 using namespace clang; 30 using namespace CodeGen; 31 32 CodeGenTBAA::CodeGenTBAA(ASTContext &Ctx, llvm::LLVMContext& VMContext, 33 const CodeGenOptions &CGO, 34 const LangOptions &Features, MangleContext &MContext) 35 : Context(Ctx), CodeGenOpts(CGO), Features(Features), MContext(MContext), 36 MDHelper(VMContext), Root(0), Char(0) { 37 } 38 39 CodeGenTBAA::~CodeGenTBAA() { 40 } 41 42 llvm::MDNode *CodeGenTBAA::getRoot() { 43 // Define the root of the tree. This identifies the tree, so that 44 // if our LLVM IR is linked with LLVM IR from a different front-end 45 // (or a different version of this front-end), their TBAA trees will 46 // remain distinct, and the optimizer will treat them conservatively. 47 if (!Root) 48 Root = MDHelper.createTBAARoot("Simple C/C++ TBAA"); 49 50 return Root; 51 } 52 53 llvm::MDNode *CodeGenTBAA::getChar() { 54 // Define the root of the tree for user-accessible memory. C and C++ 55 // give special powers to char and certain similar types. However, 56 // these special powers only cover user-accessible memory, and doesn't 57 // include things like vtables. 58 if (!Char) 59 Char = MDHelper.createTBAANode("omnipotent char", getRoot()); 60 61 return Char; 62 } 63 64 static bool TypeHasMayAlias(QualType QTy) { 65 // Tagged types have declarations, and therefore may have attributes. 66 if (const TagType *TTy = dyn_cast<TagType>(QTy)) 67 return TTy->getDecl()->hasAttr<MayAliasAttr>(); 68 69 // Typedef types have declarations, and therefore may have attributes. 70 if (const TypedefType *TTy = dyn_cast<TypedefType>(QTy)) { 71 if (TTy->getDecl()->hasAttr<MayAliasAttr>()) 72 return true; 73 // Also, their underlying types may have relevant attributes. 74 return TypeHasMayAlias(TTy->desugar()); 75 } 76 77 return false; 78 } 79 80 llvm::MDNode * 81 CodeGenTBAA::getTBAAInfo(QualType QTy) { 82 // At -O0 TBAA is not emitted for regular types. 83 if (CodeGenOpts.OptimizationLevel == 0 || CodeGenOpts.RelaxedAliasing) 84 return NULL; 85 86 // If the type has the may_alias attribute (even on a typedef), it is 87 // effectively in the general char alias class. 88 if (TypeHasMayAlias(QTy)) 89 return getChar(); 90 91 const Type *Ty = Context.getCanonicalType(QTy).getTypePtr(); 92 93 if (llvm::MDNode *N = MetadataCache[Ty]) 94 return N; 95 96 // Handle builtin types. 97 if (const BuiltinType *BTy = dyn_cast<BuiltinType>(Ty)) { 98 switch (BTy->getKind()) { 99 // Character types are special and can alias anything. 100 // In C++, this technically only includes "char" and "unsigned char", 101 // and not "signed char". In C, it includes all three. For now, 102 // the risk of exploiting this detail in C++ seems likely to outweigh 103 // the benefit. 104 case BuiltinType::Char_U: 105 case BuiltinType::Char_S: 106 case BuiltinType::UChar: 107 case BuiltinType::SChar: 108 return getChar(); 109 110 // Unsigned types can alias their corresponding signed types. 111 case BuiltinType::UShort: 112 return getTBAAInfo(Context.ShortTy); 113 case BuiltinType::UInt: 114 return getTBAAInfo(Context.IntTy); 115 case BuiltinType::ULong: 116 return getTBAAInfo(Context.LongTy); 117 case BuiltinType::ULongLong: 118 return getTBAAInfo(Context.LongLongTy); 119 case BuiltinType::UInt128: 120 return getTBAAInfo(Context.Int128Ty); 121 122 // Treat all other builtin types as distinct types. This includes 123 // treating wchar_t, char16_t, and char32_t as distinct from their 124 // "underlying types". 125 default: 126 return MetadataCache[Ty] = 127 MDHelper.createTBAANode(BTy->getName(Features), getChar()); 128 } 129 } 130 131 // Handle pointers. 132 // TODO: Implement C++'s type "similarity" and consider dis-"similar" 133 // pointers distinct. 134 if (Ty->isPointerType()) 135 return MetadataCache[Ty] = MDHelper.createTBAANode("any pointer", 136 getChar()); 137 138 // Enum types are distinct types. In C++ they have "underlying types", 139 // however they aren't related for TBAA. 140 if (const EnumType *ETy = dyn_cast<EnumType>(Ty)) { 141 // In C mode, two anonymous enums are compatible iff their members 142 // are the same -- see C99 6.2.7p1. For now, be conservative. We could 143 // theoretically implement this by combining information about all the 144 // members into a single identifying MDNode. 145 if (!Features.CPlusPlus && 146 ETy->getDecl()->getTypedefNameForAnonDecl()) 147 return MetadataCache[Ty] = getChar(); 148 149 // In C++ mode, types have linkage, so we can rely on the ODR and 150 // on their mangled names, if they're external. 151 // TODO: Is there a way to get a program-wide unique name for a 152 // decl with local linkage or no linkage? 153 if (Features.CPlusPlus && 154 ETy->getDecl()->getLinkage() != ExternalLinkage) 155 return MetadataCache[Ty] = getChar(); 156 157 // TODO: This is using the RTTI name. Is there a better way to get 158 // a unique string for a type? 159 SmallString<256> OutName; 160 llvm::raw_svector_ostream Out(OutName); 161 MContext.mangleCXXRTTIName(QualType(ETy, 0), Out); 162 Out.flush(); 163 return MetadataCache[Ty] = MDHelper.createTBAANode(OutName, getChar()); 164 } 165 166 // For now, handle any other kind of type conservatively. 167 return MetadataCache[Ty] = getChar(); 168 } 169 170 llvm::MDNode *CodeGenTBAA::getTBAAInfoForVTablePtr() { 171 return MDHelper.createTBAANode("vtable pointer", getRoot()); 172 } 173 174 bool 175 CodeGenTBAA::CollectFields(uint64_t BaseOffset, 176 QualType QTy, 177 SmallVectorImpl<llvm::MDBuilder::TBAAStructField> & 178 Fields, 179 bool MayAlias) { 180 /* Things not handled yet include: C++ base classes, bitfields, */ 181 182 if (const RecordType *TTy = QTy->getAs<RecordType>()) { 183 const RecordDecl *RD = TTy->getDecl()->getDefinition(); 184 if (RD->hasFlexibleArrayMember()) 185 return false; 186 187 // TODO: Handle C++ base classes. 188 if (const CXXRecordDecl *Decl = dyn_cast<CXXRecordDecl>(RD)) 189 if (Decl->bases_begin() != Decl->bases_end()) 190 return false; 191 192 const ASTRecordLayout &Layout = Context.getASTRecordLayout(RD); 193 194 unsigned idx = 0; 195 for (RecordDecl::field_iterator i = RD->field_begin(), 196 e = RD->field_end(); i != e; ++i, ++idx) { 197 uint64_t Offset = BaseOffset + 198 Layout.getFieldOffset(idx) / Context.getCharWidth(); 199 QualType FieldQTy = i->getType(); 200 if (!CollectFields(Offset, FieldQTy, Fields, 201 MayAlias || TypeHasMayAlias(FieldQTy))) 202 return false; 203 } 204 return true; 205 } 206 207 /* Otherwise, treat whatever it is as a field. */ 208 uint64_t Offset = BaseOffset; 209 uint64_t Size = Context.getTypeSizeInChars(QTy).getQuantity(); 210 llvm::MDNode *TBAAInfo = MayAlias ? getChar() : getTBAAInfo(QTy); 211 Fields.push_back(llvm::MDBuilder::TBAAStructField(Offset, Size, TBAAInfo)); 212 return true; 213 } 214 215 llvm::MDNode * 216 CodeGenTBAA::getTBAAStructInfo(QualType QTy) { 217 const Type *Ty = Context.getCanonicalType(QTy).getTypePtr(); 218 219 if (llvm::MDNode *N = StructMetadataCache[Ty]) 220 return N; 221 222 SmallVector<llvm::MDBuilder::TBAAStructField, 4> Fields; 223 if (CollectFields(0, QTy, Fields, TypeHasMayAlias(QTy))) 224 return MDHelper.createTBAAStructNode(Fields); 225 226 // For now, handle any other kind of type conservatively. 227 return StructMetadataCache[Ty] = NULL; 228 } 229 230 /// Check if the given type can be handled by path-aware TBAA. 231 static bool isTBAAPathStruct(QualType QTy) { 232 if (const RecordType *TTy = QTy->getAs<RecordType>()) { 233 const RecordDecl *RD = TTy->getDecl()->getDefinition(); 234 // RD can be struct, union, class, interface or enum. 235 // For now, we only handle struct. 236 if (RD->isStruct() && !RD->hasFlexibleArrayMember()) 237 return true; 238 } 239 return false; 240 } 241 242 llvm::MDNode * 243 CodeGenTBAA::getTBAAStructTypeInfo(QualType QTy) { 244 const Type *Ty = Context.getCanonicalType(QTy).getTypePtr(); 245 assert(isTBAAPathStruct(QTy)); 246 247 if (llvm::MDNode *N = StructTypeMetadataCache[Ty]) 248 return N; 249 250 if (const RecordType *TTy = QTy->getAs<RecordType>()) { 251 const RecordDecl *RD = TTy->getDecl()->getDefinition(); 252 253 const ASTRecordLayout &Layout = Context.getASTRecordLayout(RD); 254 SmallVector <std::pair<uint64_t, llvm::MDNode*>, 4> Fields; 255 // To reduce the size of MDNode for a given struct type, we only output 256 // once for all the fields with the same scalar types. 257 // Offsets for scalar fields in the type DAG are not used. 258 llvm::SmallSet <llvm::MDNode*, 4> ScalarFieldTypes; 259 unsigned idx = 0; 260 for (RecordDecl::field_iterator i = RD->field_begin(), 261 e = RD->field_end(); i != e; ++i, ++idx) { 262 QualType FieldQTy = i->getType(); 263 llvm::MDNode *FieldNode; 264 if (isTBAAPathStruct(FieldQTy)) 265 FieldNode = getTBAAStructTypeInfo(FieldQTy); 266 else { 267 FieldNode = getTBAAInfo(FieldQTy); 268 // Ignore this field if the type already exists. 269 if (ScalarFieldTypes.count(FieldNode)) 270 continue; 271 ScalarFieldTypes.insert(FieldNode); 272 } 273 if (!FieldNode) 274 return StructTypeMetadataCache[Ty] = NULL; 275 Fields.push_back(std::make_pair( 276 Layout.getFieldOffset(idx) / Context.getCharWidth(), FieldNode)); 277 } 278 279 // TODO: This is using the RTTI name. Is there a better way to get 280 // a unique string for a type? 281 SmallString<256> OutName; 282 llvm::raw_svector_ostream Out(OutName); 283 MContext.mangleCXXRTTIName(QualType(Ty, 0), Out); 284 Out.flush(); 285 // Create the struct type node with a vector of pairs (offset, type). 286 return StructTypeMetadataCache[Ty] = 287 MDHelper.createTBAAStructTypeNode(OutName, Fields); 288 } 289 290 return StructMetadataCache[Ty] = NULL; 291 } 292 293 llvm::MDNode * 294 CodeGenTBAA::getTBAAStructTagInfo(QualType BaseQTy, llvm::MDNode *AccessNode, 295 uint64_t Offset) { 296 if (!CodeGenOpts.StructPathTBAA) 297 return AccessNode; 298 299 const Type *BTy = Context.getCanonicalType(BaseQTy).getTypePtr(); 300 TBAAPathTag PathTag = TBAAPathTag(BTy, AccessNode, Offset); 301 if (llvm::MDNode *N = StructTagMetadataCache[PathTag]) 302 return N; 303 304 llvm::MDNode *BNode = 0; 305 if (isTBAAPathStruct(BaseQTy)) 306 BNode = getTBAAStructTypeInfo(BaseQTy); 307 if (!BNode) 308 return StructTagMetadataCache[PathTag] = AccessNode; 309 310 return StructTagMetadataCache[PathTag] = 311 MDHelper.createTBAAStructTagNode(BNode, AccessNode, Offset); 312 } 313