1 //===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements dead code elimination and basic block merging, along 11 // with a collection of other peephole control flow optimizations. For example: 12 // 13 // * Removes basic blocks with no predecessors. 14 // * Merges a basic block into its predecessor if there is only one and the 15 // predecessor only has one successor. 16 // * Eliminates PHI nodes for basic blocks with a single predecessor. 17 // * Eliminates a basic block that only contains an unconditional branch. 18 // * Changes invoke instructions to nounwind functions to be calls. 19 // * Change things like "if (x) if (y)" into "if (x&y)". 20 // * etc.. 21 // 22 //===----------------------------------------------------------------------===// 23 24 #define DEBUG_TYPE "simplifycfg" 25 #include "llvm/Transforms/Scalar.h" 26 #include "llvm/Transforms/Utils/Local.h" 27 #include "llvm/Constants.h" 28 #include "llvm/Instructions.h" 29 #include "llvm/IntrinsicInst.h" 30 #include "llvm/Module.h" 31 #include "llvm/Attributes.h" 32 #include "llvm/Support/CFG.h" 33 #include "llvm/Pass.h" 34 #include "llvm/Target/TargetData.h" 35 #include "llvm/ADT/SmallVector.h" 36 #include "llvm/ADT/SmallPtrSet.h" 37 #include "llvm/ADT/Statistic.h" 38 using namespace llvm; 39 40 STATISTIC(NumSimpl, "Number of blocks simplified"); 41 42 namespace { 43 struct CFGSimplifyPass : public FunctionPass { 44 static char ID; // Pass identification, replacement for typeid 45 CFGSimplifyPass() : FunctionPass(ID) {} 46 47 virtual bool runOnFunction(Function &F); 48 }; 49 } 50 51 char CFGSimplifyPass::ID = 0; 52 INITIALIZE_PASS(CFGSimplifyPass, "simplifycfg", 53 "Simplify the CFG", false, false); 54 55 // Public interface to the CFGSimplification pass 56 FunctionPass *llvm::createCFGSimplificationPass() { 57 return new CFGSimplifyPass(); 58 } 59 60 /// ChangeToUnreachable - Insert an unreachable instruction before the specified 61 /// instruction, making it and the rest of the code in the block dead. 62 static void ChangeToUnreachable(Instruction *I, bool UseLLVMTrap) { 63 BasicBlock *BB = I->getParent(); 64 // Loop over all of the successors, removing BB's entry from any PHI 65 // nodes. 66 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) 67 (*SI)->removePredecessor(BB); 68 69 // Insert a call to llvm.trap right before this. This turns the undefined 70 // behavior into a hard fail instead of falling through into random code. 71 if (UseLLVMTrap) { 72 Function *TrapFn = 73 Intrinsic::getDeclaration(BB->getParent()->getParent(), Intrinsic::trap); 74 CallInst::Create(TrapFn, "", I); 75 } 76 new UnreachableInst(I->getContext(), I); 77 78 // All instructions after this are dead. 79 BasicBlock::iterator BBI = I, BBE = BB->end(); 80 while (BBI != BBE) { 81 if (!BBI->use_empty()) 82 BBI->replaceAllUsesWith(UndefValue::get(BBI->getType())); 83 BB->getInstList().erase(BBI++); 84 } 85 } 86 87 /// ChangeToCall - Convert the specified invoke into a normal call. 88 static void ChangeToCall(InvokeInst *II) { 89 BasicBlock *BB = II->getParent(); 90 SmallVector<Value*, 8> Args(II->op_begin(), II->op_end() - 3); 91 CallInst *NewCall = CallInst::Create(II->getCalledValue(), Args.begin(), 92 Args.end(), "", II); 93 NewCall->takeName(II); 94 NewCall->setCallingConv(II->getCallingConv()); 95 NewCall->setAttributes(II->getAttributes()); 96 II->replaceAllUsesWith(NewCall); 97 98 // Follow the call by a branch to the normal destination. 99 BranchInst::Create(II->getNormalDest(), II); 100 101 // Update PHI nodes in the unwind destination 102 II->getUnwindDest()->removePredecessor(BB); 103 BB->getInstList().erase(II); 104 } 105 106 static bool MarkAliveBlocks(BasicBlock *BB, 107 SmallPtrSet<BasicBlock*, 128> &Reachable) { 108 109 SmallVector<BasicBlock*, 128> Worklist; 110 Worklist.push_back(BB); 111 bool Changed = false; 112 do { 113 BB = Worklist.pop_back_val(); 114 115 if (!Reachable.insert(BB)) 116 continue; 117 118 // Do a quick scan of the basic block, turning any obviously unreachable 119 // instructions into LLVM unreachable insts. The instruction combining pass 120 // canonicalizes unreachable insts into stores to null or undef. 121 for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E;++BBI){ 122 if (CallInst *CI = dyn_cast<CallInst>(BBI)) { 123 if (CI->doesNotReturn()) { 124 // If we found a call to a no-return function, insert an unreachable 125 // instruction after it. Make sure there isn't *already* one there 126 // though. 127 ++BBI; 128 if (!isa<UnreachableInst>(BBI)) { 129 // Don't insert a call to llvm.trap right before the unreachable. 130 ChangeToUnreachable(BBI, false); 131 Changed = true; 132 } 133 break; 134 } 135 } 136 137 // Store to undef and store to null are undefined and used to signal that 138 // they should be changed to unreachable by passes that can't modify the 139 // CFG. 140 if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) { 141 // Don't touch volatile stores. 142 if (SI->isVolatile()) continue; 143 144 Value *Ptr = SI->getOperand(1); 145 146 if (isa<UndefValue>(Ptr) || 147 (isa<ConstantPointerNull>(Ptr) && 148 SI->getPointerAddressSpace() == 0)) { 149 ChangeToUnreachable(SI, true); 150 Changed = true; 151 break; 152 } 153 } 154 } 155 156 // Turn invokes that call 'nounwind' functions into ordinary calls. 157 if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) 158 if (II->doesNotThrow()) { 159 ChangeToCall(II); 160 Changed = true; 161 } 162 163 Changed |= ConstantFoldTerminator(BB); 164 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) 165 Worklist.push_back(*SI); 166 } while (!Worklist.empty()); 167 return Changed; 168 } 169 170 /// RemoveUnreachableBlocksFromFn - Remove blocks that are not reachable, even 171 /// if they are in a dead cycle. Return true if a change was made, false 172 /// otherwise. 173 static bool RemoveUnreachableBlocksFromFn(Function &F) { 174 SmallPtrSet<BasicBlock*, 128> Reachable; 175 bool Changed = MarkAliveBlocks(F.begin(), Reachable); 176 177 // If there are unreachable blocks in the CFG... 178 if (Reachable.size() == F.size()) 179 return Changed; 180 181 assert(Reachable.size() < F.size()); 182 NumSimpl += F.size()-Reachable.size(); 183 184 // Loop over all of the basic blocks that are not reachable, dropping all of 185 // their internal references... 186 for (Function::iterator BB = ++F.begin(), E = F.end(); BB != E; ++BB) { 187 if (Reachable.count(BB)) 188 continue; 189 190 for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) 191 if (Reachable.count(*SI)) 192 (*SI)->removePredecessor(BB); 193 BB->dropAllReferences(); 194 } 195 196 for (Function::iterator I = ++F.begin(); I != F.end();) 197 if (!Reachable.count(I)) 198 I = F.getBasicBlockList().erase(I); 199 else 200 ++I; 201 202 return true; 203 } 204 205 /// MergeEmptyReturnBlocks - If we have more than one empty (other than phi 206 /// node) return blocks, merge them together to promote recursive block merging. 207 static bool MergeEmptyReturnBlocks(Function &F) { 208 bool Changed = false; 209 210 BasicBlock *RetBlock = 0; 211 212 // Scan all the blocks in the function, looking for empty return blocks. 213 for (Function::iterator BBI = F.begin(), E = F.end(); BBI != E; ) { 214 BasicBlock &BB = *BBI++; 215 216 // Only look at return blocks. 217 ReturnInst *Ret = dyn_cast<ReturnInst>(BB.getTerminator()); 218 if (Ret == 0) continue; 219 220 // Only look at the block if it is empty or the only other thing in it is a 221 // single PHI node that is the operand to the return. 222 if (Ret != &BB.front()) { 223 // Check for something else in the block. 224 BasicBlock::iterator I = Ret; 225 --I; 226 // Skip over debug info. 227 while (isa<DbgInfoIntrinsic>(I) && I != BB.begin()) 228 --I; 229 if (!isa<DbgInfoIntrinsic>(I) && 230 (!isa<PHINode>(I) || I != BB.begin() || 231 Ret->getNumOperands() == 0 || 232 Ret->getOperand(0) != I)) 233 continue; 234 } 235 236 // If this is the first returning block, remember it and keep going. 237 if (RetBlock == 0) { 238 RetBlock = &BB; 239 continue; 240 } 241 242 // Otherwise, we found a duplicate return block. Merge the two. 243 Changed = true; 244 245 // Case when there is no input to the return or when the returned values 246 // agree is trivial. Note that they can't agree if there are phis in the 247 // blocks. 248 if (Ret->getNumOperands() == 0 || 249 Ret->getOperand(0) == 250 cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0)) { 251 BB.replaceAllUsesWith(RetBlock); 252 BB.eraseFromParent(); 253 continue; 254 } 255 256 // If the canonical return block has no PHI node, create one now. 257 PHINode *RetBlockPHI = dyn_cast<PHINode>(RetBlock->begin()); 258 if (RetBlockPHI == 0) { 259 Value *InVal = cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0); 260 RetBlockPHI = PHINode::Create(Ret->getOperand(0)->getType(), "merge", 261 &RetBlock->front()); 262 263 for (pred_iterator PI = pred_begin(RetBlock), E = pred_end(RetBlock); 264 PI != E; ++PI) 265 RetBlockPHI->addIncoming(InVal, *PI); 266 RetBlock->getTerminator()->setOperand(0, RetBlockPHI); 267 } 268 269 // Turn BB into a block that just unconditionally branches to the return 270 // block. This handles the case when the two return blocks have a common 271 // predecessor but that return different things. 272 RetBlockPHI->addIncoming(Ret->getOperand(0), &BB); 273 BB.getTerminator()->eraseFromParent(); 274 BranchInst::Create(RetBlock, &BB); 275 } 276 277 return Changed; 278 } 279 280 /// IterativeSimplifyCFG - Call SimplifyCFG on all the blocks in the function, 281 /// iterating until no more changes are made. 282 static bool IterativeSimplifyCFG(Function &F, const TargetData *TD) { 283 bool Changed = false; 284 bool LocalChange = true; 285 while (LocalChange) { 286 LocalChange = false; 287 288 // Loop over all of the basic blocks and remove them if they are unneeded... 289 // 290 for (Function::iterator BBIt = F.begin(); BBIt != F.end(); ) { 291 if (SimplifyCFG(BBIt++, TD)) { 292 LocalChange = true; 293 ++NumSimpl; 294 } 295 } 296 Changed |= LocalChange; 297 } 298 return Changed; 299 } 300 301 // It is possible that we may require multiple passes over the code to fully 302 // simplify the CFG. 303 // 304 bool CFGSimplifyPass::runOnFunction(Function &F) { 305 const TargetData *TD = getAnalysisIfAvailable<TargetData>(); 306 bool EverChanged = RemoveUnreachableBlocksFromFn(F); 307 EverChanged |= MergeEmptyReturnBlocks(F); 308 EverChanged |= IterativeSimplifyCFG(F, TD); 309 310 // If neither pass changed anything, we're done. 311 if (!EverChanged) return false; 312 313 // IterativeSimplifyCFG can (rarely) make some loops dead. If this happens, 314 // RemoveUnreachableBlocksFromFn is needed to nuke them, which means we should 315 // iterate between the two optimizations. We structure the code like this to 316 // avoid reruning IterativeSimplifyCFG if the second pass of 317 // RemoveUnreachableBlocksFromFn doesn't do anything. 318 if (!RemoveUnreachableBlocksFromFn(F)) 319 return true; 320 321 do { 322 EverChanged = IterativeSimplifyCFG(F, TD); 323 EverChanged |= RemoveUnreachableBlocksFromFn(F); 324 } while (EverChanged); 325 326 return true; 327 } 328