18f0fd8f6SDimitry Andric //===----------------------- AMDGPUFrameLowering.cpp ----------------------===//
28f0fd8f6SDimitry Andric //
38f0fd8f6SDimitry Andric //                     The LLVM Compiler Infrastructure
48f0fd8f6SDimitry Andric //
58f0fd8f6SDimitry Andric // This file is distributed under the University of Illinois Open Source
68f0fd8f6SDimitry Andric // License. See LICENSE.TXT for details.
78f0fd8f6SDimitry Andric //
88f0fd8f6SDimitry Andric //==-----------------------------------------------------------------------===//
98f0fd8f6SDimitry Andric //
103ca95b02SDimitry Andric // Interface to describe a layout of a stack frame on a AMDGPU target machine.
118f0fd8f6SDimitry Andric //
128f0fd8f6SDimitry Andric //===----------------------------------------------------------------------===//
13*d88c1a5aSDimitry Andric 
148f0fd8f6SDimitry Andric #include "AMDGPUFrameLowering.h"
158f0fd8f6SDimitry Andric 
168f0fd8f6SDimitry Andric using namespace llvm;
AMDGPUFrameLowering(StackDirection D,unsigned StackAl,int LAO,unsigned TransAl)178f0fd8f6SDimitry Andric AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl,
188f0fd8f6SDimitry Andric     int LAO, unsigned TransAl)
198f0fd8f6SDimitry Andric   : TargetFrameLowering(D, StackAl, LAO, TransAl) { }
208f0fd8f6SDimitry Andric 
21*d88c1a5aSDimitry Andric AMDGPUFrameLowering::~AMDGPUFrameLowering() = default;
228f0fd8f6SDimitry Andric 
getStackWidth(const MachineFunction & MF) const238f0fd8f6SDimitry Andric unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
248f0fd8f6SDimitry Andric   // XXX: Hardcoding to 1 for now.
258f0fd8f6SDimitry Andric   //
268f0fd8f6SDimitry Andric   // I think the StackWidth should stored as metadata associated with the
278f0fd8f6SDimitry Andric   // MachineFunction.  This metadata can either be added by a frontend, or
288f0fd8f6SDimitry Andric   // calculated by a R600 specific LLVM IR pass.
298f0fd8f6SDimitry Andric   //
308f0fd8f6SDimitry Andric   // The StackWidth determines how stack objects are laid out in memory.
318f0fd8f6SDimitry Andric   // For a vector stack variable, like: int4 stack[2], the data will be stored
328f0fd8f6SDimitry Andric   // in the following ways depending on the StackWidth.
338f0fd8f6SDimitry Andric   //
348f0fd8f6SDimitry Andric   // StackWidth = 1:
358f0fd8f6SDimitry Andric   //
368f0fd8f6SDimitry Andric   // T0.X = stack[0].x
378f0fd8f6SDimitry Andric   // T1.X = stack[0].y
388f0fd8f6SDimitry Andric   // T2.X = stack[0].z
398f0fd8f6SDimitry Andric   // T3.X = stack[0].w
408f0fd8f6SDimitry Andric   // T4.X = stack[1].x
418f0fd8f6SDimitry Andric   // T5.X = stack[1].y
428f0fd8f6SDimitry Andric   // T6.X = stack[1].z
438f0fd8f6SDimitry Andric   // T7.X = stack[1].w
448f0fd8f6SDimitry Andric   //
458f0fd8f6SDimitry Andric   // StackWidth = 2:
468f0fd8f6SDimitry Andric   //
478f0fd8f6SDimitry Andric   // T0.X = stack[0].x
488f0fd8f6SDimitry Andric   // T0.Y = stack[0].y
498f0fd8f6SDimitry Andric   // T1.X = stack[0].z
508f0fd8f6SDimitry Andric   // T1.Y = stack[0].w
518f0fd8f6SDimitry Andric   // T2.X = stack[1].x
528f0fd8f6SDimitry Andric   // T2.Y = stack[1].y
538f0fd8f6SDimitry Andric   // T3.X = stack[1].z
548f0fd8f6SDimitry Andric   // T3.Y = stack[1].w
558f0fd8f6SDimitry Andric   //
568f0fd8f6SDimitry Andric   // StackWidth = 4:
578f0fd8f6SDimitry Andric   // T0.X = stack[0].x
588f0fd8f6SDimitry Andric   // T0.Y = stack[0].y
598f0fd8f6SDimitry Andric   // T0.Z = stack[0].z
608f0fd8f6SDimitry Andric   // T0.W = stack[0].w
618f0fd8f6SDimitry Andric   // T1.X = stack[1].x
628f0fd8f6SDimitry Andric   // T1.Y = stack[1].y
638f0fd8f6SDimitry Andric   // T1.Z = stack[1].z
648f0fd8f6SDimitry Andric   // T1.W = stack[1].w
658f0fd8f6SDimitry Andric   return 1;
668f0fd8f6SDimitry Andric }
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