1## About 2 3**Multithreaded task scheduler experiments. Now with integrated profiler!** 4 5 6**Written under the influence by great GDC talk "Parallelizing the Naughty Dog engine using fibers" by Christian Gyrling** 7 8Compiled and worked on : **Clang 3.4, GCC 4.8.2, MSVC 2010, XCODE 6.4** 9 10 11## Build status 12 13Linux + OS X 14 15 16Windows 17 18 19 20 21## Useful reading (in random order): 22 23Parallelizing the Naughty Dog engine using fibers 24http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf 25 26id Tech 5 Challenges 27From Texture Virtualization to Massive Parallelization 28http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf 29 30Doom3 BFG Source Code Review: Multi-threading 31http://fabiensanglard.net/doom3_bfg/threading.php 32 33How Ubisoft Develops Games for Multicore - Before and After C++11 34http://www.youtube.com/watch?v=X1T3IQ4N-3g 35 36Killzone Shadow Fall: Threading the Entity Update on PS4 37http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4 38 39Killzone Shadow Fall Demo Postmortem 40http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf 41 42Infamous Second Son : Engine Postmortem 43http://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf 44 45Multithreading the Entire Destiny Engine - GDC 2015 46http://www.gdcvault.com/play/1022164/Multithreading-the-Entire-Destiny (members only) 47http://chomikuj.pl/dexio21/GDC+2015/GDC+Vault+-+Multithreading+the+Entire+Destiny+Engine,4690817362.mp4%28video%29 48 49Molecule Engine - Building a load-balanced task scheduler 50https://molecularmusings.wordpress.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/ 51 52Intel Threading Building Blocks - Scheduling Algorithm 53https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm 54 55CILK/CILK++ and Reducers 56http://www.slideshare.net/yunmingzhang/yunming-zhang-presentations 57 58Task Scheduling Strategies 59http://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies 60 61Implementing a Work-Stealing Task Scheduler on the ARM11 MPCore 62http://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf 63 64Lost Planet graphics course for 3D game fan of Nishikawa Zenji 65http://game.watch.impress.co.jp/docs/20070131/3dlp.htm 66 67Dragged Kicking and Screaming: Source Multicore 68http://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf 69 70Games: Playing with Threads 71http://www2.epcc.ed.ac.uk/downloads/lectures/BenNicholson/BenNicholson.pdf 72