xref: /TaskScheduler/README.md (revision 3fef42a0)
1## About
2
3**Multithreaded task scheduler experiments.**
4
5**Written under the influence by great GDC talk "Parallelizing the Naughty Dog engine using fibers" by Christian Gyrling**
6
7Compiled and worked on : **Clang 3.4, GCC 4.8.2, MSVC 2010/2012/2015/2017, XCODE 6.4**
8
9## Commercial games using Task Scheduler
10
11- Skyforge (PC, PS4, X1)
12
13## Build status
14
15Linux + OS X
16![Travis build status](https://api.travis-ci.org/SergeyMakeev/TaskScheduler.svg?branch=master)
17
18Windows
19![Appveyor build status](https://ci.appveyor.com/api/projects/status/7o760ylay8mdplo6)
20
21
22
23## Useful reading (in random order):
24
25Parallelizing the Naughty Dog engine using fibers by Christian Gyrling
26
27http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf
28
29id Tech 5 Challenges
30From Texture Virtualization to Massive Parallelization by J.M.P. van Waveren
31
32http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf
33
34Doom3 BFG Source Code Review: Multi-threading by Fabien Sanglard
35
36http://fabiensanglard.net/doom3_bfg/threading.php
37
38How Ubisoft Develops Games for Multicore - Before and After C++11 by Jeff Preshing
39
40http://www.youtube.com/watch?v=X1T3IQ4N-3g
41
42Killzone Shadow Fall: Threading the Entity Update on PS4 by Jorrit Rouwe
43
44http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4
45
46Killzone Shadow Fall Demo Postmortem by Michal Valient
47
48http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf
49
50Infamous Second Son : Engine Postmortem by Adrian Bentley
51
52http://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf
53
54Multithreading the Entire Destiny Engine - GDC 2015 by Barry Genova
55
56http://www.gdcvault.com/play/1022164/Multithreading-the-Entire-Destiny (members only)
57http://chomikuj.pl/dexio21/GDC+2015/GDC+Vault+-+Multithreading+the+Entire+Destiny+Engine,4690817362.mp4%28video%29
58
59
60Intel Threading Building Blocks - Scheduling Algorithm
61
62https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm
63
64CILK/CILK++ and Reducers
65
66http://www.slideshare.net/yunmingzhang/yunming-zhang-presentations
67
68Task Scheduling Strategies by Dmitry Vyukov
69
70http://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies
71
72Implementing a Work-Stealing Task Scheduler on the ARM11 MPCore
73
74http://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf
75
76Lost Planet graphics course for 3D game fan of Nishikawa Zenji
77
78http://game.watch.impress.co.jp/docs/20070131/3dlp.htm
79
80Dragged Kicking and Screaming: Source Multicore by Tom Leonard
81
82http://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf
83
84Games: Playing with Threads by Ben Nicholson
85
86http://www2.epcc.ed.ac.uk/downloads/lectures/BenNicholson/BenNicholson.pdf
87
88Work Stealing by Pablo Halpern
89
90https://github.com/CppCon/CppCon2015/tree/master/Presentations/Work%20Stealing
91
92Enki Task Scheduler by Doug Binks
93
94http://www.enkisoftware.com/devlogpost-20150822-1-Implementing_a_lightweight_task_scheduler.html
95
96http://www.enkisoftware.com/devlogpost-20150905-1-Internals_of_a_lightweight_task_scheduler.html
97
98Molecule Engine blog - Job System 2.0 by Stefan Reinalter
99
100http://blog.molecular-matters.com/2015/08/24/job-system-2-0-lock-free-work-stealing-part-1-basics/
101
102http://blog.molecular-matters.com/2015/09/08/job-system-2-0-lock-free-work-stealing-part-2-a-specialized-allocator/
103
104http://blog.molecular-matters.com/2015/09/25/job-system-2-0-lock-free-work-stealing-part-3-going-lock-free/
105
106Molecule Engine blog - Building a load-balanced task scheduler by Stefan Reinalter
107
108http://blog.molecular-matters.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/
109
110http://blog.molecular-matters.com/2012/04/12/building-a-load-balanced-task-scheduler-part-2-task-model-relationships/
111
112http://blog.molecular-matters.com/2012/04/25/building-a-load-balanced-task-scheduler-part-3-parent-child-relationships/
113
114http://blog.molecular-matters.com/2012/07/09/building-a-load-balanced-task-scheduler-part-4-false-sharing/
115
116Do-it-yourself Game Task Scheduling by Jerome Muffat-Meridol
117
118https://software.intel.com/en-us/articles/do-it-yourself-game-task-scheduling
119
120Acquire and Release Semantics by Jeff Preshing
121
122http://preshing.com/20120913/acquire-and-release-semantics/
123
124Lockless Programming Considerations for Xbox 360 and Microsoft Windows
125
126https://msdn.microsoft.com/en-us/library/windows/desktop/ee418650(v=vs.85).aspx
127
128C/C++11 mappings to processors by Peter Sewell
129
130https://www.cl.cam.ac.uk/~pes20/cpp/cpp0xmappings.html
131
132Memory Ordering in Modern Microprocessors, Part I by Paul E. McKenney
133http://www.linuxjournal.com/node/8211/print
134
135Memory Ordering in Modern Microprocessors, Part II by Paul E. McKenney
136http://www.linuxjournal.com/node/8212/print
137