xref: /TaskScheduler/README.md (revision 375302d4)
1**Multithreaded task scheduler experiments
2Now with integrated profiler!**
3![alt tag](https://raw.githubusercontent.com/SergeyMakeev/TaskScheduler/master/Images/profiler_ui.jpg)
4
5**Written under the influence by great GDC talk "Parallelizing the Naughty Dog engine using fibers" by Christian Gyrling**
6
7Compiled and worked on : **Clang 3.4, GCC 4.8.2, MSVC 2010**
8
9
10Useful reading (in random order):
11
12Parallelizing the Naughty Dog engine using fibers
13http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf
14
15id Tech 5 Challenges
16From Texture Virtualization to Massive Parallelization
17http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf
18
19Doom3 BFG Source Code Review: Multi-threading
20http://fabiensanglard.net/doom3_bfg/threading.php
21
22How Ubisoft Develops Games for Multicore - Before and After C++11
23http://www.youtube.com/watch?v=X1T3IQ4N-3g
24
25Killzone Shadow Fall: Threading the Entity Update on PS4
26http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4
27
28Killzone Shadow Fall Demo Postmortem
29http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf
30
31Infamous Second Son : Engine Postmortem
32http://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf
33
34Multithreading the Entire Destiny Engine - GDC 2015
35http://www.gdcvault.com/play/1022164/Multithreading-the-Entire-Destiny (members only)
36http://chomikuj.pl/dexio21/GDC+2015/GDC+Vault+-+Multithreading+the+Entire+Destiny+Engine,4690817362.mp4%28video%29
37
38Molecule Engine - Building a load-balanced task scheduler
39https://molecularmusings.wordpress.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/
40
41Intel Threading Building Blocks - Scheduling Algorithm
42https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm
43
44CILK/CILK++ and Reducers
45http://www.slideshare.net/yunmingzhang/yunming-zhang-presentations
46
47Task Scheduling Strategies
48http://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies
49
50Implementing a Work-Stealing Task Scheduler on the ARM11 MPCore
51http://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf
52
53Lost Planet graphics course for 3D game fan of Nishikawa Zenji
54http://game.watch.impress.co.jp/docs/20070131/3dlp.htm
55
56Dragged Kicking and Screaming: Source Multicore
57http://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf
58
59Games: Playing with Threads
60http://www2.epcc.ed.ac.uk/downloads/lectures/BenNicholson/BenNicholson.pdf
61