1**Multithreaded task scheduler experiments 2Now with integrated profiler!** 3 4 5**Written under the influence by great GDC talk "Parallelizing the Naughty Dog engine using fibers" by Christian Gyrling** 6 7Compiled and worked on : **Clang 3.4, GCC 4.8.2, MSVC 2010** 8 9 10Useful reading (in random order): 11 12Parallelizing the Naughty Dog engine using fibers 13http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf 14 15id Tech 5 Challenges 16From Texture Virtualization to Massive Parallelization 17http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf 18 19Doom3 BFG Source Code Review: Multi-threading 20http://fabiensanglard.net/doom3_bfg/threading.php 21 22How Ubisoft Develops Games for Multicore - Before and After C++11 23http://www.youtube.com/watch?v=X1T3IQ4N-3g 24 25Killzone Shadow Fall: Threading the Entity Update on PS4 26http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4 27 28Killzone Shadow Fall Demo Postmortem 29http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf 30 31Infamous Second Son : Engine Postmortem 32http://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf 33 34Multithreading the Entire Destiny Engine - GDC 2015 35http://www.gdcvault.com/play/1022164/Multithreading-the-Entire-Destiny (members only) 36http://chomikuj.pl/dexio21/GDC+2015/GDC+Vault+-+Multithreading+the+Entire+Destiny+Engine,4690817362.mp4%28video%29 37 38Molecule Engine - Building a load-balanced task scheduler 39https://molecularmusings.wordpress.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/ 40 41Intel Threading Building Blocks - Scheduling Algorithm 42https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm 43 44CILK/CILK++ and Reducers 45http://www.slideshare.net/yunmingzhang/yunming-zhang-presentations 46 47Task Scheduling Strategies 48http://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies 49 50Implementing a Work-Stealing Task Scheduler on the ARM11 MPCore 51http://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf 52 53Lost Planet graphics course for 3D game fan of Nishikawa Zenji 54http://game.watch.impress.co.jp/docs/20070131/3dlp.htm 55 56Dragged Kicking and Screaming: Source Multicore 57http://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf 58 59Games: Playing with Threads 60http://www2.epcc.ed.ac.uk/downloads/lectures/BenNicholson/BenNicholson.pdf 61