1Multithreaded task scheduler experiments 2 3 4 5Compiled on : Clang 3.4, GCC 4.8.2, MSVC 2010 6 7 8 9 10Useful reading: 11 12 13id Tech 5 Challenges 14From Texture Virtualization to Massive Parallelization 15http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf 16 17Doom3 BFG Source Code Review: Multi-threading 18http://fabiensanglard.net/doom3_bfg/threading.php 19 20Parallelizing the Naughty Dog engine using fibers 21http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf 22 23How Ubisoft Develops Games for Multicore - Before and After C++11 24http://www.youtube.com/watch?v=X1T3IQ4N-3g 25 26Killzone Shadow Fall: Threading the Entity Update on PS4 27http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4 28 29Killzone Shadow Fall Demo Postmortem 30http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf 31 32Infamous Second Son : Engine Postmortem 33http://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf 34 35Multithreading the Entire Destiny Engine - GDC 2015 36???? 37 38Molecule Engine - Building a load-balanced task scheduler 39https://molecularmusings.wordpress.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/ 40 41Intel Threading Building Blocks - Scheduling Algorithm 42https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm 43 44CILK/CILK++ and Reducers 45http://www.slideshare.net/yunmingzhang/yunming-zhang-presentations 46 47Task Scheduling Strategies 48http://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies 49 50Implementing a Work-Stealing Task Scheduler on the ARM11 MPCore 51http://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf 52 53Lost Planet graphics course for 3D game fan of Nishikawa Zenji 54http://game.watch.impress.co.jp/docs/20070131/3dlp.htm 55 56Dragged Kicking and Screaming: Source Multicore 57http://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf 58