1## About 2 3**Multithreaded task scheduler experiments. Now with integrated profiler!** 4 5 6**Written under the influence by great GDC talk "Parallelizing the Naughty Dog engine using fibers" by Christian Gyrling** 7 8Compiled and worked on : **Clang 3.4, GCC 4.8.2, MSVC 2010** 9 10 11## Build status 12 13 14 15## Useful reading (in random order): 16 17Parallelizing the Naughty Dog engine using fibers 18http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf 19 20id Tech 5 Challenges 21From Texture Virtualization to Massive Parallelization 22http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf 23 24Doom3 BFG Source Code Review: Multi-threading 25http://fabiensanglard.net/doom3_bfg/threading.php 26 27How Ubisoft Develops Games for Multicore - Before and After C++11 28http://www.youtube.com/watch?v=X1T3IQ4N-3g 29 30Killzone Shadow Fall: Threading the Entity Update on PS4 31http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4 32 33Killzone Shadow Fall Demo Postmortem 34http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf 35 36Infamous Second Son : Engine Postmortem 37http://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf 38 39Multithreading the Entire Destiny Engine - GDC 2015 40http://www.gdcvault.com/play/1022164/Multithreading-the-Entire-Destiny (members only) 41http://chomikuj.pl/dexio21/GDC+2015/GDC+Vault+-+Multithreading+the+Entire+Destiny+Engine,4690817362.mp4%28video%29 42 43Molecule Engine - Building a load-balanced task scheduler 44https://molecularmusings.wordpress.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/ 45 46Intel Threading Building Blocks - Scheduling Algorithm 47https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm 48 49CILK/CILK++ and Reducers 50http://www.slideshare.net/yunmingzhang/yunming-zhang-presentations 51 52Task Scheduling Strategies 53http://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies 54 55Implementing a Work-Stealing Task Scheduler on the ARM11 MPCore 56http://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf 57 58Lost Planet graphics course for 3D game fan of Nishikawa Zenji 59http://game.watch.impress.co.jp/docs/20070131/3dlp.htm 60 61Dragged Kicking and Screaming: Source Multicore 62http://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf 63 64Games: Playing with Threads 65http://www2.epcc.ed.ac.uk/downloads/lectures/BenNicholson/BenNicholson.pdf 66