1**Multithreaded task scheduler experiments. Now with integrated profiler!** 2 3 4**Written under the influence by great GDC talk "Parallelizing the Naughty Dog engine using fibers" by Christian Gyrling** 5 6Compiled and worked on : **Clang 3.4, GCC 4.8.2, MSVC 2010** 7 8 9Useful reading (in random order): 10 11Parallelizing the Naughty Dog engine using fibers 12http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf 13 14id Tech 5 Challenges 15From Texture Virtualization to Massive Parallelization 16http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf 17 18Doom3 BFG Source Code Review: Multi-threading 19http://fabiensanglard.net/doom3_bfg/threading.php 20 21How Ubisoft Develops Games for Multicore - Before and After C++11 22http://www.youtube.com/watch?v=X1T3IQ4N-3g 23 24Killzone Shadow Fall: Threading the Entity Update on PS4 25http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4 26 27Killzone Shadow Fall Demo Postmortem 28http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf 29 30Infamous Second Son : Engine Postmortem 31http://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf 32 33Multithreading the Entire Destiny Engine - GDC 2015 34http://www.gdcvault.com/play/1022164/Multithreading-the-Entire-Destiny (members only) 35http://chomikuj.pl/dexio21/GDC+2015/GDC+Vault+-+Multithreading+the+Entire+Destiny+Engine,4690817362.mp4%28video%29 36 37Molecule Engine - Building a load-balanced task scheduler 38https://molecularmusings.wordpress.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/ 39 40Intel Threading Building Blocks - Scheduling Algorithm 41https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm 42 43CILK/CILK++ and Reducers 44http://www.slideshare.net/yunmingzhang/yunming-zhang-presentations 45 46Task Scheduling Strategies 47http://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies 48 49Implementing a Work-Stealing Task Scheduler on the ARM11 MPCore 50http://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf 51 52Lost Planet graphics course for 3D game fan of Nishikawa Zenji 53http://game.watch.impress.co.jp/docs/20070131/3dlp.htm 54 55Dragged Kicking and Screaming: Source Multicore 56http://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf 57 58Games: Playing with Threads 59http://www2.epcc.ed.ac.uk/downloads/lectures/BenNicholson/BenNicholson.pdf 60