1## About 2 3**Multithreaded task scheduler experiments.** 4 5**Written under the influence by great GDC talk "Parallelizing the Naughty Dog engine using fibers" by Christian Gyrling** 6 7Compiled and worked on : **Clang 3.4, GCC 4.8.2, MSVC 2010/2012/2015, XCODE 6.4** 8 9 10## Build status 11 12Linux + OS X 13 14 15Windows 16 17 18 19 20## Useful reading (in random order): 21 22Parallelizing the Naughty Dog engine using fibers by Christian Gyrling 23 24http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf 25 26id Tech 5 Challenges 27From Texture Virtualization to Massive Parallelization by J.M.P. van Waveren 28 29http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf 30 31Doom3 BFG Source Code Review: Multi-threading by Fabien Sanglard 32 33http://fabiensanglard.net/doom3_bfg/threading.php 34 35How Ubisoft Develops Games for Multicore - Before and After C++11 by Jeff Preshing 36 37http://www.youtube.com/watch?v=X1T3IQ4N-3g 38 39Killzone Shadow Fall: Threading the Entity Update on PS4 by Jorrit Rouwe 40 41http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4 42 43Killzone Shadow Fall Demo Postmortem by Michal Valient 44 45http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf 46 47Infamous Second Son : Engine Postmortem by Adrian Bentley 48 49http://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf 50 51Multithreading the Entire Destiny Engine - GDC 2015 by Barry Genova 52 53http://www.gdcvault.com/play/1022164/Multithreading-the-Entire-Destiny (members only) 54http://chomikuj.pl/dexio21/GDC+2015/GDC+Vault+-+Multithreading+the+Entire+Destiny+Engine,4690817362.mp4%28video%29 55 56 57Intel Threading Building Blocks - Scheduling Algorithm 58 59https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm 60 61CILK/CILK++ and Reducers 62 63http://www.slideshare.net/yunmingzhang/yunming-zhang-presentations 64 65Task Scheduling Strategies by Dmitry Vyukov 66 67http://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies 68 69Implementing a Work-Stealing Task Scheduler on the ARM11 MPCore 70 71http://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf 72 73Lost Planet graphics course for 3D game fan of Nishikawa Zenji 74 75http://game.watch.impress.co.jp/docs/20070131/3dlp.htm 76 77Dragged Kicking and Screaming: Source Multicore by Tom Leonard 78 79http://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf 80 81Games: Playing with Threads by Ben Nicholson 82 83http://www2.epcc.ed.ac.uk/downloads/lectures/BenNicholson/BenNicholson.pdf 84 85Work Stealing by Pablo Halpern 86 87https://github.com/CppCon/CppCon2015/tree/master/Presentations/Work%20Stealing 88 89Enki Task Scheduler by Doug Binks 90 91http://www.enkisoftware.com/devlogpost-20150822-1-Implementing_a_lightweight_task_scheduler.html 92 93http://www.enkisoftware.com/devlogpost-20150905-1-Internals_of_a_lightweight_task_scheduler.html 94 95Molecule Engine blog - Job System 2.0 by Stefan Reinalter 96 97http://blog.molecular-matters.com/2015/08/24/job-system-2-0-lock-free-work-stealing-part-1-basics/ 98 99http://blog.molecular-matters.com/2015/09/08/job-system-2-0-lock-free-work-stealing-part-2-a-specialized-allocator/ 100 101http://blog.molecular-matters.com/2015/09/25/job-system-2-0-lock-free-work-stealing-part-3-going-lock-free/ 102 103Molecule Engine blog - Building a load-balanced task scheduler by Stefan Reinalter 104 105http://blog.molecular-matters.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/ 106 107http://blog.molecular-matters.com/2012/04/12/building-a-load-balanced-task-scheduler-part-2-task-model-relationships/ 108 109http://blog.molecular-matters.com/2012/04/25/building-a-load-balanced-task-scheduler-part-3-parent-child-relationships/ 110 111http://blog.molecular-matters.com/2012/07/09/building-a-load-balanced-task-scheduler-part-4-false-sharing/ 112 113Do-it-yourself Game Task Scheduling by Jerome Muffat-Meridol 114 115https://software.intel.com/en-us/articles/do-it-yourself-game-task-scheduling 116 117Acquire and Release Semantics by Jeff Preshing 118 119http://preshing.com/20120913/acquire-and-release-semantics/ 120 121Lockless Programming Considerations for Xbox 360 and Microsoft Windows 122 123https://msdn.microsoft.com/en-us/library/windows/desktop/ee418650(v=vs.85).aspx 124 125C/C++11 mappings to processors by Peter Sewell 126 127https://www.cl.cam.ac.uk/~pes20/cpp/cpp0xmappings.html 128 129Memory Ordering in Modern Microprocessors, Part I by Paul E. McKenney 130http://www.linuxjournal.com/node/8211/print 131 132Memory Ordering in Modern Microprocessors, Part II by Paul E. McKenney 133http://www.linuxjournal.com/node/8212/print 134