1e554e8ecSSergey Makeev## About 2e554e8ecSSergey Makeev 373ece2e0SSergey Makeev**Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.** 46756c906SSergey Makeev 5375302d4SSergey Makeev**Written under the influence by great GDC talk "Parallelizing the Naughty Dog engine using fibers" by Christian Gyrling** 610cd321cSSergey Makeev 7111120ceSs.makeev_localCompiled and worked on : **Clang 3.4, GCC 4.8.2, MSVC 2010/2012/2015/2017, XCODE 6.4** 810cd321cSSergey Makeev 9111120ceSs.makeev_local## Commercial games using Task Scheduler 10111120ceSs.makeev_local 11111120ceSs.makeev_local- Skyforge (PC, PS4, X1) 1210cd321cSSergey Makeev 132174fd67SSergey Makeev## Build status 142174fd67SSergey Makeev 157d10a4abSSergey MakeevLinux + OS X 166d547c14SSergey Makeev 172174fd67SSergey Makeev 18e297596cSSergey MakeevWindows 196d547c14SSergey Makeev 20e297596cSSergey Makeev 2173ece2e0SSergey Makeev## Usage examples 22e297596cSSergey Makeev 23617afdd0SSergey MakeevMinimal example 24617afdd0SSergey Makeev```c++ 25617afdd0SSergey Makeev#include <MTScheduler.h> 26617afdd0SSergey Makeev 27617afdd0SSergey Makeev// Declare simple task 28617afdd0SSergey Makeevstruct SimpleTask 29617afdd0SSergey Makeev{ 30617afdd0SSergey Makeev MT_DECLARE_TASK(SimpleTask, MT::StackRequirements::STANDARD, MT::TaskPriority::NORMAL, MT::Color::Blue); 31617afdd0SSergey Makeev 32617afdd0SSergey Makeev void Do(MT::FiberContext&) 33617afdd0SSergey Makeev { 34617afdd0SSergey Makeev // ... do thing here ... 35617afdd0SSergey Makeev } 36617afdd0SSergey Makeev}; 37617afdd0SSergey Makeev 38617afdd0SSergey Makeevint main() 39617afdd0SSergey Makeev{ 40617afdd0SSergey Makeev // Create scheduler 41617afdd0SSergey Makeev MT::TaskScheduler scheduler; 42617afdd0SSergey Makeev 43617afdd0SSergey Makeev // Declare tasks 44617afdd0SSergey Makeev static const int TASK_COUNT = 1000; 45617afdd0SSergey Makeev SimpleTask tasks[TASK_COUNT]; 46617afdd0SSergey Makeev 47617afdd0SSergey Makeev // Run everything 48617afdd0SSergey Makeev scheduler.RunAsync(MT::TaskGroup::Default(), &tasks[0], MT_ARRAY_SIZE(tasks)); 49617afdd0SSergey Makeev 50617afdd0SSergey Makeev // Wait and help to execute unfinished tasks 51617afdd0SSergey Makeev scheduler.WaitAll(1000) 52617afdd0SSergey Makeev 53617afdd0SSergey Makeev return 0; 54617afdd0SSergey Makeev} 55617afdd0SSergey Makeev``` 56617afdd0SSergey Makeev 57617afdd0SSergey MakeevYou can find a lot of usage examples in the test folder: 58617afdd0SSergey Makeevhttps://github.com/SergeyMakeev/TaskScheduler/tree/master/SchedulerTests/Tests 59e297596cSSergey Makeev 60e554e8ecSSergey Makeev## Useful reading (in random order): 6140c48e9bSSergey Makeev 628890e094SSergey MakeevParallelizing the Naughty Dog engine using fibers by Christian Gyrling 63c37f8888SSergey Makeev 646756c906SSergey Makeevhttp://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf 6540c48e9bSSergey Makeev 6640c48e9bSSergey Makeevid Tech 5 Challenges 678890e094SSergey MakeevFrom Texture Virtualization to Massive Parallelization by J.M.P. van Waveren 68c37f8888SSergey Makeev 6940c48e9bSSergey Makeevhttp://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf 7040c48e9bSSergey Makeev 718890e094SSergey MakeevDoom3 BFG Source Code Review: Multi-threading by Fabien Sanglard 72c37f8888SSergey Makeev 7340c48e9bSSergey Makeevhttp://fabiensanglard.net/doom3_bfg/threading.php 7440c48e9bSSergey Makeev 758890e094SSergey MakeevHow Ubisoft Develops Games for Multicore - Before and After C++11 by Jeff Preshing 76c37f8888SSergey Makeev 7740c48e9bSSergey Makeevhttp://www.youtube.com/watch?v=X1T3IQ4N-3g 7840c48e9bSSergey Makeev 798890e094SSergey MakeevKillzone Shadow Fall: Threading the Entity Update on PS4 by Jorrit Rouwe 80c37f8888SSergey Makeev 8140c48e9bSSergey Makeevhttp://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4 8240c48e9bSSergey Makeev 838890e094SSergey MakeevKillzone Shadow Fall Demo Postmortem by Michal Valient 84c37f8888SSergey Makeev 8540c48e9bSSergey Makeevhttp://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf 8640c48e9bSSergey Makeev 878890e094SSergey MakeevInfamous Second Son : Engine Postmortem by Adrian Bentley 88c37f8888SSergey Makeev 8940c48e9bSSergey Makeevhttp://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf 9040c48e9bSSergey Makeev 918890e094SSergey MakeevMultithreading the Entire Destiny Engine - GDC 2015 by Barry Genova 92c37f8888SSergey Makeev 939f936737SSergey Makeevhttp://www.gdcvault.com/play/1022164/Multithreading-the-Entire-Destiny (members only) 949f936737SSergey Makeevhttp://chomikuj.pl/dexio21/GDC+2015/GDC+Vault+-+Multithreading+the+Entire+Destiny+Engine,4690817362.mp4%28video%29 951ef02211SSergey Makeev 961ef02211SSergey Makeev 971ef02211SSergey MakeevIntel Threading Building Blocks - Scheduling Algorithm 98c37f8888SSergey Makeev 991ef02211SSergey Makeevhttps://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm 1001ef02211SSergey Makeev 1011ef02211SSergey MakeevCILK/CILK++ and Reducers 102c37f8888SSergey Makeev 1031ef02211SSergey Makeevhttp://www.slideshare.net/yunmingzhang/yunming-zhang-presentations 1041ef02211SSergey Makeev 1058890e094SSergey MakeevTask Scheduling Strategies by Dmitry Vyukov 106c37f8888SSergey Makeev 1071ef02211SSergey Makeevhttp://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies 1081ef02211SSergey Makeev 1091ef02211SSergey MakeevImplementing a Work-Stealing Task Scheduler on the ARM11 MPCore 110c37f8888SSergey Makeev 1111ef02211SSergey Makeevhttp://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf 1121ef02211SSergey Makeev 1131f0a6e84SSergey MakeevLost Planet graphics course for 3D game fan of Nishikawa Zenji 114c37f8888SSergey Makeev 1151f0a6e84SSergey Makeevhttp://game.watch.impress.co.jp/docs/20070131/3dlp.htm 1168cbf7430SSergey Makeev 1178890e094SSergey MakeevDragged Kicking and Screaming: Source Multicore by Tom Leonard 118c37f8888SSergey Makeev 1198cbf7430SSergey Makeevhttp://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf 1209f936737SSergey Makeev 1218890e094SSergey MakeevGames: Playing with Threads by Ben Nicholson 122c37f8888SSergey Makeev 1239f936737SSergey Makeevhttp://www2.epcc.ed.ac.uk/downloads/lectures/BenNicholson/BenNicholson.pdf 12485ba98b0SSergey Makeev 12585ba98b0SSergey MakeevWork Stealing by Pablo Halpern 126c37f8888SSergey Makeev 12785ba98b0SSergey Makeevhttps://github.com/CppCon/CppCon2015/tree/master/Presentations/Work%20Stealing 12885ba98b0SSergey Makeev 12985ba98b0SSergey MakeevEnki Task Scheduler by Doug Binks 130c37f8888SSergey Makeev 13185ba98b0SSergey Makeevhttp://www.enkisoftware.com/devlogpost-20150822-1-Implementing_a_lightweight_task_scheduler.html 132ac585883SSergey Makeev 13385ba98b0SSergey Makeevhttp://www.enkisoftware.com/devlogpost-20150905-1-Internals_of_a_lightweight_task_scheduler.html 13485ba98b0SSergey Makeev 13585ba98b0SSergey MakeevMolecule Engine blog - Job System 2.0 by Stefan Reinalter 136c37f8888SSergey Makeev 13785ba98b0SSergey Makeevhttp://blog.molecular-matters.com/2015/08/24/job-system-2-0-lock-free-work-stealing-part-1-basics/ 138ac585883SSergey Makeev 13985ba98b0SSergey Makeevhttp://blog.molecular-matters.com/2015/09/08/job-system-2-0-lock-free-work-stealing-part-2-a-specialized-allocator/ 140ac585883SSergey Makeev 14185ba98b0SSergey Makeevhttp://blog.molecular-matters.com/2015/09/25/job-system-2-0-lock-free-work-stealing-part-3-going-lock-free/ 14285ba98b0SSergey Makeev 14385ba98b0SSergey MakeevMolecule Engine blog - Building a load-balanced task scheduler by Stefan Reinalter 144c37f8888SSergey Makeev 14585ba98b0SSergey Makeevhttp://blog.molecular-matters.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/ 146ac585883SSergey Makeev 14785ba98b0SSergey Makeevhttp://blog.molecular-matters.com/2012/04/12/building-a-load-balanced-task-scheduler-part-2-task-model-relationships/ 148ac585883SSergey Makeev 14985ba98b0SSergey Makeevhttp://blog.molecular-matters.com/2012/04/25/building-a-load-balanced-task-scheduler-part-3-parent-child-relationships/ 150ac585883SSergey Makeev 15185ba98b0SSergey Makeevhttp://blog.molecular-matters.com/2012/07/09/building-a-load-balanced-task-scheduler-part-4-false-sharing/ 1528890e094SSergey Makeev 1538890e094SSergey MakeevDo-it-yourself Game Task Scheduling by Jerome Muffat-Meridol 15434260583SSergey Makeev 1558890e094SSergey Makeevhttps://software.intel.com/en-us/articles/do-it-yourself-game-task-scheduling 15634260583SSergey Makeev 15718af5736SSergey MakeevAcquire and Release Semantics by Jeff Preshing 15804235f4aSSergey Makeev 15904235f4aSSergey Makeevhttp://preshing.com/20120913/acquire-and-release-semantics/ 1607eaf3a19SSergey Makeev 1617eaf3a19SSergey MakeevLockless Programming Considerations for Xbox 360 and Microsoft Windows 1627eaf3a19SSergey Makeev 1637eaf3a19SSergey Makeevhttps://msdn.microsoft.com/en-us/library/windows/desktop/ee418650(v=vs.85).aspx 1647eaf3a19SSergey Makeev 16535689307SSergey MakeevC/C++11 mappings to processors by Peter Sewell 1667eaf3a19SSergey Makeev 1677eaf3a19SSergey Makeevhttps://www.cl.cam.ac.uk/~pes20/cpp/cpp0xmappings.html 16835689307SSergey Makeev 16935689307SSergey MakeevMemory Ordering in Modern Microprocessors, Part I by Paul E. McKenney 17035689307SSergey Makeevhttp://www.linuxjournal.com/node/8211/print 17135689307SSergey Makeev 17235689307SSergey MakeevMemory Ordering in Modern Microprocessors, Part II by Paul E. McKenney 17335689307SSergey Makeevhttp://www.linuxjournal.com/node/8212/print 174*2b9bbb88SSergey Makeev 175*2b9bbb88SSergey MakeevBarrier Litmus Tests and Cookbook by ARM 176*2b9bbb88SSergey Makeevhttps://developer.arm.com/documentation/genc007826/latest 177*2b9bbb88SSergey Makeevhttps://documentation-service.arm.com/static/5ece8d6a56a54774bd17a1f4 178*2b9bbb88SSergey Makeev 179