Searched refs:new_env (Results 1 – 2 of 2) sorted by relevance
800 char *new_env = const_cast<char*>(info.dli_fname); in MaybeReexec() local806 new_env[old_env_len] = ':'; in MaybeReexec()812 setenv(kDyldInsertLibraries, new_env, /*overwrite*/1); in MaybeReexec()818 VReport(1, "%s=%s\n", kDyldInsertLibraries, new_env); in MaybeReexec()859 char *new_env = (char*)allocator_for_env.Allocate( in MaybeReexec() local861 RAW_CHECK(new_env); in MaybeReexec()864 new_env[env_name_len] = '='; in MaybeReexec()865 char *new_env_pos = new_env + env_name_len + 1; in MaybeReexec()892 if (new_env_pos != new_env + env_name_len + 1) { in MaybeReexec()907 if (new_env_pos == new_env + env_name_len + 1) new_env = NULL; in MaybeReexec()[all …]
676 new_env = env.Clone()677 new_env.PushVariable(identifier, i)678 RunCode(new_env, node.code, output)