Searched refs:char_ascent (Results 1 – 7 of 7) sorted by relevance
87 # define TEXT_Y(row) ((row) * gui.char_height + gui.char_ascent)96 # define TEXT_Y(row) ((row) * gui.char_height + gui.char_ascent \291 int char_ascent; // Ascent of char in pixels member
1808 gui.char_ascent = fontset_ascent(fontset) + p_linespace / 2; in gui_mch_init_font()1819 gui.char_ascent = font->ascent + p_linespace / 2; in gui_mch_init_font()1971 gui.char_ascent = fontset_ascent((XFontSet)gui.fontset) in gui_mch_adjust_charheight()1980 gui.char_ascent = font->ascent + p_linespace / 2; in gui_mch_adjust_charheight()1999 gui.char_ascent = ((XFontStruct *)font)->ascent + p_linespace / 2; in gui_mch_set_font()2015 gui.char_ascent = fontset_ascent(current_fontset) + p_linespace / 2; in gui_mch_set_fontset()
2917 gui.char_ascent = - extent.ul.y; in gui_mch_init_font()2934 gui.char_ascent = - info.ascender + p_linespace / 2; in gui_mch_adjust_charheight()
4661 gui.char_ascent = PANGO_PIXELS(ascent + p_linespace * PANGO_SCALE / 2); in gui_mch_adjust_charheight()4665 gui.char_ascent = MAX(gui.char_ascent, 0); in gui_mch_adjust_charheight()4666 gui.char_height = MAX(gui.char_height, gui.char_ascent + 1); in gui_mch_adjust_charheight()
3953 gui.char_ascent = (int)(fh.ascent + 0.9999); in gui_mch_set_font()4005 gui.char_ascent = (int)(fh.ascent + 0.5) + p_linespace / 2; in gui_mch_adjust_charheight()
416 gui.char_ascent = 0; in gui_init_check()
5945 BeOS: Adjust computing the char_height and char_ascent. Round them up