Searched refs:Alloc (Results 1 – 5 of 5) sorted by relevance
470 int Alloc; in SFgetHomeDirs() local476 Alloc = 1; in SFgetHomeDirs()493 if (i >= Alloc) in SFgetHomeDirs()495 Alloc *= 2; in SFgetHomeDirs()565 static int Alloc; in SFupdatePath() local580 for (j = 1; j < Alloc; j++) in SFupdatePath()659 if (i >= Alloc) in SFupdatePath()663 for (j = Alloc / 2; j < Alloc; j++) in SFupdatePath()2015 int Alloc = 0; in SFgetDir() local2045 if (i >= Alloc) in SFgetDir()[all …]
116 syn match ncfSetCommandsBool "\(Alloc Memory Check Flag\)\s*="
166 call add(v:errors, 'Alloc ID ' . a:name . ' not defined')
2256 \ , "Foreign.Marshal.Alloc"2969 \ , "Foreign.Marshal.Alloc"
34637 Problem: Alloc() returning "char_u *" causes a lot of type casts.