Searched refs:num_non_empty_levels_ (Results 1 – 2 of 2) sorted by relevance
132 file_indexer_.UpdateIndex(&arena_, num_non_empty_levels_, files_); in GenerateFileIndexer()261 return num_non_empty_levels_; in num_non_empty_levels()448 int num_non_empty_levels_; // Number of levels. Any level larger than it variable
1470 for (int level = 0; level < storage_info_.num_non_empty_levels_; level++) { in GetCreationTimeOfOldestFile()1668 num_non_empty_levels_(0), in VersionStorageInfo()1772 storage_info_.num_non_empty_levels_, &storage_info_.file_indexer_, in Get()1919 &storage_info_.level_files_brief_, storage_info_.num_non_empty_levels_, in MultiGet()2067 level_files_brief_.resize(num_non_empty_levels_); in GenerateLevelFilesBrief()2068 for (int level = 0; level < num_non_empty_levels_; level++) { in GenerateLevelFilesBrief()2662 num_non_empty_levels_ = num_levels_; in UpdateNumNonEmptyLevels()2667 num_non_empty_levels_ = i; in UpdateNumNonEmptyLevels()2874 if (level >= num_non_empty_levels_) { in OverlapInLevel()2891 if (level >= num_non_empty_levels_) { in GetOverlappingInputs()[all …]