Searched refs:alloc_mem (Results 1 – 1 of 1) sorted by relevance
24 char* alloc_mem = arena_.AllocateAligned(max_log_size); in AddLogToBuffer() local25 BufferedLog* buffered_log = new (alloc_mem) BufferedLog(); in AddLogToBuffer()27 char* limit = alloc_mem + max_log_size - 1; in AddLogToBuffer()