Searched refs:shade_reflection (Results 1 – 2 of 2) sorted by relevance
56 color shade_reflection(ray *, vector *, vector *, flt);
166 specol = shade_reflection(incident, &hit, &N, obj->tex->specular); in shader()181 color shade_reflection(ray* incident, vector* hit, vector* N, flt specular) { in shade_reflection() function