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Searched refs:sec (Results 1 – 6 of 6) sorted by relevance

/oneTBB/test/conformance/
H A Dconformance_tick_count.cpp59 double sec = 0; in WaitForDuration() local
61 sec = (oneapi::tbb::tick_count::now() - start).seconds(); in WaitForDuration()
62 CHECK_GE(sec, 0); in WaitForDuration()
63 } while (sec < duration); in WaitForDuration()
/oneTBB/examples/common/gui/
H A Dmacvideo.cpp112 double sec = ((now_time.tv_sec + 1.0 * now_time.tv_usec / 1000000.0) - in next_frame() local
114 if (sec > 1) { in next_frame()
118 fps = g_fps / sec; in next_frame()
H A Dwinvideo.hpp217 double sec = (msec - g_msec) / 1000.0; in loop_once() local
219 n = _snprintf(buffer, 128, "%s: %d fps", v->title, int(double(g_fps + g_skips) / sec)); in loop_once()
224 int(g_skips / sec), in loop_once()
225 int(g_fps / sec)); in loop_once()
H A Dxvideo.cpp387 double sec = (now_time.tv_sec + 1.0 * now_time.tv_usec / 1000000.0) - in next_frame() local
389 if (sec > 1) { in next_frame()
400 int(fps / sec)); in next_frame()
/oneTBB/include/oneapi/tbb/
H A Dtick_count.h43 explicit interval_t( double sec ) in interval_t() argument
44 …::duration(std::chrono::duration_cast<clock_type::duration>(std::chrono::duration<double>(sec))) {} in interval_t()
/oneTBB/examples/parallel_for/game_of_life/
H A DREADME.md24 * `execution_time` - time (in sec) for execution `game_of_life` iterations.