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Searched refs:mouse (Results 1 – 4 of 4) sorted by relevance

/oneTBB/examples/common/gui/
H A Dd2dvideo.cpp70 inline void mouse(int k, LPARAM lParam) { in mouse() function
98 case WM_LBUTTONDOWN: mouse(1, lParam); break; in InternalWndProc()
99 case WM_LBUTTONUP: mouse(-1, lParam); break; in InternalWndProc()
100 case WM_RBUTTONDOWN: mouse(2, lParam); break; in InternalWndProc()
101 case WM_RBUTTONUP: mouse(-2, lParam); break; in InternalWndProc()
102 case WM_MBUTTONDOWN: mouse(3, lParam); break; in InternalWndProc()
103 case WM_MBUTTONUP: mouse(-3, lParam); break; in InternalWndProc()
/oneTBB/examples/parallel_for/seismic/
H A DREADME.md32 * `left mouse button` - starts new seismic wave in place specified by mouse cursor.
/oneTBB/examples/task_arena/fractal/
H A DREADME.md38 * `left mouse button` - make the fractal active.
/oneTBB/examples/common/gui/xcode/tbbExample/
H A DOpenGLView.m114 // mouse event for seismic and fractal