Searched refs:script_language_name (Results 1 – 3 of 3) sorted by relevance
667 SBDebugger::GetScriptingLanguage(const char *script_language_name) { in GetScriptingLanguage() argument668 LLDB_INSTRUMENT_VA(this, script_language_name); in GetScriptingLanguage()670 if (!script_language_name) in GetScriptingLanguage()673 llvm::StringRef(script_language_name), eScriptLanguageDefault, nullptr); in GetScriptingLanguage()
395 GetScriptingLanguage (const char *script_language_name);
259 lldb::ScriptLanguage GetScriptingLanguage(const char *script_language_name);