Searched refs:Things (Results 1 – 14 of 14) sorted by relevance
65 struct Things { struct68 Things x;
3 ; Things that BasicAA can prove points to constant memory should be
363 S Things; in oldIndexConflict() local364 for (S::iterator Thing = Things.begin(), End = Things.end(); Thing != End; ++Thing) { in oldIndexConflict()
5 ; load. Bad Things may happen when reading/processing undefined bytes,
100 // that the inner type has no assigned uuid. Things work fine if __declspec()
251 optimized and code-gen'd when it is first executed. Things become even more
165 otherwise be desirable. Things like `ResultIterator` and `ResultTypeIterator`
275 bugs. Things like 'dead values', Switch and Merge nodes, concurrency semantics,
124 Other Things to Consider
406 # Things marked no_dead_strip should not be stripped either.
486 commit. Things to do first:
3347 * ``bool isSized()``: Return true if the type has known size. Things
774 Things that have nice printed representations are really great :) If there is a
2671 Things get a little bit more tricky when it comes to compatibility with