Searched refs:HasThreadState (Results 1 – 3 of 3) sorted by relevance
206 HasThreadState = false; in init()212 (HasThreadState == Other.HasThreadState) & in operator ==()219 ASSERT(HasThreadState == Other.HasThreadState); in assertEqual()263 TeamState.HasThreadState = true; in enterDataEnvironment()276 if (OMP_LIKELY(!TeamState.HasThreadState || !ThreadStates[TId])) in resetStateForThread()
93 if (OMP_UNLIKELY(!if_expr || icv::Level || state::HasThreadState)) { in __kmpc_parallel_51()101 ASSERT(state::HasThreadState == false); in __kmpc_parallel_51()
81 uint32_t HasThreadState; member150 !TeamState.HasThreadState)) in lookupForModify32Impl()157 TeamState.HasThreadState = true; in lookupForModify32Impl()167 TeamState.HasThreadState && ThreadStates[TId])) in lookupImpl()207 return TeamState.HasThreadState; in lookup32()333 inline state::Value<uint32_t, state::VK_HasThreadState> HasThreadState; variable