Searched refs:ConnectionState (Results 1 – 9 of 9) sorted by relevance
16 std::size_t ConnectionState::RemainingSpaceInRecord() const { in RemainingSpaceInRecord()22 bool ConnectionState::NeedAdvance(std::size_t width) const { in NeedAdvance()26 bool ConnectionState::IsAtEOF() const { in IsAtEOF()30 bool ConnectionState::IsAfterEndfile() const { in IsAfterEndfile()34 void ConnectionState::HandleAbsolutePosition(std::int64_t n) { in HandleAbsolutePosition()38 void ConnectionState::HandleRelativePosition(std::int64_t n) { in HandleRelativePosition()43 ConnectionState &conn{io_.GetConnectionState()};49 ConnectionState &conn{io_.GetConnectionState()}; in ~SavedPosition()
46 struct ConnectionState : public ConnectionAttributes { struct111 ConnectionState saved_; argument
112 ConnectionState &GetConnectionState();352 ConnectionState &GetConnectionState() { return unit_; } in GetConnectionState()414 ConnectionState &GetConnectionState();497 ConnectionState &GetConnectionState();599 ConnectionState &GetConnectionState() { return connection_; } in GetConnectionState()613 ConnectionState connection_;730 ConnectionState &GetConnectionState() { return connection_; } in GetConnectionState()734 ConnectionState connection_;
35 class ExternalFileUnit : public ConnectionState,77 state.mutableModes() = ConnectionState::modes; in BeginIoStatement()
25 template <Direction DIR> class InternalDescriptorUnit : public ConnectionState {
200 ConnectionState &ExternalIoStatementBase::GetConnectionState() { return unit_; } in GetConnectionState()544 ConnectionState &IoStatementState::GetConnectionState() { in GetConnectionState()546 [](auto &x) -> ConnectionState & { return x.get().GetConnectionState(); }, in GetConnectionState()678 const ConnectionState &connection{GetConnectionState()}; in CheckForEndOfRecord()750 const ConnectionState &connection{io.GetConnectionState()}; in EmitLeadingSpaceOrAdvance()777 ConnectionState &connection{io.GetConnectionState()}; in GetNextDataEdit()905 ConnectionState &ChildIoStatementState<DIR>::GetConnectionState() { in GetConnectionState()
219 ConnectionState &connection{io_.GetConnectionState()}; in EmitPrefix()629 ConnectionState &connection{io.GetConnectionState()}; in ListDirectedCharacterOutput()
33 ConnectionState &connection{io.GetConnectionState()}; in IONAME()
705 const ConnectionState &connection{io.GetConnectionState()}; in EditCharacterInput()