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Searched refs:shader (Results 1 – 25 of 99) sorted by relevance

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/linux-6.15/drivers/gpu/drm/vmwgfx/
H A Dvmwgfx_shader.c186 shader->size = size; in vmw_gb_shader_init()
187 shader->type = type; in vmw_gb_shader_init()
392 if (!list_empty(&shader->cotable_head) || !shader->committed) in vmw_dx_shader_unscrub()
407 vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); in vmw_dx_shader_unscrub()
571 kfree(shader); in vmw_dx_shader_res_free()
598 shader = kmalloc(sizeof(*shader), GFP_KERNEL); in vmw_dx_shader_add()
599 if (!shader) { in vmw_dx_shader_add()
604 shader->ctx = ctx; in vmw_dx_shader_add()
644 shader.res); in vmw_user_shader_base_to_res()
659 kfree(shader); in vmw_shader_free()
[all …]
H A Dvmwgfx_binding.c162 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
163 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
164 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
165 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
166 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
167 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
H A Dvmwgfx_binding.h190 struct vmw_ctx_bindinfo_shader shader; member
/linux-6.15/Documentation/gpu/amdgpu/
H A Dprocess-isolation.rst7 …This feature serializes access to the graphics engine and adds a cleaner shader which clears the L…
9 …shader when the use of the GPU is complete. This may be preferable in some use cases, such as a si…
14 …_isolation` sysfs interfaces allow users to manually execute the cleaner shader and control the pr…
19 The `enforce_isolation` file in sysfs can be used to enable process isolation and automatic shader …
42 …shader to clean up the LDS and GPR state on the graphics engine. When process isolation is enabled…
44 To manually trigger the execution of the cleaner shader, write `0` to the `run_cleaner_shader` sysf…
50 For multi-partition devices, you can specify the partition index when triggering the cleaner shader:
59 This command initiates the cleaner shader, which will run and complete before any new tasks are sch…
H A Ddebugging.rst69 In the example above, a shader (cliend id = TCP) generated a read (RW = 0x0) to
71 0x0000800102800000. The user can then inspect their shader code and resource
/linux-6.15/drivers/gpu/drm/vc4/
H A Dvc4_validate_shaders.c56 uint64_t *shader; member
187 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write()
311 uint64_t inst = validation_state->shader[validation_state->ip]; in validate_uniform_address_write()
390 uint64_t inst = validation_state->shader[validation_state->ip]; in check_reg_write()
481 uint64_t inst = validation_state->shader[validation_state->ip]; in track_live_clamps()
556 uint64_t inst = validation_state->shader[validation_state->ip]; in check_instruction_writes()
603 uint64_t inst = validation_state->shader[validation_state->ip]; in check_instruction_reads()
642 uint64_t inst = validation_state->shader[ip]; in vc4_validate_branches()
793 validation_state.shader = shader_obj->vaddr; in vc4_validate_shader()
812 uint64_t inst = validation_state.shader[ip]; in vc4_validate_shader()
/linux-6.15/drivers/gpu/drm/nouveau/nvkm/subdev/clk/
H A Dmcp77.c203 const int shader = cstate->domain[nv_clk_src_shader]; in mcp77_clk_calc() local
239 if (shader == nvkm_clk_read(&clk->base, nv_clk_src_href)) { in mcp77_clk_calc()
242 clock = calc_pll(clk, 0x4020, shader, &N, &M, &P1); in mcp77_clk_calc()
244 out = calc_P((core << 1), shader, &divs); in mcp77_clk_calc()
246 if (abs(shader - out) <= in mcp77_clk_calc()
247 abs(shader - clock) && in mcp77_clk_calc()
H A Dnv50.c375 const int shader = cstate->domain[nv_clk_src_shader]; in nv50_clk_calc() local
474 if (P1-- && shader == (core << 1)) { in nv50_clk_calc()
478 freq = calc_pll(clk, 0x4020, shader, &N, &M, &P1); in nv50_clk_calc()
/linux-6.15/drivers/gpu/drm/nouveau/nvkm/subdev/bios/
H A Dperf.c116 info->shader = nvbios_rd16(bios, perf + 0x06) * 1000; in nvbios_perfEp()
117 info->core = info->shader + (signed char) in nvbios_perfEp()
133 info->shader = nvbios_rd16(bios, perf + 0x0a) * 1000; in nvbios_perfEp()
143 info->shader = nvbios_rd16(bios, perf + 0x0a) * 1000; in nvbios_perfEp()
/linux-6.15/Documentation/devicetree/bindings/gpu/
H A Dvivante,gc.yaml42 enum: [ bus, core, shader, reg ]
72 clock-names = "bus", "core", "shader";
/linux-6.15/arch/arm64/boot/dts/freescale/
H A Dimx8-ss-gpu0.dtsi21 clock-names = "core", "shader";
/linux-6.15/arch/arm64/boot/dts/qcom/
H A Dsdm845-lg-judyp.dts37 zap-shader {
H A Dmsm8996-oneplus3.dts31 zap-shader {
H A Dmsm8996-oneplus3t.dts32 zap-shader {
H A Dsdm845-lg-judyln.dts51 zap-shader {
H A Dsm6115p-lenovo-j606f.dts71 zap-shader {
H A Dmsm8996pro-xiaomi-natrium.dts43 zap-shader {
/linux-6.15/drivers/gpu/drm/nouveau/include/nvkm/subdev/bios/
H A Dperf.h12 u32 shader; member
/linux-6.15/Documentation/devicetree/bindings/display/msm/
H A Dgpu.yaml105 zap-shader:
110 points to reserved memory to store the zap shader that can be used to
358 zap-shader {
/linux-6.15/drivers/gpu/drm/amd/amdgpu/
H A Dgfx_v10_3_0_cleaner_shader.asm39 shader main label
H A Dgfx_v11_0_3_cleaner_shader.asm38 shader main label
H A Dgfx_v10_1_10_cleaner_shader.asm38 shader main label
H A Dgfx_v9_4_2_cleaner_shader.asm47 shader main label
H A Dgfx_v9_4_3_cleaner_shader.asm47 shader main label
/linux-6.15/drivers/gpu/drm/ci/
H A Dbuild.yml202 shader-db:

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