Searched refs:move_to_nearest_code (Results 1 – 4 of 4) sorted by relevance
720 const LazyBool move_to_nearest_code = eLazyBoolCalculate; in BreakpointCreateByLocation() local727 skip_prologue, internal, hardware, move_to_nearest_code); in BreakpointCreateByLocation()736 bool move_to_nearest_code) { in BreakpointCreateByLocation() argument738 move_to_nearest_code); in BreakpointCreateByLocation()756 move_to_nearest_code ? eLazyBoolYes : eLazyBoolNo); in BreakpointCreateByLocation()1003 const LazyBool move_to_nearest_code = eLazyBoolCalculate; in BreakpointCreateBySourceRegex() local1012 std::move(regexp), false, hardware, move_to_nearest_code); in BreakpointCreateBySourceRegex()
382 LazyBool move_to_nearest_code) { in CreateSourceRegexBreakpoint() argument385 if (move_to_nearest_code == eLazyBoolCalculate) in CreateSourceRegexBreakpoint()386 move_to_nearest_code = GetMoveToNearestCode() ? eLazyBoolYes : eLazyBoolNo; in CreateSourceRegexBreakpoint()389 !static_cast<bool>(move_to_nearest_code))); in CreateSourceRegexBreakpoint()400 LazyBool move_to_nearest_code) { in CreateBreakpoint() argument438 if (move_to_nearest_code == eLazyBoolCalculate) in CreateBreakpoint()439 move_to_nearest_code = GetMoveToNearestCode() ? eLazyBoolYes : eLazyBoolNo; in CreateBreakpoint()443 !static_cast<bool>(move_to_nearest_code)); in CreateBreakpoint()
667 LazyBool move_to_nearest_code);677 LazyBool move_to_nearest_code);
608 bool move_to_nearest_code);