Searched refs:VectorBytes (Results 1 – 2 of 2) sorted by relevance
802 for (; I < SystemZ::VectorBytes; ++I) { in isVectorConstantLegal()809 if (I == SystemZ::VectorBytes) { in isVectorConstantLegal()4933 unsigned char Bytes[SystemZ::VectorBytes];5058 if (To == SystemZ::VectorBytes) in matchDoublePermute()5236 ZeroIdx = I + SystemZ::VectorBytes; in getGeneralPermuteNode()5242 SDValue IndexNodes[SystemZ::VectorBytes]; in getGeneralPermuteNode()5267 SDValue IndexNodes[SystemZ::VectorBytes]; in getGeneralPermuteNode()5406 SmallVector<int, SystemZ::VectorBytes> NewBytes(SystemZ::VectorBytes); in getNode()5418 SmallVector<int, SystemZ::VectorBytes> NewBytesMap(SystemZ::VectorBytes); in getNode()5532 while (B < SystemZ::VectorBytes) in tryPrepareForUnpack()[all …]
158 const unsigned VectorBytes = VectorBits / 8; variable