Searched refs:Texture (Results 1 – 13 of 13) sorted by relevance
53 Texture, // Builtin texture enumerator
163 {DeviceVarFlags::Texture, Extern, /*Constant*/ false, in registerDeviceTex()651 case DeviceVarFlags::Texture: in makeRegisterGlobalsFn()1151 } else if (I.Flags.getKind() == DeviceVarFlags::Texture) { in createOffloadingEntries()1181 Kind == DeviceVarFlags::Texture) && in finalizeModule()
45 SHADER_FLAG(29, AdvancedTextureOps, "Advanced Texture Ops")
227 - description: Image Texture Processing core clock (from CMU_TOP)
284 // Texture fetch instructions
408 // PatLeafs for Texture Constants
909 // Texture instructions
563 0 ulelong 0x00695384 GTA Windows Texture Dictionary (WTD), used in GTA IV
3567 0 string VTF\0 Valve Texture Format3581 0 string VTF3 Valve Texture Format (PS3)
2709 // Texture Intrinsics2717 // Texture fetch instructions using handles3322 // Texture fetch instructions using handles4334 // Texture Query Intrinsics
1783 // Texture Fetch3304 //===- Texture Query ------------------------------------------------------===//
2505 Martin E. Newell Texture and Reflection in Computer
9800 …' whose regions correspond to differently textured regions is described. Texture edges in the pict…19104 title = "Texture and Reflection in Computer Generated Images",