Searched refs:ShuffleArray (Results 1 – 3 of 3) sorted by relevance
| /freebsd-14.2/contrib/llvm-project/compiler-rt/lib/scudo/standalone/ |
| H A D | primary32.h | 818 CompactPtrT ShuffleArray[ShuffleArraySize]; in populateFreeList() local 823 ShuffleArray[I] = reinterpret_cast<CompactPtrT>(P); in populateFreeList() 827 uptr CurGroup = compactPtrGroupBase(ShuffleArray[0]); in populateFreeList() 829 if (UNLIKELY(compactPtrGroupBase(ShuffleArray[I]) != CurGroup)) { in populateFreeList() 830 shuffle(ShuffleArray + I - N, N, &Sci->RandState); in populateFreeList() 831 pushBlocksImpl(C, ClassId, Sci, ShuffleArray + I - N, N, in populateFreeList() 834 CurGroup = compactPtrGroupBase(ShuffleArray[I]); in populateFreeList() 840 shuffle(ShuffleArray + NumberOfBlocks - N, N, &Sci->RandState); in populateFreeList() 841 pushBlocksImpl(C, ClassId, Sci, &ShuffleArray[NumberOfBlocks - N], N, in populateFreeList() 844 pushBatchClassBlocks(Sci, ShuffleArray, NumberOfBlocks); in populateFreeList()
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| H A D | primary64.h | 1020 CompactPtrT ShuffleArray[ShuffleArraySize]; in populateFreeListAndPopBatch() local 1026 ShuffleArray[I] = compactPtrInternal(CompactPtrBase, P); in populateFreeListAndPopBatch() 1032 uptr CurGroup = compactPtrGroup(ShuffleArray[0]); in populateFreeListAndPopBatch() 1034 if (UNLIKELY(compactPtrGroup(ShuffleArray[I]) != CurGroup)) { in populateFreeListAndPopBatch() 1035 shuffle(ShuffleArray + I - N, N, &Region->RandState); in populateFreeListAndPopBatch() 1036 pushBlocksImpl(C, ClassId, Region, ShuffleArray + I - N, N, in populateFreeListAndPopBatch() 1039 CurGroup = compactPtrGroup(ShuffleArray[I]); in populateFreeListAndPopBatch() 1045 shuffle(ShuffleArray + NumberOfBlocks - N, N, &Region->RandState); in populateFreeListAndPopBatch() 1046 pushBlocksImpl(C, ClassId, Region, &ShuffleArray[NumberOfBlocks - N], N, in populateFreeListAndPopBatch() 1049 pushBatchClassBlocks(Region, ShuffleArray, NumberOfBlocks); in populateFreeListAndPopBatch()
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| /freebsd-14.2/contrib/llvm-project/llvm/lib/Target/X86/ |
| H A D | X86LowerAMXIntrinsics.cpp | 441 auto ShuffleArray = ArrayRef(ShuffleMask); in createTileDPLoops() local 443 B.CreateShuffleVector(SubVecA, ZeroV2I16, ShuffleArray), V2F32Ty); in createTileDPLoops() 445 B.CreateShuffleVector(SubVecB, ZeroV2I16, ShuffleArray), V2F32Ty); in createTileDPLoops()
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