Searched refs:ReciprocalMath (Results 1 – 2 of 2) sorted by relevance
493 bool ReciprocalMath = false; in addFloatingPointOptions() local550 ReciprocalMath = true; in addFloatingPointOptions()553 ReciprocalMath = false; in addFloatingPointOptions()561 ReciprocalMath = true; in addFloatingPointOptions()570 ReciprocalMath = false; in addFloatingPointOptions()585 if (!HonorINFs && !HonorNaNs && AssociativeMath && ReciprocalMath && in addFloatingPointOptions()610 if (ReciprocalMath) in addFloatingPointOptions()
2749 bool ReciprocalMath = false; in RenderFloatingPointOptions() local2820 ReciprocalMath = false; in RenderFloatingPointOptions()2884 case options::OPT_freciprocal_math: ReciprocalMath = true; break; in RenderFloatingPointOptions()3032 ReciprocalMath = true; in RenderFloatingPointOptions()3042 ReciprocalMath = false; in RenderFloatingPointOptions()3070 ReciprocalMath = true; in RenderFloatingPointOptions()3092 ReciprocalMath = false; in RenderFloatingPointOptions()3110 if (HonorINFs && HonorNaNs && !AssociativeMath && !ReciprocalMath && in RenderFloatingPointOptions()3145 if (AssociativeMath && ReciprocalMath && !SignedZeros && ApproxFunc && in RenderFloatingPointOptions()3155 if (ReciprocalMath) in RenderFloatingPointOptions()[all …]