Searched refs:MachineCSE (Results 1 – 4 of 4) sorted by relevance
73 class MachineCSE : public MachineFunctionPass { class84 MachineCSE() : MachineFunctionPass(ID) { in MachineCSE() function in __anon7b6c5d9a0111::MachineCSE163 char MachineCSE::ID = 0;165 char &llvm::MachineCSEID = MachineCSE::ID;167 INITIALIZE_PASS_BEGIN(MachineCSE, DEBUG_TYPE,171 INITIALIZE_PASS_END(MachineCSE, DEBUG_TYPE, in INITIALIZE_PASS_DEPENDENCY()232 bool MachineCSE::isPhysDefTriviallyDead( in isPhysDefTriviallyDead()407 bool MachineCSE::isCSECandidate(MachineInstr *MI) { in isCSECandidate()519 void MachineCSE::EnterScope(MachineBasicBlock *MBB) { in EnterScope()525 void MachineCSE::ExitScope(MachineBasicBlock *MBB) { in ExitScope()[all …]
343 SRCS_MIN+= CodeGen/MachineCSE.cpp
570 // register. MachineCSE skips copies, and we don't want to have to
7080 // extract is free and this gives better MachineCSE results.