Searched refs:BlocksToExplore (Results 1 – 2 of 2) sorted by relevance
2942 if (!BlocksToExplore.contains(p)) { in vlocJoin()3050 for (const auto *MBB : BlocksToExplore) { in getBlocksForScope()3060 if (BlocksToExplore.count(succ)) in getBlocksForScope()3124 if (BlocksToExplore.size() == 1) in buildVLocValueMap()3131 for (const auto *MBB : BlocksToExplore) in buildVLocValueMap()3135 for (const auto *MBB : BlocksToExplore) in buildVLocValueMap()3335 BlocksToExplore.clear(); in buildVLocValueMap()3471 for (const auto *MBB : BlocksToExplore) { in makeDepthFirstEjectionMap()3477 BlocksToExplore.clear(); in makeDepthFirstEjectionMap()3578 for (const auto *MBB : BlocksToExplore) in depthFirstVLocAndEmit()[all …]
1398 SmallPtrSet<const MachineBasicBlock *, 8> &BlocksToExplore,