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Searched refs:VGLDisplay (Results 1 – 6 of 6) sorted by relevance

/freebsd-13.1/lib/libvgl/
H A Dmain.c48 VGLBitmap *VGLDisplay; variable
107 free(VGLDisplay); in VGLEnd()
108 VGLDisplay = NULL; in VGLEnd()
184 free(VGLDisplay); in VGLInit()
351 VGLDisplay->Xsize, VGLDisplay->Ysize, in VGLInit()
352 VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLInit()
443 VGLSetVScreenSize(VGLDisplay, VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLCheckSwitch()
447 VGLPanScreen(VGLDisplay, VGLDisplay->Xorigin, VGLDisplay->Yorigin); in VGLCheckSwitch()
449 VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLCheckSwitch()
463 VGLDisplay->Xsize = VGLDisplay->VXsize; in VGLCheckSwitch()
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H A Dbitmap.c173 mousemerge = (dst == VGLDisplay && in __VGLBitmapCopy()
232 if (src == VGLDisplay) in VGLBitmapCopy()
236 if (dst == VGLDisplay) { in VGLBitmapCopy()
249 if (dst == VGLDisplay) in VGLBitmapCopy()
274 object->PixelBytes = VGLDisplay->PixelBytes; in VGLBitmapCreate()
H A Dmouse.c197 VGLDisplay, VGLMouseXpos, VGLMouseYpos, in __VGLMouseMode()
205 VGLDisplay, VGLMouseXpos, VGLMouseYpos, in __VGLMouseMode()
276 if (VGLDisplay->VXsize > 800) in VGLMouseSetStdImage()
417 bcopy(&VGLMouseOrMask->Bitmap[pos * VGLDisplay->PixelBytes], in VGLMouseMerge()
418 &line[(x1 - x) * VGLDisplay->PixelBytes], VGLDisplay->PixelBytes); in VGLMouseMerge()
H A Dsimple.c58 if (object == VGLDisplay) { in VGLSetXY()
131 if (object == VGLDisplay) in VGLSetXY()
145 if (object == VGLDisplay) in VGLGetXY()
471 if (object == VGLDisplay) { in VGLClear()
530 if (object == VGLDisplay) in VGLClear()
H A Dvgl.h102 extern VGLBitmap *VGLDisplay;
/freebsd-13.1/share/examples/libvgl/
H A Ddemo.c57 xsize=VGLDisplay->Xsize; in main()
58 ysize=VGLDisplay->Ysize; in main()
70 VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63); in main()
72 VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63); in main()
74 VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63); in main()
75 VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0); in main()
78 VGLBitmapString(VGLDisplay, 100,100, in main()
81 VGLBitmapString(VGLDisplay, 100,100, in main()
84 VGLBitmapString(VGLDisplay, 100,100, in main()
87 VGLBitmapString(VGLDisplay, 100,100, in main()
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