Searched refs:RegToRangeMap (Results 1 – 4 of 4) sorted by relevance
143 using RegToRangeMap = std::map<RegisterRef, RangeList>; member145 RegToRangeMap computeLiveMap(InstrIndexMap &IndexMap);146 RegToRangeMap computeDeadMap(InstrIndexMap &IndexMap, RegToRangeMap &LiveMap);151 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap()157 const RegToRangeMap ⤅166 RegToRangeMap &LiveMap);
292 RegToRangeMap &LiveMap) { in computeInitialLiveRanges()422 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeLiveMap( in computeLiveMap()424 RegToRangeMap LiveMap; in computeLiveMap()432 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeDeadMap( in computeDeadMap()433 InstrIndexMap &IndexMap, RegToRangeMap &LiveMap) { in computeDeadMap()434 RegToRangeMap DeadMap; in computeDeadMap()
161 HexagonBlockRanges::RegToRangeMap &DeadMap,
1980 HexagonBlockRanges::RegToRangeMap &DeadMap, in findPhysReg()2233 HexagonBlockRanges::RegToRangeMap LM = HBR.computeLiveMap(IM); in optimizeSpillSlots()2234 HexagonBlockRanges::RegToRangeMap DM = HBR.computeDeadMap(IM, LM); in optimizeSpillSlots()