Searched refs:HasValidInstrDepths (Results 1 – 2 of 2) sorted by relevance
190 void invalidateDepth() { InstrDepth = ~0u; HasValidInstrDepths = false; } in invalidateDepth()213 return HasValidInstrDepths && InstrDepth <= TBI.InstrDepth; in isUsefulDominator()221 bool HasValidInstrDepths = false; member
765 assert(TBI.HasValidInstrDepths && "Missing depth info"); in computeCrossBlockCriticalPath()800 assert(DepTBI.HasValidInstrDepths && "Inconsistent dependency"); in updateDepth()846 if (TBI.HasValidInstrDepths) in computeInstrDepths()864 TBI.HasValidInstrDepths = true; in computeInstrDepths()1123 if (!TBI.HasValidInstrDepths) { in computeInstrHeights()1150 if (!TBI.HasValidInstrDepths) in computeInstrHeights()1165 if (!TBI.HasValidInstrDepths) in getTrace()1306 if (HasValidInstrDepths) in print()1322 if (HasValidInstrDepths && HasValidInstrHeights) in print()1333 if (TBI.HasValidInstrDepths && TBI.HasValidInstrHeights) in print()