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Searched refs:lua_timedout (Results 1 – 5 of 5) sorted by relevance

/f-stack/app/redis-5.0.5/src/
H A Dscripting.c924 server.lua_timedout = 0; in scriptingInit()
1242 if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) { in luaMaskCountHook()
1244 server.lua_timedout = 1; in luaMaskCountHook()
1252 if (server.lua_timedout) processEventsWhileBlocked(); in luaMaskCountHook()
1376 if (server.lua_timedout) { in evalGenericCommand()
1377 server.lua_timedout = 0; in evalGenericCommand()
H A Devict.c633 if (server.lua_timedout || server.loading) return C_OK; in freeMemoryIfNeededAndSafe()
H A Dserver.c2625 if (server.maxmemory && !server.lua_timedout) { in processCommand()
2716 if (server.lua_timedout && in processCommand()
H A Dnetworking.c1439 if (server.lua_timedout && c->flags & CLIENT_MASTER) break; in processInputBuffer()
H A Dserver.h1265 int lua_timedout; /* True if we reached the time limit for script member