Searched refs:keyFramesToAnimate (Results 1 – 3 of 3) sorted by relevance
291 std::vector<AnimationKeyFrame> keyFramesToAnimate; in pullTransaction() local381 for (auto &keyframe : keyFramesToAnimate) { in pullTransaction()403 for (auto &keyframe : keyFramesToAnimate) { in pullTransaction()694 keyFramesToAnimate.push_back(keyFrame); in pullTransaction()719 for (const auto &keyframe : keyFramesToAnimate) { in pullTransaction()724 std::to_string(keyFramesToAnimate.size()), in pullTransaction()743 keyFramesToAnimate.begin(), in pullTransaction()744 keyFramesToAnimate.end(), in pullTransaction()750 if (newKeyFrameForUpdate == keyFramesToAnimate.end()) { in pullTransaction()766 keyFramesToAnimate.push_back(keyFrame); in pullTransaction()[all …]
295 std::vector<AnimationKeyFrame> keyFramesToAnimate; in pullTransaction() local385 for (auto &keyframe : keyFramesToAnimate) { in pullTransaction()407 for (auto &keyframe : keyFramesToAnimate) { in pullTransaction()698 keyFramesToAnimate.push_back(keyFrame); in pullTransaction()723 for (const auto &keyframe : keyFramesToAnimate) { in pullTransaction()728 std::to_string(keyFramesToAnimate.size()), in pullTransaction()781 keyFramesToAnimate.begin(), in pullTransaction()782 keyFramesToAnimate.end(), in pullTransaction()788 if (newKeyFrameForUpdate == keyFramesToAnimate.end()) { in pullTransaction()804 keyFramesToAnimate.push_back(keyFrame); in pullTransaction()[all …]
305 std::vector<AnimationKeyFrame> keyFramesToAnimate; in pullTransaction() local395 for (auto &keyframe : keyFramesToAnimate) { in pullTransaction()417 for (auto &keyframe : keyFramesToAnimate) { in pullTransaction()708 keyFramesToAnimate.push_back(keyFrame); in pullTransaction()733 for (const auto &keyframe : keyFramesToAnimate) { in pullTransaction()738 std::to_string(keyFramesToAnimate.size()), in pullTransaction()757 keyFramesToAnimate.begin(), in pullTransaction()758 keyFramesToAnimate.end(), in pullTransaction()764 if (newKeyFrameForUpdate == keyFramesToAnimate.end()) { in pullTransaction()780 keyFramesToAnimate.push_back(keyFrame); in pullTransaction()[all …]